ORIGINAL RESEARCH article
Front. Neurosci.
Sec. Auditory Cognitive Neuroscience
This article is part of the Research TopicImpact of Acoustic Environments and Noise on Auditory PerceptionView all 16 articles
Event-related potential evidence that working memory whether inside or outside a virtual reality environment can reduce the extent of attention capture by irrelevant novel stimuli
Provisionally accepted- 1National Research Council Canada Montreal - Decelles, Montreal, Canada
- 2Carleton University, Ottawa, Canada
- 3University of Ottawa, Ottawa, Canada
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If someone is engaged in a visual task, the onset of a highly novel but unattended auditory stimulus may result in a switch of attention away from the processing of the task-at-hand and to the processing of the auditory stimuli. This switch is attention capture. An auditory deviant, representing a change to any feature of a frequently occurring standard stimulus, will automatically elicit an event-related potential, the deviant-related negativity (DRN). If the deviant is highly novel, it may also elicit the P3a, associated with the switching of attention. There is some evidence that carrying out a visual working memory (WM) task may reduce the extent of attention capture. Also, individuals carrying out a task within a virtual reality (VR) environment often report that they may not be aware of irrelevant external stimuli occurring in the external environment that might otherwise elicit attention capture. Nineteen young adults were engaged in three visual tasks: watching a silent video (control), performing a delayed match-to-sample WM task in a VR environment and performing a somewhat similar WM task presented on a 2D monitor. A multi-feature auditory sequence was presented concurrently but this was irrelevant to the visual task and was to-be-ignored. The sequence consisted of a frequently occurring standard stimulus and six different rarely occurring deviants, created by changing a different feature of the standard. All unattended auditory deviants elicited a significant DRN, reflecting robust automatic detection of auditory change. The nature of the visual task had no significant effect on the DRN. Only highly novel deviants (white noise, environmental sounds) elicited a P3a when participants watched the video. This P3a was significantly reduced during both the VR WM and 2D WM tasks. These findings suggest that early processes associated with detection of acoustic change operate automatically, regardless of the demands of the visual task. The P3a, associated with attention-capture and the switching of attention, was reduced in the VR and 2D WM task. It is thus not clear whether the VR environment or the fact that participants were engaged in a WM task was responsible for the reduction of the P3a.
Keywords: auditory deviants, DRN, Event-related potentials, MMN, P3a, switching of attention, virtual reality, working memory
Received: 26 Jun 2025; Accepted: 30 Jan 2026.
Copyright: © 2026 Kamal, Choudhury, Doironw, Sadorsky, Campbell and Morrison. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Cassandra Morrison
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