Abstract
Background:
Healthcare workers (HCWs), such as nurses and medical doctors in hospital settings routinely experience significant psychological stress, anxiety, and burnout, a situation greatly intensified since the COVID-19 pandemic. Virtual reality (VR) has emerged as an innovative intervention for promoting mental health. Yet the effects of VR-based interventions on mental health among HCWs remain insufficiently synthesized.
Methods:
This systematic review was conducted in accordance with PRISMA 2020 guidelines. Comprehensive database searches were performed across PubMed, MEDLINE, Ovid, CINAHL, IEEE Xplore, and Google Scholar for studies published from 2020 to August 2025. Methodological quality was appraised using the Mixed Methods Appraisal Tool (MMAT), and a narrative synthesis approach was adopted due to heterogeneity in interventions and outcomes.
Results:
Ten studies were included, representing diverse international hospital contexts and a range of VR intervention formats, content, and durations. The significant effects could be clustered into the five categories: stress reduction and management, anxiety management, burnout prevention and reduction, enhancement of psychological wellbeing, as well as resilience promotion and skill-building. Eight studies demonstrated that VR interventions led to significant reductions in acute subjective stress and improvements in mood. Anxiety management was addressed in three studies, all of which reported significant decreases in anxiety post-VR exposure. One study targeting burnout prevention showed statistically significant declines in emotional exhaustion and depersonalization and increases in work engagement metrics. Qualitative findings further indicated enhanced wellbeing, improved relaxation, and skill-building in coping and resilience. VR interventions were generally well-accepted, feasible to implement, and associated with minimal adverse effects.
Discussion:
This review demonstrates that VR interventions represent a promising approach to supporting the mental health of hospital HCWs. VR enables rapid stress and anxiety alleviation, and when delivered as a sustained program, it may also mitigate burnout and foster resilience. Despite heterogeneity among protocols and outcomes, the favorable acceptability and acute effectiveness of VR underscore its potential for integration into routine staff wellbeing initiatives. Future research should prioritize rigorous, longitudinal, and comparative studies to clarify optimal implementation strategies and long-term impact.
Systematic Review Registration:
https://aspredicted.org/prs9-bynt.pdf, identifier 241831.
1 Introduction
Mental health among healthcare workers (HCWs) remains a subject of critical concern, especially in the demanding environment of hospital settings. For the purposes of this review, mental health is defined as the capacity to manage one’s thoughts, emotions, behaviors, and relationships in ways that enable effective functioning, adaptation to change, and a sense of wellbeing (World Health Organization WHO, 2022). In this context, HCWs refer specifically to nurses and medical doctors/physicians whose roles are integral to the delivery of inpatient medical care within hospital settings.
Stressors in hospital settings include high workload demands, long working hours, shift work, close and emotionally charged patient contact, frequent exposure to illness and death, and the necessity to perform under pressure in rapidly changing environments (; ; ; ). Several systemic factors contribute to these outcomes, such as limited autonomy, moral distress, hierarchical work structures, and physically demanding tasks (; ). Nurses, in particular, experience higher levels of occupational stress and have been identified as the hospital staff group most affected by mental health issues, including depression, anxiety, and burnout (; ).
The COVID-19 pandemic has further exacerbated these challenges. Frontline HCWs had to adapt quickly to new protocols, cope with increased workloads, and manage the fear of virus transmission and quarantine (; ). Empirical data from international research have demonstrated elevated levels of psychological distress, anxiety, emotional exhaustion, and sleep disturbances among HCWs during the pandemic (; ; ; ). Furthermore, growing staff shortages, redeployment away from areas of expertise, and lack of team support have deepened the psychological burden and contributed to increased turnover intentions (; ; ). This is the reason why women and frontline staff, particularly those working in direct contact with infected patients, have been disproportionately affected (; ; ).
The mental health crisis among HCWs is not only an individual concern but a systemic one. Poor wellbeing and psychological impairment among HCWs have been linked to adverse outcomes such as reduced quality of care, diminished patient safety, and lower organizational performance (; Windover et al., 2018). Consequently, promoting mental health among HCWs has become an urgent priority for health systems worldwide.
