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ORIGINAL RESEARCH article

Front. Educ.

Sec. STEM Education

This article is part of the Research TopicHeliophysics Big Year: Education and Public Outreach ReportsView all 6 articles

The Power of Anime: Using Anime for Education and Outreach in STEM

Provisionally accepted
Roman  G. GomezRoman G. Gomez1,2*Billy  TringaliBilly Tringali3Caleb  BakerCaleb Baker4Kristjan  StoneKristjan Stone4
  • 1Southwest Research Institute (SwRI), San Antonio, United States
  • 2St Mary's University, San Antonio, United States
  • 3University of Indianapolis, Indianapolis, United States
  • 4Jet Propulsion Laboratory, Pasadena, United States

The final, formatted version of the article will be published soon.

Anime is a powerful tool for science education and outreach, thanks to its popularity among younger generations and its greater accessibility. Anime conventions attract patrons from diverse generational, educational, and professional backgrounds, presenting a unique opportunity for public scholarship and for generating enthusiasm for science education. Anime Expo (AX), an annual convention held around the fourth of July in Los Angeles, is the largest anime convention in the United States and one of the largest in the world. AX 2025 hosted 410,000 attendees from 65 different countries. This event features a three-day symposium of academic panels from the Journal of Anime and Manga Studies (JAMS). This work demonstrates that anime is a powerful tool for science education and outreach. The introduction discusses anime's tangible effects on global protest movements and the monetary and social impact of anime conventions on attendees and their hosting cities. The body of our work discusses how, for the past three years, "The Physics of Anime" panel has been presented at the JAMS@AX Symposium, and the success of this panel has yielded an excellent example of public scholarship and science outreach. Pre-and post- "Physics of Anime" panel surveys administered at the AX 2025 JAMS symposium revealed a strong preference for using anime to teach Science, Technology, Engineering, and Mathematics (STEM) concepts, especially among the current target demographic (20–30-year-olds). Overall, the majority of the survey participants expressed greater comfort with the subject matter. Specific details of the survey are the subject of this work.

Keywords: science education, Public Outreach, popular culture, stem education, Anime, engagement

Received: 19 Sep 2025; Accepted: 03 Nov 2025.

Copyright: © 2025 G. Gomez, Tringali, Baker and Stone. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Roman G. Gomez, rgomez@swri.edu

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.