Your new experience awaits. Try the new design now and help us make it even better

ORIGINAL RESEARCH article

Front. Oral Health, 17 September 2025

Sec. Oral Health Promotion

Volume 6 - 2025 | https://doi.org/10.3389/froh.2025.1539018

This article is part of the Research TopicPain and Anxiety in Dentistry and Oral Health CareView all 5 articles

Effect of immersive virtual reality on pain in different dental procedures in children: a randomized controlled clinical trial

  • 1Department of Applied Dental Sciences, College of Applied Medical Sciences, Jordan University of Science and Technology, Irbid, Jordan
  • 2Consultant of Pediatric Dentistry, Private Dental Center, Irbid, Jordan
  • 3Department of Mathematics and Statistics, Faculty of Arts and Science, Jordan University of Science and Technology, Irbid, Jordan
  • 4Department of Pediatric Dentistry, University of Illinois Chicago, Chicago, IL, United States
  • 5Department of Cariology, Institute of Odontology, The Sahlgrenska Academy, University of Gothenburg, Gothenburg, Sweden
  • 6Dental Research Unit, Center for Global Health Research, Saveetha Medical College and Hospital, Saveetha Institute of Medical and Technical Sciences, Saveetha University, Chennai, India

Introduction: Effective pain management techniques are fundamental for enhancing patients' adherence to various pediatric dental procedures.

Objective: This study aims to evaluate the effectiveness of virtual reality (VR) on pain perception during dental procedures in children.

Methodology: Children aged between 5 and 12 years were recruited from a pediatric dental clinic. Ethical approval and informed consent were obtained from all parents or guardians. The need for different dental procedures was determined for each child based on the outcome of a clinical examination. Some of these procedures require local anesthesia (LA) administration, while others do not. The children were randomly assigned to either a VR or a non-VR group. Three behavioral scales, the Visual Analogue Scale (VAS), the Wong-Baker FACES Pain Rating Scale, and the “Face, Legs, Activity, Cry, and Consolability” (FLACC) Scale, were used to assess the pain level during dental procedures.

Results: A total of 154 children were recruited and evenly divided into VR and non-VR groups (77 each). The results of the study indicated that utilizing VR during dental procedures resulted in a significant reduction in pain perception (p < 0.05) and doubled the level of relaxation experienced by patients (70.31%), irrespective of anesthesia requirements. Statistical analysis revealed a significant difference between the VR and anesthesia groups across all VAS and Wong-Baker FACES variables.

Conclusion: This research has confirmed that using virtual reality (VR) as a distraction technique effectively reduces pain during dental procedures for children. VR is a safe, non-invasive, and user-friendly technique that has gained interest as a non-pharmacological option for pain management. As a result, this promising approach has the potential to be used in clinical practice and should be further researched.

1 Introduction

Many people find dental procedures intimidating due to fears of pain or anxiety. Dental fear and anxiety can lead to serious oral health issues, making it a significant challenge in clinical dentistry (1). While dental fear and anxiety affect patients of all ages, it is more common among children and adolescents (2, 3). Due to this fear, many patients miss their dental appointments (4). The anticipation of pain or anxious thoughts can cause individuals to avoid dental treatment and neglect their regular dental care. Experiences—both positive and negative—can shape attitudes and behaviors toward medical care. When patients have positive experiences at the dentist, they are more likely to seek preventive care, which can lead to lower overall costs (5).

Many individuals experience fear or anxiety regarding dental procedures, specifically, which can complicate their treatment (6). In particular, the use of needle injections for local anesthesia often heightens this fear and anxiety, leading to increased sensitivity to pain during dental procedures. As a result, it is considered essential to distract patients during these treatments (7).

Pediatric dental offices must implement appropriate pain management techniques during treatment to ensure patient comfort, cooperation, and attendance, ultimately to maintain healthy teeth (8). There are two main categories of behavior management techniques: pharmacological and non-pharmacological. Pharmacological techniques include sedation and general anesthesia, while non-pharmacological techniques (also referred to as basic behavior guidance) encompass communication guidance, positive pre-visit imagery, direct observation, tell-show-do, ask-tell-ask, voice control, non-verbal communication, positive reinforcement, descriptive praise, desensitization, and distraction (9).

In dental offices, examples of distraction techniques are conversation, television, soap bubbles, counting, creativity in clinic design, and video games (10). Among these, distraction effectively reduces pain as well as fear and anxiety. Distraction techniques aim to redirect a patient's focus from unpleasant stimuli, potentially resulting in a less uncomfortable procedure (9).

Furthermore, passive and active are two types of distraction techniques. Passive techniques can be reading a book, listening to a story, or watching a video, requiring the patient to stay calm during the procedure. During dental procedures, patients can participate in active distraction techniques involving multiple sensory components, such as singing, controlled breathing, and using electronic devices (11, 12). Studies have demonstrated that distraction during procedures can significantly lower staff requirements, reduce procedural time, and minimize patient sedation. Moreover, it is a highly cost-effective alternative to analgesia (13).

Virtual reality (VR) has emerged as a novel, immersive form of active distraction that engages multiple senses to create a computer-generated environment. This technique effectively redirects attention away from painful or anxiety-inducing stimuli and has been shown to alleviate discomfort in various medical settings (14). Initially introduced for pain relief during burn wound care, VR demonstrated significant efficacy in reducing pain and anxiety during physical therapy (15, 16).

