ORIGINAL RESEARCH article
Front. Rehabil. Sci.
Sec. Rehabilitation in Neurological Conditions
Volume 6 - 2025 | doi: 10.3389/fresc.2025.1660766
Patient satisfaction and tolerance of virtual reality rehabilitation in subacute ischemic stroke: a pilot study
Provisionally accepted- 1Department of Rehabilitation and Sports Medicine, University Hospital Ostrava, Ostrava, Czechia
- 2Centre for Clinical Neurosciences, Faculty of Medicine, University of Ostrava, Ostrava, Czechia
- 3Department of Rehabilitation and Sports Medicine, Faculty of Medicine, University of Ostrava, Ostrava, Czechia
- 4Department of Neurology, University Hospital Ostrava, Ostrava, Czechia
- 5Department of Neurology, University of Debrecen, Debrecen, Debrecen, Hungary
- 6VR LIFE Ltd., Ostrava, Czechia
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Background: Virtual reality (VR) rehabilitation represents a promising technological approach in post-stroke neurorehabilitation, offering immersive, engaging therapy environments. However, limited data exist on patient satisfaction and tolerance in clinical practice, particularly during the subacute phase of stroke recovery. Objective: To evaluate patient satisfaction and tolerance of VR rehabilitation in patients with subacute ischemic stroke and assess physiotherapist perceptions of treatment outcomes compared to conventional rehabilitation. Methods: A prospective pilot study was conducted from January 1-December 31, 2024, at University Hospital Ostrava, Czech Republic. Patients in the subacute phase of ischemic stroke (≤2 weeks post-stroke) underwent VR rehabilitation using the MDR-certified VR Vitalis® Pro system. Patient satisfaction was measured using the User Satisfaction Evaluation Questionnaire (USEQ). Physiotherapists assessed treatment outcomes on a 5-point scale compared to conventional rehabilitation. Vital signs were monitored pre- and post-intervention. Results: Nineteen patients (mean age 67.7 ± 11.2 years, 52.6% female) completed VR rehabilitation. The mean USEQ satisfaction score was 25.0 ± 6.8 points (range 7-30). High satisfaction (≥25 points) was achieved in 68.4% of patients, with only 5.3% reporting low satisfaction. Individual question analysis revealed highest ratings for information clarity (4.63 ± 0.96) and perceived rehabilitation benefit (4.37 ± 1.12), with 63.2% reporting no discomfort. Physiotherapists rated 31.6% of patients as showing better outcomes than expected with conventional therapy, while 52.6% showed similar outcomes. No serious adverse events were recorded. Conclusions: VR rehabilitation demonstrated high patient satisfaction and excellent tolerance in subacute stroke patients. Individual USEQ analysis revealed strong acceptance for system clarity and rehabilitation benefit. These findings support VR rehabilitation feasibility in clinical stroke care.
Keywords: virtual reality, stroke rehabilitation, Patient Satisfaction, Neurorehabilitation, subacute stroke
Received: 06 Jul 2025; Accepted: 31 Jul 2025.
Copyright: © 2025 Banikova, Najsrova, Szegedi, Vitová, Fiedorová, Trdá and Volny. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Ondrej Volny, Centre for Clinical Neurosciences, Faculty of Medicine, University of Ostrava, Ostrava, Czechia
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