Abstract
Frictionally yielding media are a particular type of non-Newtonian fluids that significantly deform under stress and do not recover their original shape. For example, mud, snow, soil, leaf litters, or sand are such substrates because they flow when stress is applied but do not bounce back when released. Some robots have been designed to move on those substrates. However, compared to moving on solid ground, significantly fewer prototypes have been developed and only a few prototypes have been demonstrated outside of the research laboratory. This paper surveys the existing biology and robotics literature to analyze principles of physics facilitating motion on yielding substrates. We categorize animal and robot locomotion based on the mechanical principles and then further on the nature of the contact: discrete contact, continuous contact above the material, or through the medium. Then, we extract different hardware solutions and motion strategies enabling different robots and animals to progress. The result reveals which design principles are more widely used and which may represent research gaps for robotics. We also discuss that higher level of abstraction helps transferring the solutions to the robotics domain also when the robot is not explicitly meant to be bio-inspired. The contribution of this paper is a review of the biology and robotics literature for identifying locomotion principles that can be applied for future robot design in yielding environments, as well as a catalog of existing solutions either in nature or man-made, to enable locomotion on yielding grounds.
1 Introduction
The last decades have witnessed a rapid advancement of robotics applications from well-structured and defined industrial environments into an unstructured and dynamic external environment (; Rubio et al., 2019). Robots in the real world can move on solid ground as well as in the air and water, and consequently, researchers and engineers have developed terrestrial, aerial, and underwater robots (). However, robots still cannot access all types of natural environments (; ; Rubio et al., 2019).
Soft yielding substrates are materials that significantly deform under the application of stress and do not recover their original shape when stress is released. These materials can present a yield stress under which they do not undergo plastic deformation, but once pressure exceeds the yield stress, the material flows and undergoes irrecoverable, plastic deformation (; ). Such materials are common in nature: soils are a mixture of different particles such as gravels, sands, silts, and clays (depending on the particle size) mixed with air, water, and organic matter (). Mud is such a medium with high water content. Sand, snow, and leaf litter are other examples of such materials with varying properties (Wong, 2009; ; ).
The problem of locomotion in deformable grounds is important to solve because it would facilitate new robotic applications such as search and rescue in wet forests, muddy fields, avalanches, and mudslides (Schneider and Wildermuth, 2016); for the agricultural vehicles operating on wet soils (e.g., rice fields) (; ); for exploration or excavation of materials (e.g., wood and ore) with a minimal environmental impact (; ); for environmental monitoring in high-biodiversity areas (e.g., river estuaries, bogs, and shores) (); or for extra-terrestrial exploration ().
The field of terramechanics (; Wong, 2009) covers interactions between vehicles and natural grounds from a traction perspective. It covers the theory of vehicles moving with wheels or tracks on mud, sand, or soil. However, as we demonstrate in this article, there are very different ways of moving on soft deformable grounds, and terramechanics covers only one of these, which is the method used by all wheeled and tracked vehicles.
Well-known manned vehicles and some robots use wheels and tracks to move in these environments up to a limit (). Usually, they are large and heavy enough to deform the medium and gain traction from the solid bottom under the loose substrate if the medium is non-homogeneous and from the unyielded buried substrate, otherwise. Yet, this can fail if the medium is too deep and weak because actuators cannot generate sufficient tangential forces to move a potentially buried body. Some robot prototypes are addressing the challenge of traversing yielding terrains. Some quadruped (; ) or hexapod robots with rigid (; ) or adaptable legs () have been shown to be capable of negotiating those terrains. The SeaDog robot uses spoke wheels, which combine some advantages of wheels and legs (), and the ePaddle robot uses wheels with expandable paddles (Shen et al., 2018). Undulatory robots mimicking worms (Sfakiotakis et al., 2016), snakes (), or lizards () are other examples. Unstructured environments have also been negotiated by crawling robots such as a sea-turtle robot () and a mudskipper robot (). A razor clam robot was designed, capable of digging through mud (Winter et al. (2014)). Some researchers designed screw-based robots, having either two screws () or four (). Recently, some robots were designed to challenge the granular lunar terrain (Shrivastava et al., 2020) by combining wheels and walking gaits. On a different scale, a sperm-inspired robot has been built, moving at low Reynolds numbers (). introduced the field of robophysics which consists of studying the motion of moving systems by complementing the study of complex robots with simplified robotics experiments and simple theoretical models. It provides a review of research that has already helped with the understanding of unstructured environments.