In pediatric dentistry, although research is still emerging, VR is gaining attention as a promising tool to manage pain and anxiety. Several recent studies have demonstrated its effectiveness in reducing discomfort during dental procedures among children (7, 1519). For instance, Eijlers et al. conducted a systematic review and meta-analysis confirming VR's potential to reduce pain and anxiety in pediatric healthcare settings (17). Atzori et al. found that VR significantly lowered both anticipatory anxiety and reported pain in children undergoing dental treatment (20). Furthermore, Ran et al. observed physiological improvements such as reduced heart rate and shorter procedure durations in children using VR (21).

The underlying mechanisms of VR's analgesic effects are believed to involve attentional modulation and altered activity in the brain's pain-processing regions. Functional imaging studies suggest that VR reduces activation in the pain matrix while enhancing activity in areas like the anterior cingulate cortex and orbitofrontal cortex, which are associated with emotional and cognitive control (22, 23).

Despite this growing body of evidence, VR remains underutilized in dental settings, especially in low- and middle-income countries. In Jordan, there are limited studies investigating the effectiveness of VR in pain management during dental procedures for children (24). Moreover, most existing studies do not differentiate between types of dental procedures or account for special populations such as children with special healthcare needs (SHCN).

The gap in existing literature, particularly the limited studies on VR use in Jordan across different pediatric dental treatments, is the key issue our research seeks to address. By evaluating the effectiveness of VR in pain management for children undergoing various dental procedures in this context, we aim to provide valuable insights into its potential benefits and feasibility for this population.

2 Materials and methods

Ethical approval was obtained from the institutional review board (Ref: 64/124/2019).Our clinical trial was conducted in full adherence to the CONSORT (Consolidated Standards of Reporting Trials) checklist and guidelines for designing, conducting, and reporting randomized controlled trials. In line with international standards for clinical research, the trial has been registered with ClinicalTrials.gov (Clinical Trial ID: NCT06794788). The study was conducted per the Declaration of the World Medical Association. Per the Declaration of Helsinki, informed consent was obtained from all parents or guardians before including their children in the study. The research team conducted a pilot study to refine the methodology of the current clinical trial, provide the study team with experience in implementing the methodology, and confirm an appropriate sample size (19). The participants were recruited from a private pediatric dental clinic in Irbid, Jordan, over 12 months, from June 2023 to August 2024.

The baseline behavior of participants was assessed using the Frankl Behavior Rating Scale (FBRS), a widely used tool in pediatric dentistry for evaluating children's behavior during dental visits.21 This study only included participants with Frankl behavior ratings of 2 (negative cooperative) or 3 (positive). These ratings were assigned by the pediatric dentist after a thorough assessment during the initial evaluation prior to treatment. Including participants with these behavior ratings was crucial because children in these categories are more likely to respond to behavioral management techniques, such as distraction, which was the focus of our study.

Inclusion criteria for participation were children aged 5–12 years, in good health, taking no medications, and willing to participate in the study. Furthermore, children with Frankl behavior ratings of two (negative cooperative) or three were included in the study, ensuring no significant behavioral biases between the groups at baseline. Exclusion criteria included patients or children with a convulsive disorder, a history of severe vestibular abnormalities, and musculoskeletal or developmental delay in taking psychotropic drugs. Children with a Frankl behavior rating of 1 (definitely negative) were excluded from the study. This group typically exhibits severe dental anxiety—characterized by uncooperative behavior, intense fear, crying, or physical resistance—that often necessitates advanced behavior management techniques such as sedation or general anesthesia (9). Since this study focused on non-pharmacological distraction methods, specifically immersive virtual reality (VR), including these participants could have confounded the results. Their extreme anxiety and need for pharmacological intervention may have masked the effectiveness of VR, while their unpredictable responses could introduce significant variability and reduce internal validity.

Similarly, children with a Frankl behavior rating of 4 (definitely positive) were also excluded. These children are generally calm, cooperative, and show minimal or no signs of dental anxiety, making them unlikely to benefit meaningfully from a behavioral intervention. Their inclusion could have diluted the observed effect of VR, limiting the study's ability to detect measurable improvements. By focusing on children with Frankl ratings of 2 (negative) and 3 (positive)—who present with moderate levels of anxiety and cooperation—the study aimed to evaluate the effectiveness of immersive VR in a population where behavioral distraction techniques are most relevant.

Also, we included patients with prior dental experiences, especially positive ones. We recognize that prior exposure to dental procedures could indeed impact a child's anxiety levels and response to behavior management techniques.

The first dental visit should aim to create a positive, stress-free experience, applying the tell-show-do technique so children feel more comfortable returning for future visits. Thus, the use of VR goggles at a first dental visit may be inappropriate, as the technology would prevent the child from witnessing and becoming comfortable with the surrounding clinical environment.

All assessors experienced a comprehensive training program on properly using the assessment tools employed in this study, including those for measuring pain and behavior, to minimize bias and increase the reliability of those measurements.

2.1 Immersive virtual reality device, materials and procedures

The virtual reality device used in this study is the iWear from Vuzix® in Rochester, New York, USA. It consists of lightweight, high-end video headphones with VR goggles (Figure 1).

Figure 1
A child smiling while wearing a large virtual reality headset. She is sitting in a room with green walls, wearing a pink shirt with the words \

Figure 1. Immersive virtual reality as a distraction.

