Your new experience awaits. Try the new design now and help us make it even better

ORIGINAL RESEARCH article

Front. Psychiatry

Sec. Schizophrenia

Volume 16 - 2025 | doi: 10.3389/fpsyt.2025.1608905

This article is part of the Research TopicMachine Learning Algorithms and Software Tools for Early Detection and Prognosis of SchizophreniaView all 5 articles

Assessment of cognitive function in patients with schizophrenia based on virtual reality serious games: A prospective nonrandomized clinical trial

Provisionally accepted
晨馨  吴晨馨 吴1Yu  ZhuoYu Zhuo2Jianying  YuJianying Yu1Xingxing  LiXingxing Li3Wenting  ZhaoWenting Zhao1Meng  XiandongMeng Xiandong2*
  • 1School of Nursing, West China Hospital, Sichuan University, Chengdu, China
  • 2West China Hospital, Sichuan University, Chengdu, Sichuan Province, China
  • 3West China School of Public Health, Sichuan University, Chengdu, Sichuan Province, China

The final, formatted version of the article will be published soon.

Conventional neuropsychological tests for assessing cognitive function in schizophrenia face critical limitations in ecological validity and efficiency. We developed Fruit Pioneer, a virtual reality serious game simulating real-world cognitive demands, to address these challenges. This study aimed to validate its diagnostic validity in differentiating cognitive impairments between schizophrenia patients (SZs) and healthy controls (HCs), while evaluating user experience feasibility.In this cross-sectional study, 107 participants (43 SZs, 64 HCs) underwent cognitive evaluation using the Brief Cognitive Assessment Tool for Schizophrenia (B-CATS) and Fruit Pioneer. Diagnostic validity was analyzed via receiver operating characteristic (ROC) curves and Spearman correlations. User experience was quantified using the Game Experience Questionnaire Core Module (GEQ-Core) and Simulator Sickness Questionnaire (SSQ).Results: SZs exhibited significantly poorer performance on B-CATS compared to HCs (all subtests p < 0.05). Among 16 Fruit Pioneer performance indicators, 13 demonstrated strong discriminative power (AUC > 0.7). The Total Game Score (TGS) achieved high accuracy (AUC = 0.911, sensitivity = 83.72%, specificity = 89.06%). Directionally consistent correlations were observed between game indicators and B-CATS scores (e.g., TGS vs. Digit Symbol Substitution Test: r = 0.66, p < 0.01).Participants reported high immersion (GEQ-Core immersion: 2.45 / 4) and minimal simulator sickness (SSQ total: 5.12 / 48).Fruit Pioneer provides a time-efficient (5-minute), ecologically valid tool for cognitive assessment in schizophrenia, demonstrating strong discriminative validity and user acceptability. Further validation should explore its clinical utility in broader populations and the association between its performance and functional outcomes.

Keywords: virtual reality, Serious game, Schizophrenia, cognitive assessment, Ecological Validity, Diagnostic validity

Received: 09 Apr 2025; Accepted: 18 Jul 2025.

Copyright: © 2025 吴, Zhuo, Yu, Li, Zhao and Xiandong. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Meng Xiandong, West China Hospital, Sichuan University, Chengdu, Sichuan Province, China

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.