ORIGINAL RESEARCH article

Front. Comput. Sci.

Sec. Digital Education

Educational Games as a Tool for Teaching Programming in Digital Extracurricular Computer Science Education

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Abstract

This study explores how university students experience learning programming through educational games in extracurricular computer science education. A qualitative phenomenological design was employed to interpret the meanings students attribute to game-based learning rather than to evaluate instructional effectiveness. Data were collected through semi-structured interviews with 60 undergraduate students who participated in supervised extracurricular programming activities involving educational coding games. The analysis revealed that educational games transform programming from a formal academic subject into an exploratory problem-solving activity supported by immediate feedback. Students described a reduction of anxiety and perceived the environment as psychologically safe for experimentation. However, gameplay alone produced intuitive yet fragmented understanding, requiring instructor explanation for conceptual structuring. The experience of learning was therefore characterized as a transition from experiential discovery to reflective comprehension. The findings indicate that educational games function as an experiential entry point through which students begin to interpret programming as meaningful activity, while instruction supports conceptual articulation. The study contributes to understanding the pedagogical role of educational games not as substitutes for teaching but as mediating environments shaping students' perception of programming.

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Keywords

educational games, Extracurricular learning, game-based learning, Phenomenology, Programming education, student experience

Received

13 December 2025

Accepted

25 February 2026

Copyright

© 2026 Tassuov, Niyetbayeva, Nadyrbekova, Taszhurekova, Aidaraliyeva, Ibragimova and Abzhapparova. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Nadira Niyetbayeva; Zhazira Taszhurekova

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All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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