Popular videos like Tom and Jerry, Mr. Bean, and children's songs in Arabic or English were used to create a virtual reality environment suitable for children. The children were allowed to choose the type of videos they wanted to watch before starting the procedure. The environment was designed to be non-violent and appropriate for pediatric patients. A personal computer was used to generate the VR environment.

A pediatric dentist assessed each child's treatment needs. A comprehensive oral examination of the entire mouth was conducted during the screening. Dental procedures were determined based on clinical examination. Some did not require local anesthesia, like fissure sealant, space maintainer, fluoride therapy, impression taking, and scaling. Local anesthesia is required for other dental procedures like stainless steel crowns, pulp therapy, restorations, and extractions (Figure 2). The pediatric dentist divided the children into two groups based on whether or not they needed local anesthesia (LA) for their dental procedures. Children not requiring LA were assigned to Group A, while those requiring LA were assigned to Group B. Then, a computer-generated random number sequence was used to randomly assign children in both Group A and Group B into two subgroups each, based on whether they received immersive virtual reality (VR) distraction during their dental procedures: Group A1 (no VR), Group A2 (VR), Group B1 (no VR), and Group B2 (VR).

Figure 2
Child receiving a dental procedure wearing a helmet and sunglasses. A gloved hand holds dental instruments near the child's open mouth, while wearing a blue dental bib.

Figure 2. Local anaesthesia administration with immersive virtual reality.

Using a computer-generated random number sequence ensured the random and unbiased allocation of participants (Figure 3).

Figure 3
Flowchart depicting a study design with 154 participants undergoing full mouth examinations. Participants are divided into Group A (74, no local anesthesia required) and Group B (80, local anesthesia required). Group A includes procedures like fissure sealant, space maintainer, fluoride therapy, impression, and scaling, then randomly divided into Group A1 (37, without distraction) and Group A2 (37, with virtual reality). Group B involves restoration, pulp therapy, stainless steel crown, and extraction, then randomly divided into Group B1 (40, without distraction) and Group B2 (40, with virtual reality).

Figure 3. Flow diagram of the study design.

Furthermore, to increase the validity of the randomization process, allocation concealment was implemented to prevent any foreknowledge of group assignments. Allocation concealment was achieved by using sealed, opaque envelopes containing the group assignment, which were only opened after participants were enrolled and had completed baseline assessments. This approach concealed the allocation from investigators and participants until the point of the assignment, preventing any potential bias in the selection process and maintaining the integrity of the randomization procedure.

The local anesthesia was administered via nerve block in the lower arch to ensure consistency and minimize potential confounding factors. Lidocaine 2% with epinephrine 1:100,000 solution was used for any inferior alveolar nerve block LA injection. For this study, a single pediatric dentist treated all children.

2.2 Pain assessment scales and data collection

2.2.1 Wong-Baker FACES pain rating scale and the visual analogue scale (VAS), a self-report measure

The study used two different pain measures, the Wong-Baker FACES Pain Rating Scale (Figure 4) and the Visual Analogue Scale VAS (Figure 5), to determine which one is easier for pediatric patients to understand and report during dental procedures. The Wong-Baker FACES Pain Rating Scale and Visual Analogue Scale (VAS) are commonly used and reliable tools for measuring pain in pediatric patients. The Wong-Baker FACES Pain Rating Scale is a pain assessment tool that uses six cartoon faces with varying expressions. The scale ranges from 0 to 10, where the patient selects the face that best represents their pain level.

Figure 4
Wong-Baker FACES® Pain Rating Scale displays six facial expressions and corresponding numbers: 0 for no hurt, 2 for hurts a little bit, 4 for hurts a little more, 6 for hurts even more, 8 for hurts a whole lot, and 10 for hurts worst. Each face reflects increasing discomfort and pain.

Figure 4. Wong Baker faces pain rating scale. Reproduced with permission from Wong-Baker FACES® Pain Rating Scale"

Figure 5
Scale from zero to ten with labels for pain levels. Zero is \

Figure 5. Visual analogue scale (VAS).

The VAS is a self-report measure with a 10-centimeter horizontal line indicating the pain level. The children were asked to give ratings using 0–10 scales, with lower numbers indicating less pain while higher numbers indicating higher pain.

During the procedure, the participants were asked to rate how much time they spent thinking about their pain, how unfavorable dental care was, how much their teeth/gums caused discomfort, their worst pain, and average pain. Ratings for the Wong-Baker FACES Pain Scale and VAS were administered after treatment.

2.2.2 Behavior assessment scale (external observation scale)

The “Face, Legs, Activity, Cry, and Consolability” (FLACC) Scale is a behavioral pain observation scale commonly used to measure pain during a procedure. The FLACC is a reliable and valid standard pain measurement tool used as an external evaluator to measure procedural pain (12, 19, 22, 25). The patient was evaluated in each of the five mentioned categories by an external evaluator who served as a research assistant. Each category is scored on a 0–2 scale, resulting in a total 0–10 score. The external evaluator used a 0–10 scale, with cut points indicating (0) Relaxed, (1–3) Mild discomfort, (4–6) Moderate pain, or (7–10) Severe discomfort/pain (25).

