ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Virtual Reality and Human Behaviour

Effects of Central and Peripheral Go/No-Go Signals on Reactions to Peripheral Stimuli in Virtual Reality

  • 1. Otto von Guericke University Magdeburg, Magdeburg, Germany

  • 2. Martin-Luther-Universitat Halle-Wittenberg, Halle (Saale), Germany

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Abstract

Introduction: Reactions and their inhibition are crucial in many sports. Visual reaction times (RTs) typically increase with eccentricity, and inhibition tasks produce slower RTs than simple reaction tasks. In sports, responses to peripheral stimuli often depend on an additional signal. This randomized within-subject study examined how the position of additional Go/No-Go-signals affects RTs to peripheral stimuli. Method: Healthy adults (n = 30; eligibility: no red-green blindness, no motor restrictions) performed a virtual reality reaction task to stimuli at varying eccentricities in three conditions using a virtual reaction wall. In the no-signal condition, participants reacted to illuminating buttons. In the two Go/No-Go conditions, an additional signal (green = Go, red = No-Go) appeared either centrally (central-signal condition) or peripherally (45° horizontally left and right; peripheral-signal condition). The primary outcome was RT to Go stimuli. Condition order was randomized for each participant using a computer-generated allocation. Results: Three participants were excluded due to high error rates. Data from the remaining 27 participants showed that RTs increased with eccentricity. Reactions were fastest in the no-signal condition, followed by the central-signal condition, and slowest in the peripheral-signal condition. No evidence for differences in the slope of the eccentricity-related RT increase was observed. Conclusion: This virtual reality setup replicated known real-world findings: RTs increase with eccentricity and are slower in inhibition tasks. The position of a Go/No-Go-signal influences absolute RTs, but no evidence for faciliatory or limiting influence of attentional shifts induced by the additional signals was found.

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Keywords

head-mounted display, inhibition, peripheral vision, reaction times, Sports, virtual reality, Visual Perception

Received

16 September 2025

Accepted

18 February 2026

Copyright

© 2026 Bürger, Altrogge, Heilmann, Pastel and Witte. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Dan Bürger

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All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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