Your new experience awaits. Try the new design now and help us make it even better

ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Virtual Reality in Medicine

Beyond exposure: A feasibility and validity study of virtual reality-based cognitive therapy for social anxiety disorder

Provisionally accepted
Eunji  KimEunji KimYubin  JangYubin JangBohyun  ParkBohyun ParkHesun  Erin KimHesun Erin KimByung-Hoon  KimByung-Hoon KimKim  Jae-JinKim Jae-Jin*
  • Yonsei University, Seoul, Republic of Korea

The final, formatted version of the article will be published soon.

Background: Social Anxiety Disorder (SAD) is maintained by maladaptive cognitive patterns, yet most virtual reality (VR) interventions focus on exposure-based strategies, neglecting cognitive restructuring. To address this gap, we developed VR CHANGE, a mobile-based virtual reality cognitive therapy (VRCT) program targeting cognitive distortions in SAD. The program guides users through structured training tasks, including identifying automatic thoughts, recognizing cognitive distortions, and modifying maladaptive thinking. This study examined the program's feasibility and validity. Methods: Twenty-four individuals with SAD completed the VRCT program, consisting of Theoretical Learning, Basic Training (beginner, intermediate, and advanced), and Applied Training, in two sessions spaced one week apart. Data collected for analysis included automatically recorded performance on behavioral tasks within the program, measures of social anxiety symptoms and cognitive distortions before and after the program, and a post-program user experience evaluation. Results: Participants showed significant reductions in social anxiety and cognitive distortion scores post-intervention. Treatment satisfaction and content comprehension were high, and user experience ratings fell within an acceptable range. Behavioral data supported the program's construct, content, and convergent validity. In detail, error rates in cognitive distortion identification decreased with progression through training levels, and thought modification ability was associated with baseline cognitive distortion levels. Social anxiety-related scenario-induced distress increased appropriately across stages and correlated with social anxiety scales. Content validity was supported by differentiated task difficulty across cognitive distortion types. Conclusion: VR CHANGE demonstrated strong feasibility and validity as a cognitive therapy intervention for SAD, suggesting that its structured, multimedia-supported format reduced cognitive load and facilitated therapeutic learning. The findings support its value as a subject for a large-scale randomized controlled trial to determine whether VRCT can be effectively used to treat SAD.

Keywords: Cognitive Therapy, feasibility, Social Anxiety Disorder, validity, virtual reality

Received: 22 Oct 2025; Accepted: 03 Feb 2026.

Copyright: © 2026 Kim, Jang, Park, Kim, Kim and Jae-Jin. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Kim Jae-Jin

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.