2.3 Data analyses

Descriptive statistics were used to summarize study variables. Means and standard deviations were calculated for continuous variables, while categorical variables were presented as counts (%). The association between FLACC, Wong-Baker FACES, and results was determined using Chi-square testing. A pairwise comparison of FLACC result levels between the two VR groups was conducted using Bonferroni adjustments and relative risk for significant results. Q–Q plots were used to check the normality of continuous outcomes. Multiple ANOVA tests were conducted to determine VR's effect in the presence of variables such as gender, anesthesia, and age. Statistical analyses were performed at a significant level of 0.05 using JMP software.

3 Results

A total of 154 patients who met the inclusion criteria participated in this study. The mean age of patients was 7.89 ± 1.96 years. The age distribution shows a significant difference between the Control and VR groups, indicating that the groups have slightly different average ages. Among the participants, 68 (44%) were males and 86 (56%) were females. However, there is no statistically significant difference in gender distribution between the groups, suggesting that the proportion of males and females is fairly balanced across the control and VR groups, with no significant difference in the distribution of children receiving anesthesia between the control and VR groups which suggests that the proportion of children receiving anesthesia is the same in both groups, and differences in the need for anesthesia do not bias the comparison between groups (Table 1).

Table 1
www.frontiersin.org

Table 1. The descriptive statistics for the variables in the study are provided, along with the p-values.

One group of patients, Group A, received routine dental procedures without local anesthetic, while Group B received dental procedures that required local anesthetic, as shown in Figure 3. Table 1 depicts that the sample distribution was homogeneous. However, there was a noticeable age difference between the VR and non-VR groups. This difference was attributed to younger patients refusing to undergo VR, leading to a skewed distribution of age groups. Despite this, the study results were still considered reliable and informative, providing valuable insights into the effectiveness of VR technology in healthcare settings.

Our research evaluated the efficacy of virtual reality in reducing pain in children undergoing dental procedures with or without local anesthesia. The main aim was to test the hypothesis that employing virtual reality (VR) during dental treatment would help in reducing pain experienced by patients. The pain intensity was measured using two behavioral pain assessment scores, the FLACC and VAS scales and the Wong-Baker pain scale, which helped patients self-assess the severity of pain they felt during the treatment.

The statistical analysis revealed a significant correlation between the use of VR and the FLACC results (P-value = 0.0003) using the chi-square test.

To determine the underlying cause of this relationship, pairwise comparisons were conducted with Bonferroni adjustments. The results showed that patients who utilized VR were significantly more likely to be categorized as Relaxed (70.31%) compared to those categorized as Mild (36.84%), Moderate (38.64%), and Severe (29.63%). The results support the hypothesis that VR can be important in reducing pain and anxiety in pediatric dental settings (Table 2) (Figure 6).

Table 2
www.frontiersin.org

Table 2. Counts and percentages for FLACC results for the two groups of VR.

Figure 6
Bar chart showing FLACC results using VR. Categories include Mild, Moderate, Relaxed, and Severe with Yes or No responses. Highest value is 45 for \

Figure 6. The counts for FLACC results for the two groups of VR.

On the other hand, it was found that anesthesia did not show significant interference in the VR group compared to the no-VR group. The results suggest that the use of VR had a significant effect on reducing pain in children, independent of whether anesthesia was used or not. Furthermore, the pairwise comparisons conducted using Bonferroni adjustment suggest that VR use was linked to a higher likelihood of children being in the “Relaxed” category, particularly when comparing “Relaxed” vs. “Mild,” “Moderate,” and “Severe” pain levels (Table 3).

Table 3
www.frontiersin.org

Table 3. FLACC results levels were compared pairwise for the two VR groups using Bonferroni adjustment with the relative risk for significant results.

Q–Q plots were utilized to assess the normality assumption of continuous outcomes for VAS and Wong-Baker FACES variables. Based on the Q–Q plots, normality could be assumed, which is required for conducting ANOVA. Then, multiple ANOVA was conducted in the presence of variables such as gender, anesthesia, and age. All multiple-ANOVA variables were significant (the p-values for the whole models were significant), indicating differences in the VAS and Wong-Baker FACES variables of different groups (Table 4). VR and anesthesia significantly influenced pain and discomfort as measured by the Wong-Baker FACES and VAS scales.

Table 4
www.frontiersin.org

Table 4. Parameter estimates and P-values for VR and anesthesia variables affecting Wong-Baker FACES and VAS scales.

All patients treated with VR had lower pain means than the control group, as shown in Figure 7, regardless of anesthesia used. The results show that the impact of virtual reality (VR) in reducing pain is consistent across different anesthesia groups. The statistical analysis demonstrated no significant interaction between the use of VR and anesthesia in all models. Therefore, the findings indicate that VR can effectively lower pain levels regardless of whether anesthesia is used.

Figure 7
Six line graphs compare pain scores with and without VR in groups with and without anesthesia. In all charts, scores decrease more with VR. Graphs show data for Wong-Baker FACES, Thinking of Pain, Bothered, Discomfort, Worst Pain, and Average Pain.

Figure 7. Wong-Baker FACES and VAS scores plots for means and SD for both VR groups by anesthesia groups.