Despite the urgency of addressing these mental health burdens, studies indicate that conventional stress-reduction strategies like psychoeducation, relaxation techniques, mindfulness-based interventions, cognitive-behavioral stress management, and organizational measures (e.g., supervision and peer support) (; ; Worsley et al., 2022), are often insufficient in mitigating the magnitude of distress experienced by HCWs, particularly in the fast-paced and unpredictable setting of acute care hospitals (; ). This underscores a growing need for innovative and accessible intervention modalities tailored to the unique stressors encountered by nurses and physicians. Among these, virtual reality (VR) has gained considerable attention as a promising tool for mental health interventions. VR is defined as an immersive, computer-generated simulation that allows users to experience and interact with three-dimensional environments in real time that may closely mimic or abstract from real-world settings typically via head-mounted displays (VR goggles) and motion tracking (). The immersive nature of VR with its capacity to deliver multisensory stimuli and induce a strong sense of presence offers unique psychological affordances for emotional regulation, stress reduction, relaxation, and mindfulness practice (). It enables users to experience scenarios in a controlled, yet highly realistic and engaging way, promoting a sense of presence and emotional involvement that exceeds conventional digital tools. In the context of mental health, VR can be used to train emotional regulation, self-awareness, mindfulness, and coping strategies in highly immersive environments (; ).
VR-based interventions offer several key advantages over traditional or other digital methods. First, VR enables realistic simulations of stress-inducing or emotionally relevant scenarios that would be difficult or impossible to recreate in conventional training settings (; ). Second, it supports individualized learning paths by adapting the content and pace to the needs of the user, thereby fostering engagement and self-efficacy. Third, VR reduces external distractions and promotes focused attention, making it especially suitable for interventions targeting self-reflection and mindfulness (; ). Fourth, VR is flexible with respect to time and location, making it a feasible and sustainable tool even within demanding clinical work schedules (; ).
Despite the growing application of VR in education and health, its implementation for training among HCWs remains underexplored. Few studies have systematically examined the effectiveness of VR interventions in this population, and the evidence base remains fragmented. Moreover, given the heterogeneity of intervention designs and mental health constructs, it is unclear which mental health outcomes can be effectively addressed by VR-based training and under what conditions these interventions are most beneficial (; ).
Against this backdrop, a systematic review and synthesis of the current literature is urgently needed to understand the scope, content, and effectiveness of VR-based interventions targeting mental health outcomes among HCWs. Such a review would help identify best practices, reveal knowledge gaps, and inform the development of evidence-based digital mental health strategies in the healthcare sector.
Therefore, this systematic review aims to address the following research question: What are the effects of VR interventions on mental health outcomes among HCW in hospital settings?
2 Methods and material
2.1 Search strategy
This systematic review was conducted in accordance with the PRISMA 2020 guidelines (). A comprehensive literature search was performed across five electronic databases: PubMed including MEDLINE, Ovid, CINAHL, IEEE Xplore, and Google Scholar. The final search was completed in August 2025. The search strategy was tailored to each database and included combinations of the following keywords: Virtual Reality, nurses, healthcare workers, healthcare professionals, medical doctors, mental health, and mental health outcomes. Boolean operators and filters were applied as appropriate for each database. To ensure the relevance of the identified records, specific filters were applied (e.g., publication type, date range from 2020 to 2025). In Google Scholar, the first 100 results sorted by relevance were screened due to feasibility constraints. A detailed overview of the search queries including the applied filters, and the number of hits per database is provided in Table 1.
TABLE 1
| Database | Queries | Hits |
|---|---|---|
| PubMed incl. medline | Virtual reality AND nurses OR healthcare workers OR Healthcare Professionals OR medical doctors AND mental health OR mental health outcomes Filters: in the last 5 years, Clinical conference, clinical study, clinical trial, comparative study, congress, controlled clinical trial, multicenter study, observational study, randomized controlled trial | 798 |
| Ovid | (((((Virtual Reality and nurses) or Healthcare workers or Healthcare Professionals) or medical doctors) and mental health) or mental health outcomes).mp. [mp = ti, ab, tx, ct, sh, hw, tn, ot, dm, mf, dv, kf, fx, dq] | 1,888 |
| CINAHL | Virtual reality AND nurses OR healthcare workers or healthcare professionals or medical doctors and mental health or mental health outcomes filters: in the last 5 years | 4,043 |
| IEEE Xplore | Virtual reality AND nurses OR healthcare workers or healthcare professionals or medical doctors and mental health or mental health outcomes filters: 2020-2025, journals | 117 |
| Google scholar | Virtual reality and nurses OR healthcare workers or healthcare professionals or medical doctors and mental health or mental health outcomes filter: since 2021 | First 100 |
Search strategies for all databases.
2.2 Selection criteria
Studies were selected based on predefined inclusion and exclusion criteria. Eligible studies met the following inclusion criteria: 1) conducted in hospital or clinical settings, 2) included HCWs (only nurses and medical doctors), 3) involved a digitally supported training/intervention using VR, 4) published in English or German, and 5) reported primary research (quantitative or qualitative) including conference papers.