Bioinspiration and biomimetics seems to be the most commonly used paradigm for developing robots for yielding environments: the majority of the aforelisted examples explicitly claim to be inspired by animal locomotion. Typically, they mimic a specific animal or an aspect of the locomotion of a specific animal. Bio-inspired robotics can be used in two ways: one can take inspiration from a known working solution taken from nature to make a robot particularly well-suited for an environment, thereby benefiting robotics. It can also be used the other way around: one can make a robot that mimics a living being to understand some of its working principles, thereby benefiting biology (). The concept of biomimetics and bioinspiration is a specific case of a problem-solving technique called design-by-analogy (Verhaegen et al., 2011) and often has its focus on biomechanics (). The analogy between biology and engineering can be derived at different levels, but the decisive phase is the mapping from the problem domain to the solution domain using the most appropriate level of abstraction (Vincent et al., 2006; Verhaegen et al., 2011). It is critical to find an appropriate abstraction level for the task when using biomimetics (Nagel et al., 2010), and a higher level of abstraction allows for the creation of links between different principles that are independent of the form or behavior of biological entities (). When abstract principles have been derived, they can be transposed to technology and the abstraction level can be lowered to reach technological solutions for which direct mimicry of biology–technology may not be feasible (; ).
A majority of the robotics literature we analyzed chose to mimic the anatomy of an animal, its locomotion, or a feature of its body or behavior. Through mathematical modeling, some researchers have begun to unify these principles of locomotion in dry granular media. For example, reviewed the principles and mathematical modeling of limbless locomotion in dry sand, Zhang and Goldman (2014) demonstrated the applicability of resistive force theory (RFT) in dry granular media, and proposed a mathematical modeling technique for digging and burrowing in granular media and described four regimes based on the size of the animal and the inertial number. Other works also address different media. For example, established the mechanisms of subterranean locomotion in dry and cohesive media, and proposed using mathematical modeling, simulations, and experimental validation as a systematic approach to locomotion in a variety of environments such as air, water, hard ground, or cluttered environments and goes beyond the field of yielding media. There, locomotion in yielding materials is treated from an anatomical point of view and describes the modes of locomotion as a legged, flipper-based, sand-swimming, or two-anchor mechanism.
The very active work on modeling presented previously is a necessary effort to understand the mechanisms of locomotion in yielding media. However, while reviewing the research work on biology, we found that, in the vast majority of cases, mathematical modeling of the animals’ locomotion was not available. To enable their study, we propose turning to a higher abstraction level where locomotion can be studied from a qualitative point of view, such as the higher level prescribed by the biomimetics methodology.
In this paper, we review biology literature addressing locomotion in soft, deformable environments and propose some general principles for designing robots for those terrains. We use abstraction at the level of general mechanical principles of the deformable medium to derive engineering goals. We also categorize the existing robotics literature and demonstrate that some of those principles have been explicitly or implicitly already used in robots or other vehicles, and since they are sufficiently general, the resultant design does not necessarily need to be explicitly bio-inspired. This overview aims to offer a systematic approach, general guidelines, and design targets for developing better vehicles for soft yielding environments. The higher abstraction level used in this overview enables drawing parallels between locomotion strategies that may, at first, seem distant from each other. As discussed previously, the use of a high abstraction level such as the one we chose is advocated by the biomimetics methodology. With this paper, we aim at providing future researchers in this field with a tool to pass from the problem domain to the solution domain and find an adapted solution for their application related to locomotion in yielding environments. In addition to this engineering tool, we believe this classification can aid in the discovery of links between locomotion strategies and provide hints for future research into the unification of locomotion theories in soft yielding materials. Last, the present paper will be a useful catalog of possible sources of inspiration for locomotion in soft media. The principles and strategies of locomotion presented in this paper could be further modeled and experimented with using and extending the theories presented previously, for example, through the robophysics framework.
