ORIGINAL RESEARCH article
Front. Virtual Real.
Sec. Technologies for VR
Virtual climbing: climb in place with four limbs
Provisionally accepted- Ritsumeikan University, Osaka-Ibaraki, Japan
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This paper presents the development of a virtual climbing application using commercially available virtual reality (VR) equipment. The application enables users to simulate climbing a virtual wall with their hands and feet while remaining physically grounded. In contrast to real climbing, where climbers support their bodies by gripping and stepping on holds, the virtual environment requires users to maintain postural balance with one foot suspended in midair. This discrepancy highlights a fundamental difference in the motion dynamics between real and virtual experiences. This study analyzed this inconsistency and proposed methods to enhance the sensation of natural climbing in VR. The experimental results revealed that the application provided an accessible and enjoyable experience, allowing users to perform climbing-like movements using both hands and feet. However, their sense of climbing realism and feelings of strangeness varied individually. The mismatch in motion coordination did not significantly impair realism and enjoyment; however, the absence of tactile feedback—specifically, the sensation of force through the hands and feet—resulted in perceptual gaps for users. This paper also describes climbing movements that cannot be performed during virtual climbing in place and discusses potential solutions. These findings offer valuable insights into improving realism and enjoyment in VR-based climbing simulations.
Keywords: Bouldering, climbing, interactiveentertainment, perceptual mismatch, virtual reality
Received: 10 Dec 2025; Accepted: 29 Jan 2026.
Copyright: © 2026 Mitsuda and Kimura. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Takashi Mitsuda
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