Studies were excluded if they met one or more of the following criteria: 1) conducted in non-clinical settings (e.g., home, universities, simulation labs, private practices), 2) focused on student populations (e.g., nursing or medical students), 3) included participants such as psychologists, psychotherapists, occupational or physical therapists, office or administrative employees 4) involved other digitally supported training using augmented reality (AR), mixed reality (MR), extended reality (XR), web-based, or tablet-based formats, 5) were reviews, meta-analysis, book, book chapters, posters, presentations or lectures, or 6) were published in languages other than English or German. Additionally, only studies published within the last 5 years (2020–2025) were considered. The timeframe from 2020 to 2025 was chosen to ensure inclusion of the most recent evidence, as virtual reality technologies and intervention designs have undergone rapid development, making earlier studies less representative of current clinical practice (; ).
2.3 Study screening and selection process
All records (n = 6,946) were imported into the reference management app named “Rayyan” (), and duplicates were removed prior to screening. The remaining records (n = 5,497) were screened independently by two first authors (AH and IZ) based on titles and abstracts. Full texts were retrieved and reviewed for the remaining 14 records. In total, ten studies were included in this review.
Reasons for exclusion at the full-text stage included wrong interventions (e.g., therapeutic rather than training focus), ineligible population (students), or lack of full-text availability (conference abstracts only). Any discrepancies during the selection process were resolved by involving a third reviewer (ND) through consensus. The study screening and selection process is illustrated in Figure 1.
FIGURE 1
2.4 Data extraction and synthesis
A standardized data extraction form was developed to collect key information from the included studies. The two first authors independently extracted the following data: 1) authors, year and country, 2) methodology, 3) sample size and sample description, 4) intervention, duration/frequency, 5) mental health outcomes measured and 6) intervention effects.
2.5 Quality assessment
The methodological quality of the included studies was assessed using the “Mixed Methods Appraisal Tool (MMAT), version 2018” (see Table 2) (
TABLE 2
| Mixed methods appraisal tool | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Studies | Questions | ||||||||||||||||||||||||||
| S1 | S2 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 5.1 | 5.2 | 5.3 | 5.4 | 5.5 | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ? | ✘ | ✓ | ? | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ? | ✓ | ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ✘ | ✓ | ✓ | ✘ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ✘ | ✓ | ? | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ? | ✓ | ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ✓ | ? | ✘ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ✓ | ✓ | ? | ✓ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ✓ | ✓ | ✘ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ✘ | ✓ | ✘ | ✘ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | |
| ✓ | ✓ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ‒ | ✓ | ✓ | ✓ | ? | ✓ | |
| Screening questions (for all types) Must be applicable for all included studies | S1 Are there clear research questions? | ||||||||||||||||||||||||||
| S2 Do the collected data allow to address the research questions? | |||||||||||||||||||||||||||
| 1. Qualitative | 1.1 Is the qualitative approach appropriate to answer the research question? | ||||||||||||||||||||||||||
| 1.2 Are the qualitative data collection methods adequate to address the research question? | |||||||||||||||||||||||||||
| 1.3 Are the findings adequately derived from the data? | |||||||||||||||||||||||||||
| 1.4 Is the interpretation of results sufficiently sustained by data? | |||||||||||||||||||||||||||
| 1.5 Is there coherence between qualitative data sources, collection, analysis and interpretation? | |||||||||||||||||||||||||||
| 2. Quantitative randomized controlled trials | 2.1 Is randomization appropriately performed? | ||||||||||||||||||||||||||
| 2.2 Are the groups comparable at baseline? | |||||||||||||||||||||||||||
| 2.3 Are there complete outcome data? | |||||||||||||||||||||||||||
| 2.4 Are outcome assessors blinded to the intervention provided? | |||||||||||||||||||||||||||
| 2.5 Did the participants adhere to the assigned intervention? | |||||||||||||||||||||||||||
| 3. Quantitative non-randomized | 3.1 Are the participants representative of the target population? | ||||||||||||||||||||||||||
| 3.2 Are measurements appropriate regarding both the outcome and the intervention (or exposure)? | |||||||||||||||||||||||||||
| 3.3 Are there complete outcome data? | |||||||||||||||||||||||||||
| 3.4 Are the confounders accounted for in the design and analysis? | |||||||||||||||||||||||||||
| 3.5 During the study period, is the intervention administered (or exposure occurred) as intended? | |||||||||||||||||||||||||||
| 4. Quantitative descriptive | 4.1 Is the sampling strategy relevant to address the research question? | ||||||||||||||||||||||||||
| 4.2 Is the sample representative of the target population? | |||||||||||||||||||||||||||
| 4.3 Are the measurements appropriate? | |||||||||||||||||||||||||||
| 4.4 Is the risk of nonresponse bias low? | |||||||||||||||||||||||||||
| 4.5 Is the statistical analysis appropriate to answer the research question? | |||||||||||||||||||||||||||
| 5. Mixed methods | 5.1 Is there an adequate rationale for using a mixed methods design to address the research question? | ||||||||||||||||||||||||||
| 5.2 Are the different components of the study effectively integrated to answer the research question? | |||||||||||||||||||||||||||
| 5.3 Are the outputs of the integration of qualitative and quantitative components adequately interpreted? | |||||||||||||||||||||||||||
| 5.4 Are divergences and inconsistencies between quantitative and qualitative results adequately addressed? | |||||||||||||||||||||||||||
| 5.5 Do the different components of the study adhere to the quality criteria of each tradition of the methods involved? | |||||||||||||||||||||||||||
Criteria form the Mixed Methods Appraisal Tool (
✓, Yes; ✘, No; ?, Can‘t tell; ‒, questions not applicable for this study design.