2 Background on non-Newtonian, yielding materials
Yielding materials are a subset of non-Newtonian fluids, which are fluids that exhibit shear stress that is not proportional to the shear rate. Over the last century (; for overviews), researchers have identified a wide range of complex behaviors exhibited by non-Newtonian fluids, including shear-thinning, shear-thickening, Bingham plastics, and viscoplastic fluids (; ; ; ; ; ; Schowalter (1960)). Rheology, which is the study of the flow and deformation of matter, is a fundamental discipline that bridges the study of non-Newtonian fluid mechanics and the theory of plasticity (; ). It provides a framework for understanding and quantifying the complex behaviors of non-Newtonian fluids, as well as other complex materials beyond fluids, such as polymers, gels, pastes, and muds. This understanding of complex materials is essential to comprehend the behavior of soil, which is a complex substrate made up of four components: minerals, air, water, and organic matter. These components can be present in varying proportions depending on precipitation, proximity to water bodies, or compression of the material. Depending on the particle size of minerals, the soil particles can be classified as clay (smallest), silt, sand, or gravel (largest). When the water content is very high, the soil behaves as a liquid. When the water content decreases, the soil behaves as a plastic or viscoplastic material and is solid when the water content is low (). The plastic behavior means that above a certain stress, called yield stress, the material deforms and does not return to its original shape. The smaller the particles, the lower the permeability to water, and the more prominent the plastic behavior is.
The stress applied on the material can be computed with the von Mises criterion (1):where σi denotes the stresses in each principal direction and is calculated as in Eq. 2, and σ denotes the von Mises stress. Above a certain value called “yield stress,” the material will undergo plastic deformation and flow. For non-cohesive materials like sand or dust, the yield stress is negligible, and the material starts to flow as soon as it is pressed upon.
In Eq. 2, Fi is the force in direction i, and Si is the contact area in the same direction. Forces can be either due to the weight of the body or due to acceleration.
Viscoplastic behavior exhibits both solid and fluid properties, and material deformation is also affected by the rate of stress (; ; ). A large selection of models exists for muddy/clayey/sandy soils, but a unifying model is still to be found (; ). Soft yielding grounds are manifold and can present different properties, depending on whether they are cohesive, such as mud and wet sand, or not cohesive, such as dust or dry sand. More specifically, contrary to non-cohesive yielding grounds, cohesive grounds have a yield stress and are viscous (; ; ; Yang et al., 2017).
To move, a body must exert forces on the environment. The environment, in turn, generates a counter-reaction force that propels the body. On a solid flat ground, if the body stands still, the force on the ground, called the ground reaction force, has only a normal component to compensate for the weight of the body. When the body moves, it must exert a force parallel to the ground, which is the horizontal component of the ground reaction force and is limited by the friction coefficient of the ground/body couple. When the ground is soft, it can deform under the weight of the body, and the maximum force is also limited by its shear resistance. The deformation of the material causes energy losses that make locomotion more difficult as more work is required (). The work W exerted on a deforming medium is defined as in Eq. 3, where z is the depth of intrusion and F the force as a function of z.
The body will move forward when it generates sufficient forces F in the direction of movement over some time t (mechanical impulse I) to move its mass m at a certain speed v (to gain momentum):
When the soil is yielding, the applied force is limited by the yield force in the direction of movement, reducing the impulse and slowing the body down. To reduce sinkage into the media, robots or animals have to apply reduced pressure. When sinkage already occurred, the animals or robots have to deal with moving in a deformable material, where, depending on the material, stress, rate of stress, and depth of insertion can all play a role (Terzaghi et al., 1996).
Given that soft yielding materials exhibit different behaviors depending on how one interacts with them, there are two different ways of moving in/on them. When moving on a yielding substrate, frictional hydrostatic forces dominate at low speeds, while the inertial hydrodynamic response of the material dominates at high speeds (). There are, thus, two ways to move on or through a yielding material: using the material’s static properties or using its dynamics properties (Figure 1).
