ORIGINAL RESEARCH article
Front. Educ.
Sec. STEM Education
Volume 10 - 2025 | doi: 10.3389/feduc.2025.1659717
The Effectiveness of STEAM Technologies on Improving the Professional Competence of Natural Science Students
Provisionally accepted- 1Atyrau State University named of Kh.Dosmukhamedova, Atyrau, Kazakhstan
- 2M Utemisov West Kazakhstan State University, Uralsk, Kazakhstan
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STEAM technologies make it easier to use professional skills by combining an interdisciplinary approach to learning. The study problem concerns the absence of specialized approaches to learning physics using STEAM technologies that would enable a rethinking of how professional knowledge is acquired.The goal of this work is to check out the benefits of STEAM technologies in boosting the professional skills of natural science students. The study employed modeling, comparison, survey methods, TOWS analysis, Student's t-test, and McNemar's test. To achieve the research objective, 71 students preparing to become physics teachers were involved. During the training, the use of digital platforms PhET Interactive Simulations and Khan Academy, group learning and student modelling of educational topics were provided for. The key results consisted in improved student performance attributable to the use of STEAM technologies. This was manifested in an improvement in theoretical knowledge from 4.2 points to 4.6 points; practical knowledge from 3.8 points to 4.8 points; and project activity from 3.5 points to 4.8 points. It was found that the skills obtained by students were characterized by the formation of critical thinking and creative skills. In solving situational problems using STEAM technologies, the greatest advantage was associated with the use of an interdisciplinary approach (28%), flexibility in processing information (26%). TOWS analysis made it possible to determine the primary influence of STEAM education on solving professional tasks. The practical significance of the article is related to improving the professional competence of future teachers through the use of STEAM technologies.
Keywords: Interdisciplinary approach, project-based learning, flexible learning, creative skills, Situational tasks
Received: 15 Jul 2025; Accepted: 01 Sep 2025.
Copyright: © 2025 Zhusupkalieva¹, Kuanbayeva¹, Rakhmetov, Saltanova², Kuzmicheva³ and Tumysheva¹. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Maxot Rakhmetov, Atyrau State University named of Kh.Dosmukhamedova, Atyrau, Kazakhstan
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