CORRECTION article
Front. Comput. Sci.
Sec. Human-Media Interaction
Correction: Evaluating tutorial and conversational agent methods for Dark Souls—The Board Game with an LLM-enhanced agent extension
Provisionally accepted- University of Ontario Institute of Technology, Oshawa, Canada
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Correction on: Allameh M, Kostrzewa M, Gilham A, Rahman L and Zaman L (2026) Evaluating tutorial and conversational agent methods for Dark Souls-The Board Game with an LLMenhanced agent extension. Front. Comput. Sci. 7:1714046. doi: 10.3389/fcomp.2025.1714046 There was a mistake in Figure 4c
Keywords: conversational agents, Dark Souls, digital board games, game tutorials, LLM
Received: 21 Jan 2026; Accepted: 28 Jan 2026.
Copyright: © 2026 Allameh, Kostrzewa, Gilham, Rahman and Zaman. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Loutfouz Zaman
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