4 Discussion

Dental fear and anxiety present significant challenges in pediatric dentistry, often preventing children from receiving essential dental care. However, a range of psychological and behavioral techniques has proven effective in modifying anxiety levels and the perception of pain during dental treatment (2, 3, 22). Notably, evidence indicates a strong correlation between pain-related anxiety and pain perception, which supports the use of validated pain scales in this study not only to measure pain experience but also as a proxy measure for related anxiety (25). Pediatric dentists commonly employ behavior management strategies to improve patient cooperation, reduce distress, and enhance treatment outcomes. Among these, conservative, non-pharmacological methods—such as distraction—are generally preferred over pharmacological alternatives due to ease of use and fewer resource demands. Unfortunately, barriers such as limited access to sedation services or anesthesiologists may impede the use of pharmacological techniques in some clinical settings (25).

Immersive virtual reality (VR) leverages multisensory engagement to divert attention from anxiety-provoking stimuli. This immersive distraction has demonstrated positive effects in altering both behavior and pain perception (9, 18, 26). McCaul and Mallet's attention-based theory (22) offers a framework for understanding VR's efficacy: humans possess a limited capacity for attention, and diverting this attention from painful stimuli to engaging environments—like VR—reduces the cognitive resources available for processing pain, thus decreasing perceived discomfort.

Further neurophysiological mechanisms have been proposed to explain the analgesic effects of VR. In particular, VR may influence the brain's pain signaling pathways by engaging areas related to attention, emotion, and memory (23). Functional imaging studies, including fMRI, have shown decreased activation in the pain matrix during VR exposure, alongside increased activity in areas such as the anterior cingulate cortex and orbitofrontal cortex—regions linked to emotional and cognitive modulation of pain. These findings suggest that VR may alter the brain's response to pain through top-down processes, ultimately reducing pain perception (23). Virtual reality has emerged as a promising behavioral management tool in pediatric dentistry, primarily due to its ability to block anxiety-triggering external stimuli and enhance child cooperation (27). As a distraction technique, VR is simple, non-invasive, requires minimal training, and has received broad acceptance from both parents and children (28, 29).

This study investigated the effectiveness of immersive VR distraction in managing pain among systemically healthy pediatric patients undergoing dental procedures, with or without local anesthesia (LA). The rationale for focusing on this population was to ensure internal consistency and eliminate confounding variables associated with systemic medical conditions, which could affect pain perception and behavioral response. While our results are encouraging, it is important to note that children with special healthcare needs (SHCN) often present with more complex behavioral and sensory profiles, which may influence the utility and effectiveness of audiovisual distraction techniques, including VR. Future research should explore adaptations of VR technology for SHCN populations, as the current evidence base is limited in this regard. Incorporating VR into this context holds potential, but may require tailored interventions and additional safeguards to accommodate specific medical and psychological needs, which represents a critical next step in extending the benefits of VR to more vulnerable pediatric populations.

Our study builds upon a previous pilot trial by the same authors involving 54 participants, which demonstrated the effectiveness of VR distraction in reducing dental anxiety and pain. In this larger study, 154 children were randomized into control and VR groups. Results confirmed that VR distraction significantly reduced pain perception, as measured by the FLACC scale, regardless of whether local anesthesia was administered. These findings align with the pilot data and reinforce the utility of VR as an effective behavioral management tool in pediatric dentistry.

Children in the VR group consistently demonstrated lower FLACC scores during treatment, with statistically significant differences compared to the control group. Consistent with prior findings, pain levels during LA injection were significantly reduced when VR audiovisual distraction was used (30). Ran et al. similarly reported that VR use was associated with reductions in physiological markers of anxiety (e.g., heart rate, oxygen saturation) and shortened treatment duration (21). While our study did not include physiological measurements, the alignment in subjective scales such as FLACC adds strength to these findings. We employed validated subjective measures—VAS, Wong-Baker Faces Scale, and FLACC—to evaluate pain perception. These scales revealed a consistent advantage for the VR groups across both anesthetized and non-anesthetized subgroups. Our results mirror those of Atzori et al., who found that VR distraction was effective in reducing pain perception among children and adolescents undergoing medical procedures (20).

Studies evaluating audiovisual eyeglass distraction have reported similar findings, demonstrating reductions in both anxiety and pain during conventional dental treatments, consistent with our results (3134). For example, Koticha et al. observed improved physiological parameters in children using VR distraction, though no significant changes were found in self-reported anxiety on the Venham Picture Test (33). Felemban et al. also noted no statistically significant differences in pain scores between VR and control groups when LA was administered, though mean scores were lower in the VR group (34). Discrepancies with our results may be attributed to differences in study design, sample size (which was notably smaller in the Felemban study), or methods of pain assessment.

Importantly, VR should not be seen as a replacement for traditional behavioral techniques but as a complementary tool that enhances patient comfort, minimizes anxiety, and reduces the perceived need for sedation or general anesthesia. Its simplicity, non-invasiveness, and acceptability make it an attractive option in both clinical and resource-limited settings.

While this study primarily focused on pain perception—measured via VAS and Wong-Baker scales—we acknowledge the complex interplay between anxiety and pain. Studies have consistently shown that pain-related anxiety can heighten pain perception, thus supporting the use of pain scores as proxy measures for anxiety in pediatric dental research (35).

Limitations of this study include the limited immersive capacity of the VR headset (field of view: 55°, resolution: 1,280 × 768 pixels), which may have reduced the full immersive potential. A second limitation concerns the age differences between the VR and non-VR groups. Although the differences in FLACC scores were statistically significant (p = 0.0206), clinical relevance should be interpreted cautiously. Furthermore, baseline exposure to VR was not assessed, which may influence individual responsiveness to the intervention. Another important limitation is the lack of follow-up to assess longer-term effects, such as whether VR distraction influences future dental anxiety, behavior, or willingness to return for treatment.