The appraisal process begins with two screening questions, both of which must be answered with ‘Yes’ to confirm the study’s eligibility for MMAT evaluation. The appropriate category is then selected, and each of the five criteria within that category is rated using ‘Yes’, ‘No’, or ‘Can’t tell’. Following best practices, we provided a detailed presentation of the ratings for each criterion to report the quality of the included studies in a nuanced manner, rather than calculating an overall score (
The appraisal aimed not to exclude studies based on poor quality but to offer a descriptive overview of methodological strengths and weaknesses and to identify research gaps. The two first authors independently conducted the appraisals to ensure accuracy and reliability (
2.6 Data synthesis
Due to the heterogeneity in intervention types, outcome measures, and study designs, a narrative synthesis approach was chosen. The findings were organized thematically based on the type of mental health outcome assessed (e.g., stress reduction, anxiety symptoms, resilience enhancement). Results were summarized across studies and stratified by intervention characteristics (e.g., type of VR content, duration, or degree of immersion).
Where possible, effect directions (positive, neutral, or negative) were indicated, and the consistency of findings across studies was evaluated. Due to the limited number of studies and heterogeneity in reporting, a meta-analysis was not conducted.
3 Results
In total, ten studies (
TABLE 3
| Authors (Year), Country | Methodology | Sample size and sample description | Intervention, duration/Frequency | Setting | Mental health outcomes measured | Intervention effects |
|---|---|---|---|---|---|---|
United Kingdom | Non-controlled, non-randomized feasibility study | n = 49 NHS clinicians aged 25-60 Mean age: 36.61 years Predominantly female (83.8%) Majority worked full-time 38% had supervisory responsibilities intermediate experience with computers limited experience with VR and gaming | VR nature experience using oculus go headset with “green meadows” scene from nature treks VR 10 min Single session per participant | Hospital, fast paced trauma service | Emotional state (measured using VAS) Qualitative feedback Heart rate |
|
United States of America | Non-controlled observational pilot study | n = 102 Frontline healthcare workers Adults aged 18 years and older Majority female (71.6%) Prior experience with VR: 34.3% | Tranquil Cinematic-VR simulation of a nature scene, viewed using Oculus Go or Pico G2 4K head-mounted display 3 min | Emergency department Medical/surgical unit Critical care unit | Subjective stress scores (measured using VAS) |
|
France | Prospective, monocentric, open-label, crossover, randomized study | n = 88 VR session: 88 (crossover design, each participant received both conditions on different shifts) Female: 71 (80%) Age: <30 years: 25 (28%), 30–40 years: 43 (50%), >40 years: 20 (22%) Nurse: 50 (57%), Assistant nurse: 38 (43%), Night worker: 32 (36%), Day worker: 56 (64%) - Experience in intensive care <1 year: 12 (13%), 1–5 years: 28 (31%), >5 years: 48 (56%) | VR sessions vs. usual breaktime Oculus GO VR device, audio headset Dedicated room outside the unit Three natural virtual environments (garden, forest, mountain) with calming audible experiences, hypnotic scripts, and breathing exercises 8 min Once during a 30-min breaktime | ICU of Tours university hospital | Stress, anxiety, fatigue, and work disconnection (measured using VAS) |
|
United States of America | Non controlled pilot study | n = 20 adult men and women aged 27-63 medical-surgical and ICU direct care nurses experiencing stress-related symptoms such as headaches, muscle stiffness, and anxiety | VR sessions (Participants could choose from different VR environments tailored to their preferences and needs.) 10 min per session during break times over 8 weeks | rural hospital in northern New England | change in subjective descriptors of emotional and physical feelings (pre- and post-intervention) |
|
United States of America | Single-blinded randomized non controlled crossover pilot study | n = 24 adult men and women aged 32.4-68.2 majority male (58.3%) healthcare professionals (majority physicians) | Viewing 2 nature-based scenes (“walk in the woods” and “forest of focus”) through 3-D VR 10 min per session Four 30-min study visits over a 2–3-week period | Large healthcare facility in the Midwestern United States | Changes in intensity of anxiety feelings and emotional distress |