FIGURE 1
There are primarily two ways to move using the static properties of the medium, as shown in the top part in Figure 1. The first way is to not exceed the yield stress of cohesive materials or deform them plastically so that the resulting surface can be used as a static support against which to generate thrust. When we do not consider dynamics, the vertical equilibrium is maintained between hydrostatic-like pressure on the immersed volume of the body and weight. We refer to hydrostatic-like pressure as a pressure that increases proportionally with depth (). It has been shown that different flowable materials, when stepped upon, generate a reaction force that is almost proportional to the depth of intrusion (Sharpe et al., 2013; ; ). In the horizontal direction, thrust can be generated by relying on the cohesion and adhesion of the medium particles with the body. Additionally, if plastic deformation is carried out, the body can push horizontally against the unveiled surface of the material.
In the second case, the moving body uses the dynamic fluid properties of the medium (see the bottom part of Figure 1). To move dynamically on/in a fluid, a body has to transfer momentum to the fluid so that the fluid reacts by providing thrust, as per the principle of the conservation of momentum. There are three main momentum transfer mechanisms in fluids: drag (pressure and friction drags), lift, and acceleration reaction forces. However, in friction-dominated media, lift cannot be used for propulsion (Webb, 1988), and pressure drag is another manifestation of inertial forces (Vogel, 2020). This leaves two mechanisms for movement through a frictional fluid. The first, friction drag, can be used in static locomotion and is also a necessary component of pressure-drag-induced inertial forces. The second, acceleration-related force, takes advantage of propelling fluid particles in the opposite direction of the desired thrust. In nature, this is usually performed in the fluid by oscillations or undulations of the body and appendages in fish, ducks, or seals (Sfakiotakis et al., 1999; Vogel, 2020), but can also be performed at the surface by slapping the fluid. In this rapid motion regime, the forces exerted by the fluid depend quadratically on velocity. We refer to this as the hydrodynamic-like principle () because of its similarities to the hydrodynamic principles of propulsion exerted in fluids (Webb, 1988; Sfakiotakis et al., 1999; Vogel, 2020).
As opposed to moving on a deformable soft media, dynamic motion through such medium is hindered by high friction drag and form drag. One solution to reduce drag is to use fluidization. Fluidization is the process by which material particles are given a sufficient velocity so that the granular material (cohesive or not) behaves as a fluid. This can be performed by injecting a fluid through the materials, which will generate a form drag on the particles and reduce the interparticle stress. Fluidization can also be enhanced by vibrations in a granular material (Zik et al., 1992; Xu and Zhu, 2006). Fluidization is mostly used to move through the substrate to facilitate progression and is hence typically observed in animals digging or burrowing in granular media ().
Thus, locomotion on non-Newtonian yielding ground is different from that on solid ground or in water. To move on/through such materials, animals have developed a wide range of locomotion strategies. These strategies are explored and categorized in this paper, and existing robots are categorized accordingly.
3 Methods
This paper aims at answering the following questions:
- How to classify the modes and mechanisms of locomotion in natural, yielding environments?
- What physical principles are present in nature for locomotion in yielding environments?
- Do those modes and mechanisms share any common physical principles that are abstract enough to be applied to robots including non-bio-inspired robots?
To answer these questions, we conducted a review of biology research, focusing at first on animal locomotion in soft yielding environments. We identified relevant research papers and classified them based on material behavior and locomotion mechanisms. We have also mapped existing robots into the presented principles, demonstrating that successfully developed solutions are designed implicitly or explicitly against those principles and suggesting that defining those principles as design targets will help develop better vehicles faster and easier.
Our integrative literature review on the biology of locomotion in deformable environments used established methodologies outlined in Torraco (2005); Snyder (2019). We utilized relevant keywords associated with the themes of locomotion, animals, and soft environments (Table 1) to search various online databases such as Google Scholar, IEEExplore, ACM Digital Library, Science Direct, Web of Science, Wiley Online Library, Scopus, CiteSeerX, SpringerLink, PNAS, and PLOS One. Our search terms involved combining at least one word from the first column with at least one word from the second column in Table 1 to create different keyword combinations (e.g., “animal locomotion in multiphase environments,” “walking fish on mud,” and “legged locomotion on low resistance ground”). Additional papers were identified from the references in the documents. To ensure inclusiveness, all papers mentioning any of the selected keywords were selected at first. Then, analysis of the main topic of the documents led to keeping only those addressing locomotion from a mechanical perspective. For instance, documents discussing the evolution of the genome, neural control, muscle control, fish swimming near the surface, or an evolutionary analysis of anatomy were excluded. The documents were then divided into categories based on the main topic, and some categories were disregarded as being out of scope for this literature review (e.g., addressing the effect of viscosity on swimming or the burrowing patterns of crustaceans). The most representative documents of each category constitute the corpus of this article and were organized based on the mechanical principles and locomotion strategies employed by the animals they describe. Papers relating to robotic analogs were included at a later stage.
