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CORRECTION article

Front. Comput. Sci.

Sec. Human-Media Interaction

Correction: Evaluating tutorial and conversational agent methods for Dark Souls—The Board Game with an LLM-enhanced agent extension

Provisionally accepted
Mahdieh  AllamehMahdieh AllamehMathew  KostrzewaMathew KostrzewaAme  GilhamAme GilhamLabib  RahmanLabib RahmanLoutfouz  ZamanLoutfouz Zaman*
  • University of Ontario Institute of Technology, Oshawa, Canada

The final, formatted version of the article will be published soon.

Correction on: Allameh M, Kostrzewa M, Gilham A, Rahman L and Zaman L (2026) Evaluating tutorial and conversational agent methods for Dark Souls-The Board Game with an LLMenhanced agent extension. Front. Comput. Sci. 7:1714046. doi: 10.3389/fcomp.2025.1714046 There was a mistake in Figure 4c

Keywords: conversational agents, Dark Souls, digital board games, game tutorials, LLM

Received: 21 Jan 2026; Accepted: 28 Jan 2026.

Copyright: © 2026 Allameh, Kostrzewa, Gilham, Rahman and Zaman. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Loutfouz Zaman

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