|
Spain | Multicentered non-randomized pre-post intervention study | n = 90 adult men and women aged 27-63 predominantly female (76 female, 7 male) healthcare professionals (nurses, physicians, etc.) mean professional tenure of 17.57 years (range 1-42 years) | VR educational program including the components mindfulness, emotional regulation and self-compassion with meta quest 2 headsets 10-13 min per session weekly sessions for 8 weeks | Three different healthcare centers in Spain | Emotional exhaustion, depersonalization & Personal accomplishment (measured using MBI) Vigor, dedication, Absorption (measured using UWES) |
|
United States of America | Prospective, quantitative, intervention design; non-controlled; single-site study | n = 85 Nurses (RNs, LPNs, APRNs) Majority had greater than 10 years of experience as a nurse | Immersive VR experience consisting of a stressful workplace scenario, education and practice using the ABCs of Mindfulness, and a relaxation activity 17 min (12 min for scenario and education, 5 min for relaxation) Single session per participant | Large Midwest academic medical center with sessions held in various locations close to patient care areas, including ambulatory care, medical/surgical units, ICUs, perioperative settings, and others | Confidence in managing stress at work Stress levels (measured using VAS) Feasibility and effectiveness of using VR for relaxation and education |
|
Korea | Non controlled pre- post pilot study | n = 46 healthcare professionals Average age: 32.9 years with a standard deviation of 9.5 years 30 males (55.6%), 24 females | VR based stress reduction program with following components: mindfulness-based physical exercises, active stress-relieving techniques, passive stress-relieving techniques Sessions scheduled for morning, afternoon, and evening during a 2-week period | Korean hospital | Stress reduction (measured using PSS) Anxiety reduction (measured using HADS anxiety) Depression reduction (measured using PHQ-9) |
|
Canada | Crossover study | n = 27 mental health in-patient ward 40.5 years old (±10.4 years) 16 females (implying 11 males) | AV-condition: Participants experienced one of three 360-degree VR natural scenes (beach, lake, or forest) for 2 min and 30 s AVO-condition: Participants experienced the same VR natural scenes with added olfactory stimuli for 2 min and 30 s | Mental health in-patient ward | Relaxation levels |
|
Netherlands | Pre-post-intervention study | n = 86 ICU nurses Majority female (85%) Average 13.2 years of ICU experience Working with COVID-19 patients | VRelax: Virtual reality relaxation tool used as a 10-min break during shifts minimum recommended duration was 10 min, with longer durations allowed no limit on frequency of use, at least once | University medical centre groningen ICUs | Perceived stress (VAS-stress scale, 0-100) |
|
Characteristics of the included studies.
%, percentage; &, and; ↘, decrease/reduction; ↗, increase/improvement; →, no significant change/difference; ↓, significantly decrease/reduction; ↑, significantly increase; 3-D, three dimensional; ABCs, Attention, Balance and Compassion; APRNs, Advanced Practitioner Registered Nurses; AV, audio-visual; AVO, audio-visual-olfactory; CD-RISC-10, Connor-Davidson Resilience Scale-10; d, Cohen d; HADS, hospital anxiety and depression scale; ICU, intensive care unit; LPNs, Licensed Practical Nurses; MBI, Maslach Burnout Inventory n, number; NHS, national health service; p, p-Value; PHQ-9, Patient Health Questionnaire – 9; PSS, perceived stress scale; PSS-10, Perceived Stress Scale-10; r, Cohen r; RNs, Registered Nurses; SD, standard deviation; STAI Y1, State-Trait Anxiety Inventory for Adults Form Y1; t, t-value; UWES, utrecht work engagement scale; VAS, visual analogue scale; VR, virtual reality; χ2, Chi-Quadrat.
The effects of VR training can be clustered into the following five categories: 1) stress reduction and management, 2) anxiety management, 3) burnout prevention and reduction, 4) enhancement of psychological well-being, and 5) resilience promotion and skill building.