The study's strengths include its robust sample size, adherence to a standardized protocol based on the pilot study, and consistency in procedural execution by a single dentist and assistant—minimizing inter-operator variability.

Future research should consider conducting subgroup analyses using narrower age bands to identify developmental differences in children's responses to VR. Additionally, procedure-specific outcomes should be examined to determine how different types of dental interventions influence the effectiveness of VR. The impact of first-time dental visits on children's behavioral responses to VR also should be examined. Longitudinal follow-up studies are necessary to assess both the immediate and long-term effects of VR interventions, providing a more comprehensive understanding of the impact over time. Furthermore, the incorporation of objective physiological measures (e.g., heart rate, blood pressure) can supplement subjective pain scores. Exploring the use of newer-generation VR devices and customized content tailored to age, language, and patient preferences could further enhance the intervention's effectiveness. Finally, future studies should include larger, more diverse populations across various cultural and clinical settings to enhance the generalizability of results.

Such studies will further refine our understanding of VR's role in pediatric dental care and support broader applications—including those involving children with special healthcare needs.

5 Conclusion

This study confirms that immersive virtual reality (VR) is a safe, effective, and well-accepted non-pharmacological tool for reducing pain in pediatric dental procedures. Significant reductions in pain were observed across FLACC, Wong-Baker FACES, and VAS scales, regardless of local anesthesia use. While limitations such as limited headset immersion and age-related variability exist, VR consistently enhanced patient comfort and cooperation. Future research should address physiological measures, prior VR exposure, and applications for children with special healthcare needs to expand its clinical relevance.

The findings of this study have important clinical implications for pediatric dentistry. Immersive virtual reality (VR) offers a safe, non-invasive, and engaging distraction technique that can be easily integrated into clinical practice to help manage procedural pain in children. For pediatric patients with moderate anxiety levels, who often respond well to behavioral interventions, VR may serve as an effective alternative or supplement to traditional techniques such as tell-show-do or audiovisual distraction. By improving the child's comfort and reducing perceived pain during treatment, VR may also enhance cooperation, reduce the need for pharmacological interventions, and contribute to more positive long-term attitudes toward dental care, which is particularly relevant in routine dental practices where managing anxiety and ensuring a positive treatment experience are essential for successful outcomes and patient retention.

Data availability statement

The raw data supporting the conclusions of this article will be made available by the authors, without undue reservation.

Ethics statement

The studies involving humans were approved by The institutional review board at Jordan University of Science and Technology (Ref: 64/124/2019). The studies were conducted in accordance with the local legislation and institutional requirements. Written informed consent for participation in this study was provided by the participants' legal guardians/next of kin.

Author contributions

SA: Conceptualization, Data curation, Funding acquisition, Investigation, Project administration, Writing – original draft, Writing – review & editing. JS: Conceptualization, Data curation, Investigation, Project administration, Writing – original draft, Writing – review & editing. HH: Formal analysis, Writing – review & editing. MA: Investigation, Writing – original draft, Writing – review & editing. IA-B: Conceptualization, Data curation, Investigation, Project administration, Writing – original draft, Writing – review & editing. AT: Formal analysis, Writing – review & editing.

Funding

The author(s) declare that financial support was received for the research and/or publication of this article. This research was funded by the Deanship of Research at Jordan University of Science and Technology (Grant number 20190440).

Conflict of interest

The authors declare that the research was conducted without any commercial or financial relationships that could be construed as a potential conflict of interest.

Generative AI statement

The author(s) declare that no Generative AI was used in the creation of this manuscript.

Any alternative text (alt text) provided alongside figures in this article has been generated by Frontiers with the support of artificial intelligence and reasonable efforts have been made to ensure accuracy, including review by the authors wherever possible. If you identify any issues, please contact us.

Publisher's note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

References

1. Grisolia BM, Dos Santos AP, Dhyppolito IM, Buchanan H, Hill K, Oliveira BH. Prevalence of dental anxiety in children and adolescents globally: a systematic review with meta-analyses. Int J Paediatr Dent. (2021) 31(2):168–83. doi: 10.1111/ipd.12712

PubMed Abstract | Crossref Full Text | Google Scholar

2. Klingberg G, Broberg AG. Dental fear/anxiety and dental behavior management problems in children and adolescents: a review of prevalence and concomitant psychological factors. Int J Paediatr Dent. (2007) 17(6):391–406. doi: 10.1111/j.1365-263X.2007.00872

PubMed Abstract | Crossref Full Text | Google Scholar

3. Porritt J, Marshman Z, Rodd HD. Understanding children’s dental anxiety and psychological approaches to its reduction. Int. J. Paediatr. Dent. (2012) 22:397–405. doi: 10.1111/j.1365-263X.2011.01208

PubMed Abstract | Crossref Full Text | Google Scholar

4. Holtzman JM, Berg RG, Mann J, Berkey DB. The relationship of age and gender to fear and anxiety in response to dental care. Spec Care Dent. (1997) 17(3):82–7. doi: 10.1111/j.1754-4505.1997.tb00873