3.1 Stress reduction
Eight studies (
In a rural US hospital,
3.2 Anxiety management
Three (
3.3 Burnout prevention and reduction
One study focused on burnout prevention and reduction.
3.4 Enhancement of psychological wellbeing
In addition to stress and anxiety reduction,
3.5 Resilience promotion and skill building
Two (
4 Discussion
This systematic review critically synthesized evidence from ten primary studies investigating the effects of VR interventions on mental health outcomes among HCWs, focusing exclusively on nurses and medical doctors in hospital environments.
4.1 Interpretation of findings and relationships to current research
The review revealed consistently positive effects of VR interventions on several domains of mental health among HCWs, with the majority of studies demonstrating significant immediate or short-term reductions in self-reported stress following engagement with immersive VR experiences. Stress reduction, as assessed by subjective visual analog scales or validated instruments, was the most reported outcome and showed effect sizes ranging from moderate to large (
The review also highlights the efficacy of VR interventions for anxiety management, as seen in studies utilizing standardized instruments such as the State-Trait Anxiety Inventory (
Importantly, beyond acute symptom alleviation, at least one study (
The review’s findings regarding wellbeing and resilience promotion further reinforce the broader potential of VR interventions. Multiple studies independently reported increases in positive mood states, such as happiness, calm, and relaxation (
It is noteworthy that while nearly all studies reported positive psychological shifts following VR use, the magnitude, persistence, and context-specificity of these benefits varied. For instance,
4.2 Strengths and mechanisms of VR interventions
The included studies demonstrate several core strengths underlying VR’s effectiveness for psychological support in HCWs. Foremost is the capacity for immersive VR to simulate rich multisensory environments, which can transport users away from the stress-laden context of the hospital into restorative, naturalistic scenes (
Further, the flexibility and portability of standalone VR systems (e.g., Oculus Go, Meta Quest 2) supported high acceptability and feasibility across diverse settings and user experience levels. Notably, most participants across studies had little to no prior exposure to VR technology (
The potential mechanisms of VR’s therapeutic benefits extend beyond distraction and sensory immersion. Many interventions paired passive natural scenes with structured mindfulness, breathwork, or self-compassion exercises (
Multisensory integration, as explored by
4.3 Comparisons and contrasts across the included studies
Several methodological and contextual distinctions emerged among the studies reviewed. The majority used brief, one-off or as-needed VR relaxation sessions, typically leveraging nature-based, scenic, or guided meditation content (
The reviewed studies were generally pragmatic and highly heterogeneous in terms of setting, sample size, and outcome reporting, with most using single-group pre-post designs. Adherence and feasibility were consistently high, but some studies highlighted barriers to access or sustained uptake, particularly time constraints for staff and technological challenges (older VR headsets, need for technical support). These nuances stress the importance of organizational, logistical, and individual readiness when implementing VR-based supports in high-demand work settings.
4.4 Clinical relevance and implications for practice
The clinical implications of these findings are substantial, as VR offers a scalable, engaging, and low-barrier solution for supporting mental health in hospital-based HCWs. The capacity to deliver brief, immersive, evidence-based interventions during or adjacent to work hours aligns well with the operational realities of healthcare environments, in which time and privacy are at a premium and workers may be reluctant to seek help through conventional psychological or occupational health services (
Importantly, the marked acceptability of VR among users regardless of prior technological exposure, the high rates of completion even among overstretched staff, and the absence of serious adverse events underscore the practicability of deploying VR wellness platforms hospital wide. Most participants advocated for the regular integration of VR into their work routine, often describing the experience as empowering, restorative, and relevant to both acute and ongoing resilience needs (
However, integration at scale will require consideration of the optimal intervention dose, scheduling arrangements, and staff education, as well as continuous technical support. Concerns about time constraints, potential technological glitches, hygiene, and privacy, as identified in multiple studies, will need to be addressed with thoughtful workflow integration and equipment management (
On a policy level, these findings advocate for investments in digital interventions as part of holistic staff wellness strategies, especially given the significant direct and indirect costs of burnout, turnover, absenteeism, and compromised patient care quality (
5 Strengths and limitations
While the consistency and strength of findings are encouraging, this review is limited by the small number of rigorous controlled trials, considerable methodological heterogeneity, and variable reporting of adverse events, sustained outcomes, or effect moderators. Sample sizes in several studies were modest to small (
Future research should prioritize large-scale, randomized, and longitudinal designs, comparing VR against active and passive controls, and should systemically evaluate potential moderators such as occupation, baseline mental health status, exposure frequency, and content type. In addition, exploration of physiological biomarkers, cost-effectiveness analyses, and integration with other digital and in-person initiatives will be crucial to realizing the full potential of VR-based mental health support for the healthcare workforce. Further, research should assess the impact of intervention fidelity, implementation strategies, and health system-level adoption practices, as well as conduct subgroup analyses by demographic or occupational variables. All these aspects are a central component of the XR2ESILIENCE project (Grant Agreement No. 101137237), funded by the European Union’s Horizon Europe (Cluster 1: Health) research and innovation program.
A notable strength of this systematic review lies in its adherence to the PRISMA 2020 guidelines, ensuring a transparent, rigorous, and reproducible synthesis of the evidence (
By explicitly defining stringent inclusion and exclusion criteria, the review ensured a focused and clinically relevant evidence base, targeting only primary research involving hospital-based nurses and medical doctors and excluding HCWs personnel as well as studies in non-clinical settings or involving student populations.
The use of the MMAT provided a systematic and nuanced approach to quality assessment, capturing methodological strengths and weaknesses without unjustly excluding studies based solely on risk of bias (
Further, data extraction and quality appraisal were independently conducted by multiple reviewers, with discrepancies resolved by consensus, which bolsters the reliability and objectivity of the review process (
6 Conclusion
In summary, this systematic review demonstrates that VR interventions, particularly those employing immersive naturalistic environments, mindfulness, and skill-building, are not only feasible and acceptable to HCWs, but also clinically effective for acute stress and anxiety reduction, wellbeing enhancement, and potentially for burnout mitigation and resilience promotion when delivered programmatically. The technology represents a flexible, scalable, and innovative mental health solution for a workforce facing escalating psychological demands. With thoughtful implementation and further research, VR could play a pivotal role in shaping future staff wellness initiatives, supporting both the sustainability of the workforce and the quality of patient care.
Statements
Data availability statement
The original contributions presented in the study are included in the article/supplementary material, further inquiries can be directed to the corresponding authors.
Author contributions
AH: Visualization, Funding acquisition, Project administration, Formal Analysis, Validation, Resources, Data curation, Writing – review and editing, Methodology, Conceptualization, Writing – original draft, Investigation. IZ: Project administration, Writing – original draft, Data curation, Visualization, Validation, Methodology, Formal Analysis, Investigation, Writing – review and editing, Funding acquisition, Resources, Conceptualization. HL: Writing – review and editing. VR: Writing – review and editing. TS: Writing – review and editing. FF: Conceptualization, Methodology, Resources, Funding acquisition, Writing – review and editing, Supervision, Project administration. ES: Writing – review and editing. MH: Writing – review and editing. VH: Writing – review and editing. JS: Writing – review and editing. LR: Writing – review and editing. JW-S: Writing – review and editing. BR: Writing – review and editing. MK: Methodology, Conceptualization, Resources, Writing – review and editing, Project administration, Supervision, Funding acquisition. SE-L: Conceptualization, Resources, Writing – review and editing, Project administration, Funding acquisition, Supervision, Methodology. MS: Writing – review and editing. ML: Conceptualization, Supervision, Project administration, Methodology, Writing – review and editing, Funding acquisition, Resources. ER: Methodology, Supervision, Writing – review and editing, Resources, Conceptualization, Project administration, Funding acquisition. ND: Funding acquisition, Writing – review and editing, Resources, Methodology, Conceptualization, Project administration, Supervision.
Group members of the XR2ESILIENCE Consortium
N. Dalkner1, M.J. Almodovar Carretón2, E. Alves3, I. Bahun4, C. Báez León2, P. Barach5, M. Behrend1, J. Briongos Pastor2, J. Cabrerizo Fernández2, D.R. Díaz Rodríguez2, N. Dietrich8, M.A. Dominguez Conde2, I. Domingues Figueira de Faria6, G. Duman9, M. Ernst7, M. Fernández-González2, I. Filipčić4, A. Finner1, F. Folkvord8, C. Fonseca3, D. Ford9, V.M. Foronda2, A. Gómez Gómez2, L. Guedes de Pinho3, E. Gudelj4, P. Günther9, I.C. Hammel2, S. Hannibal12, A. Hasch14, A. Häussl1, V. Huber1, E. Ivezić4, M. Karlseder11, B. Kollmann9, D. Kovačević4, H. Lackner1, K. Laškarin4, D. Lehr10, M. Lenger1, V. Leung7, K. Lieb14, C. Noguera Quijada2, P.G. Peñaranda Beltrán2, J. Pflegerl7, Y. Prinzellner7, C. Pank14, E. Reininghaus1, V. Reiter1, L. Repnik1, R. Rodrigues6, B. Roszipal13, C. Ruiz Martin15, M.P. Ruiz Romera2, MA Sanchez Uriz3, A. Sanchís Ruiz2, S. Schäfer14, R. Schlesinger5, B. Maier5, E. Turk7, O. Tuescher14, J. Wagner-Skacel1, M. Silva3, T. Stross1, C. Veiras Lorenzo14, P. Vrbek4, S. Wanner7, M. Wessa9,10,11, I. Zwigl1, S. Egger-Lampl11.