Crossref Full Text | Google Scholar

5. El-Housseiny AA, Alamoudi NM, Farsi NM, El Derwi DA. Characteristics of dental fear among arabic-speaking children: a descriptive study. BMC Oral Health. (2014) 14(2014):1–8. doi: 10.1186/1472-6831-14-118

PubMed Abstract | Crossref Full Text | Google Scholar

6. Holst A, Schroder U, Ek L, Hallonsten AL, Crossner CG. Prediction of behavior management problems in children. Eur J Oral Sci. (1988) 96(5):457–65. doi: 10.1111/j.1600-0722.1988.tb01584

Crossref Full Text | Google Scholar

7. Al-Khotani A, Bello LA, Christidis N. Effects of audiovisual distraction on children’s behavior during dental treatment: a randomized controlled clinical trial. Acta Odontol Scand. (2016) 74(6):494–501. doi: 10.1080/00016357.2016.1206211

PubMed Abstract | Crossref Full Text | Google Scholar

8. Rothen M, Heacox G, Milgrom P. Pain management: achieving patient comfort through innovative pain management. JPH. (2006) 15(6):22–4.

Google Scholar

9. American Academy of Pediatric Dentistry. Behavior Guidance for the Pediatric Dental Patient. The Reference Manual of Pediatric Dentistry. Chicago, Ill.: American Academy of Pediatric Dentistry (2024). p. 358–78.

Google Scholar

10. Harlan K, Wancour S. An overview of pain management. RDH. (2008) 28(12):50–3.

Google Scholar

11. Abdelmoniem SA, Mahmoud SA. Comparative evaluation of passive, active, and passive-active distraction techniques on pain perception during local anesthesia administration in children. J Adv Res. (2016) 7(3):551–6. doi: 10.1016/j.jare.2015.10.001

PubMed Abstract | Crossref Full Text | Google Scholar

12. Srouji R, Ratnapalan S, Schneeweiss S. Pain in children: assessment and non-pharmacological management. Int J Pediatr. (2010) 15(6):22–4. doi: 10.1155/2010/474838

Crossref Full Text | Google Scholar

13. Walworth DD. Procedural-support music therapy in the healthcare setting: a cost–effectiveness analysis. J PediatrNurs. (2005) 20(4):276–84. doi: 10.1016/j.pedn.2005.02.016

Crossref Full Text | Google Scholar

14. Pinkham JR. Behavior management of children in the dental office. Dent Clin North Am. (2000) 44(3):471–86. doi: 10.1016/S0011-8532(22)01742-6

PubMed Abstract | Crossref Full Text | Google Scholar

15. Hoffman H, Patterson D, Carragher G. Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: a controlled study. Clin J Pain. (2000) 16(3):244–50. doi: 10.1097/00002508-200009000-00010

PubMed Abstract | Crossref Full Text | Google Scholar

16. Hoffman HG, Chambers GT, Meyer WJ III, Arceneaux LL, Russell WJ, Seibel EJ, et al. Virtual reality as an adjunctive non-pharmacologic analgesic for acute burn pain during medical procedures. Ann Behav Med. (2011) 41(2):183–91. doi: 10.1007/s12160-010-9248-7

PubMed Abstract | Crossref Full Text | Google Scholar

17. Eijlers R, Utens EMWJ, Staals LM, De Nijs PF, Berghmans JM, Wijnen RM, et al. Systematic review and meta-analysis of virtual reality in pediatrics: effects on pain and anxiety. Anesth Analg. (2019) 129(5):1344–56. doi: 10.1213/ANE.0000000000004165

PubMed Abstract | Crossref Full Text | Google Scholar

18. Hoffman HG, Garcia-Palacios A, Patterson DR, Jensen M, Furness T, Ammons WF. The Effectiveness of virtual reality for dental pain control: a case study. CyberpsycholBehav. (2001) 4(4):527–35. doi: 10.1089/109493101750527088

Crossref Full Text | Google Scholar

19. Alshatrat SM, Sabarini JM, Hammouri HM, Al-Bakri IA, Al-Omari WM. Effect of immersive virtual reality on pain in different dental procedures in children: a pilot study. Int J Paediatr Dent. (2022) 32(2):264–72. doi: 10.1111/ipd.12851

PubMed Abstract | Crossref Full Text | Google Scholar

20. Atzori B, Grotto RL, Giugni A, Calabrò M, Alhalabi W, Hoffman HG. Virtual reality analgesia for pediatric dental patients. Front Psychol. (2018) 23(9):2265. doi: 10.3389/fpsyg.2018.02265

Crossref Full Text | Google Scholar

21. Ran L, Zhao N, Fan L, Zhou P, Zhang C, Yu C. Application of virtual reality on non-drug behavioral management of short-term dental procedure in children. Trials. (2021) 22:1–9. doi: 10.1186/s13063-021-05540

PubMed Abstract | Crossref Full Text | Google Scholar

22. Aminabadi N, Erfanparast L, Sohrabi A, Oskouei SG, Naghili A. The impact of virtual reality distraction on pain and anxiety during dental treatment in 4–6-year-old children: a randomized controlled clinical trial. J Dent Res Dent Clin Dent Prospects. (2012) 6(4):117–24. doi: 10.5681/joddd.2012.025

PubMed Abstract | Crossref Full Text | Google Scholar

23. Li A, Montano Z, Chen V, Gold J. Virtual reality and pain management: current trends and future directions. Pain Manag. (2011) 1(2):147–57. doi: 10.2217/pmt.10.15

PubMed Abstract | Crossref Full Text | Google Scholar

24. Alshatrat S, Alotaibi R, Sirois M, Malkawi Z. The use of immersive virtual reality for pain control during periodontal scaling and root planing procedures in dental hygiene clinic. Int J Dent Hyg. (2019) 17(1):71–6. doi: 10.1111/idh.12366

PubMed Abstract | Crossref Full Text | Google Scholar

25. Vagnoli L, Bettini A, Amore E, De Masi S, Messeri A. Relaxation-guided imagery reduces perioperative anxiety and pain in children: a randomized study. Eur J Pediatr. (2019) 1(178):913–21. doi: 10.1007/s00431-019-03376

Crossref Full Text | Google Scholar

26. Villemure C, Bushnell MC. Cognitive modulation of pain: how do attention and emotion influence pain processing? Pain. (2002) 95(3):195–9. doi: 10.1016/S0304-3959(02)00007-6

PubMed Abstract | Crossref Full Text | Google Scholar

27. Mahrer NE, Gold JI. The use of virtual reality for pain control: a review. Curr Pain Headache Rep. (2009) 13(2):100–9. doi: 10.1007/s11916-009-0019-8

PubMed Abstract | Crossref Full Text | Google Scholar

28. Wismeijer AA, Vingerhoets AJ. The use of virtual reality and audiovisual eyeglass systems as adjunct analgesic techniques: a review of the literature. Ann Behav Med. (2005) 30(3):268–78. doi: 10.1207/s15324796abm3003_11

PubMed Abstract | Crossref Full Text | Google Scholar

29. Hoffman HG, Rodriguez RA, Gonzalez M. Immersive virtual reality as an adjunctive non-opioid analgesic for pre-dominantly Latin American children with large severe burn wounds during burn wound cleaning in the intensive care unit: a pilot study. Front Hum Neurosci. (2019) 13:262. doi: 10.3389/fnhum.2019.00262

PubMed Abstract | Crossref Full Text | Google Scholar

30. El-Sharkawi HF, El-Housseiny AA, Aly AM. Effectiveness of new distraction technique on pain associated with injection of local anesthesia for children. Pediatr Dent. (2012) 34(2):35E–8E.

Google Scholar

31. Chaturvedi S, Walimbe H, Karekar P, Nalawade H, Nankar M, Nene K. Comparative evaluation of anxiety level during the conventional dental procedures with and without audiovisual distraction eyeglasses in pediatric dental patients. J Inter Oral Health. (2016) 8(11):1016. doi: 10.2047/JIOH-08-11-05

Crossref Full Text | Google Scholar

32. Shetty V, Suresh LR, Hegde AM. Effect of virtual reality distraction on pain and anxiety during dental treatment in 5- to 8-year-old children. Int J ClinPediatr Dent. (2019) 43(2):97–102. doi: 10.17796/1053-4625-43.2.5

Crossref Full Text | Google Scholar

33. Koticha P, Katge F, Shetty S, Patil DP. Effectiveness of virtual reality eyeglasses as a distraction aid to reduce anxiety among 6–10-year-old children undergoing dental extraction procedure. Int J ClinPediatr Dent. (2019) 12(4):297. doi: 10.5005/jp-journals-10005-1640

Crossref Full Text | Google Scholar

34. Felemban OM, Alshamrani RM, Aljeddawi DH, Bagher SM. Effect of virtual reality distraction on pain and anxiety during infiltration anesthesia in pediatric patients: a randomized clinical trial. BMC Oral Health. (2021) 21(1):1–0. doi: 10.1186/s12903-021-01678

PubMed Abstract | Crossref Full Text | Google Scholar

35. Taheri AA, Parvizifard AA, Reisi S, Jafari M, Mohammadian Y, Heshmati K, et al. Associations between the perception of dental pain and pain anxiety, mental pain, and dental anxiety in an Iranian sample. Int J Psychiatry Med. (2024) 59(1):34–49. doi: 10.1177/00912174231180855

PubMed Abstract | Crossref Full Text | Google Scholar

Keywords: virtual reality, dental pain perception, pediatric dentistry, local anesthesia, behavioral scales

Citation: Alshatrat SM, Sabarini JM, Hammouri HM, Alsaleh MM, Al-Bakri IA and Tabnjh AK (2025) Effect of immersive virtual reality on pain in different dental procedures in children: a randomized controlled clinical trial. Front. Oral Health 6:1539018. doi: 10.3389/froh.2025.1539018

Received: 6 December 2024; Accepted: 29 August 2025;
Published: 17 September 2025.

Edited by:

Cameron L. Randall, University of Washington, United States

Reviewed by:

Maria Pia Di Palo, University of Salerno, Italy
Feda Zawaideh, private practice, Amman, Jordan

Copyright: © 2025 Alshatrat, Sabarini, Hammouri, Alsaleh, Al-Bakri and Tabnjh. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Sabha Mahmoud Alshatrat, c21hbHNoYXRyYXRAanVzdC5lZHUuam8=; Abedelmalek Kalefh Tabnjh, YWJlZGVsbWFsZWsua2FsZWZoLnRhYm5qaEBndS5zZQ==

ORCID:
Majd M. Alsaleh
orcid.org/0000-0002-5561-1613

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.