1Medical University of Graz, Clinical Psychiatry and Psychotherapeutic Medicine, Graz, Austria, 2SERMAS, Madrilenian Health Service, Madrid, Spain, 3University of Évora, CHRC - Comprehensive Health Research Centre, Évora, Portugal; Instituto Politécnico de Viana do Castelo, Health School, Portugal, 4Psychiatric Hospital “Sveti Ivan”, Psychiatric Hospital “Sveti Ivan”, Zagreb, Croatia, 5Medical Private University Burgenland, Oberwart, Austria; Thomas Jefferson University; USA; UNC, Chapel Hill, USA, 6ISEG Research, Lisbon School of Economics and Management (ISEG), University of Lisbon, Portugal, 7University of Applied Sciences, Center for Digital Health and Social Innovation, St. Pölten, Austria, 8Predictby, Barcelona, Spain, 9Central Institute of Mental Health, Neuropsychology and Psychological Resilience, Mannheim, Germany, 10DKFZ Hector Cancer Institute at the University Medical Center Mannheim, Germany, 11German Cancer Research Center (DKFZ) Heidelberg, Division of Cancer Survivorship and Psychological Research, Heidelberg, Germany, 12Leuphana University Lueneburg, Institute of Sustainability Psychology, Lüneburg, Germany, 13Mindconsole, Graz, Austria, 14Leibniz Institute for Resilience Research, Leibniz Institute for Resilience Research, Mainz, Germany, 15SUMMA 112, EMT Initiative, Madrid, Spain.
Funding
The author(s) declared that financial support was received for this work and/or its publication. This project has received funding from the European Union’s Horizon Europe research and innovation program under grant agreement No 101137237 - XR2ESILIENCE.
Conflict of interest
Authors BR, MK, and SE-L were employed by MINDCONSOLE GmbH. N. Dietrich and F. Folkvord, memebers of the XR2ESILIENCE Consortium, were employed by Predictby.
The remaining author(s) declared that this work was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
The authors ND, ER declared that they were an editorial board member of Frontiers at the time of submission. This had no impact on the peer review process and the final decision.
Generative AI statement
The author(s) declared that generative AI was used in the creation of this manuscript. During the preparation of this manuscript, the author used Grammarly (writing enhancement software; https://www.grammarly.com), Paperpal (writing enhancement software; https://paperpal.com/home), and Anara (https://anara.com) to proofread and improve the readability of single paragraphs. After using this tool, the authors reviewed and edited the content as needed and took full responsibility for the content of the publication.
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Publisher’s note
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Summary
Keywords
effects, healthcare workers, hospital, intervention, mental health, outcomes, systematic review, virtual reality
Citation
Haeussl A, Zwigl I, Lackner H, Reiter V, Stross T, Fellendorf FT, Schönthaler EMD, Huber M, Huber V, Schedlberger J, Repnik LG, Wagner-Skacel J, Roszipal B, Karlseder M, Egger-Lampl S, Stijic M, Lenger M, Reininghaus EZ, Dalkner N and the XR2ESILIENCE Consortium (2026) Effects of virtual reality interventions on mental health outcomes among healthcare workers in hospital settings: a systematic review. Front. Virtual Real. 7:1720655. doi: 10.3389/frvir.2026.1720655
Received
08 October 2025
Revised
08 January 2026
Accepted
09 January 2026
Published
02 March 2026
Volume
7 - 2026
Edited by
Clint Bowers, University of Central Florida, United States
Reviewed by
Christine Seaver, University of Central Florida, United States
Sofia Reppou, Aristotle University of Thessaloniki, Greece
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Copyright
© 2026 Haeussl, Zwigl, Lackner, Reiter, Stross, Fellendorf, Schönthaler, Huber, Huber, Schedlberger, Repnik, Wagner-Skacel, Roszipal, Karlseder, Egger-Lampl, Stijic, Lenger, Reininghaus, Dalkner and the XR2ESILIENCE Consortium.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Nina Dalkner, nina.dalkner@medunigraz.at
† These authors have contributed equally to this work and share first authorship
Disclaimer
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.