TABLE 1
| About the animal/action | About the environment |
|---|---|
| Amphibious, animal, benthic, boring, burrowing, crawling, fish, fossorial, legged, locomotion, motion, semi-terrestrial, walking | Clay, flowable, ground, intertidal, low resistance, mangrove, mud, multiphase, sand, slurry, substrate, soft, unstructured, viscoplastic, weak ground, wet granular media, yielding, yield stress |
Keywords used for the literature search.
We, then, analyzed the locomotion used by each species and robot and abstracted it to understand how and where the forces are generated. We discovered that even when forces were generated using different body parts, motions, speeds, and material properties, they could be classified into two categories based on whether they used the static or dynamic properties of the yielding media. Then for each mechanical principle, the interaction type could be generated using different strategies, which mainly differed depending on the nature of the contact between the body and the medium. Furthermore, under this second level, we discuss the animals’ specific means of locomotion, describing which body parts are used, how they are used, and the special features facilitating the means of locomotion.
In the next sections, the locomotion strategies classified according to the mechanical principle will be more closely described, along with a description of the specific animal locomotion patterns and references to the existing robotic analogs.
In the following sections, the animals’ and robots’ means of locomotion on soft yielding grounds will be categorized into the two following interaction types: those using the static properties of the material, mainly using friction-based hydrostatic pressure, and those using the dynamic properties, mainly inertia.
4 Statics-based movements
Statics-based movements use the hydrostatic-like pressure in the medium to counter gravity, friction forces, and material cohesion to generate forward impulse. We observed that the highest level of distinction that could be made was based on the spatial distribution of the contact between the body and the media. Three different strategies were observed:
• Discrete contacts with the medium
• Continuous contact at the surface of the medium
• Immersion through the medium
The two first strategies imply compensating the body’s vertical and forward momentum on the ground by achieving static equilibrium between the deformable material and the body. There are two possibilities: the stresses exerted by the body on the medium are less than or equal to the medium’s yield stress. In most cases, unless the animal is very light-weighted, or the ground is almost solid, the material first yields, and then solidification occurs when pressure drops below the yield stress: at first contact, only a minor portion of the body, for example, a foot, touches the ground, and the pressure is very high. The surface yields, the foot sinks into the soil until a sufficient surface area touches the substrate to distribute the efforts, and the relative pressure is reduced to the yield stress. Resistive force increases linearly with depth: the deeper the appendage sinks into the substrate, the higher the pressure, and the more the substrate resists intrusion. Only when solidification has occurred, the animal can use the substrate as a static support. Yet, at this stage, the material has deformed, required work, and made locomotion harder. There are two different possibilities to reduce sinkage: reduce the pressure exerted on each weight-bearing body part and reduce acceleration-related forces.
Animals use different strategies to achieve such results: using a large number of legs, using large feet surface areas, lying on a large portion of the trunk, using the tail to increase the contact area, or reducing forces by moving slower. In the third strategy, through the medium, the body is inside the substrate, and hydrostatic-like pressure does not need to compensate for the weight of the body outside the material. There, the challenge is rather to generate forces using non-reciprocal movements because the friction-dominated environment dissipates energy, and therefore inertia (; Vogel, 2020).
4.1 Animal locomotion
4.1.1 Discrete contacts with the medium
Ungulates (large mammals with hooves) step on yielding substrates with hooves. The relatively small surface area of the hoof is initially insufficient for compensating their weight without yielding the substrate. As a result, the yield stress of the material is exceeded and the leg starts to sink; the foot of the animal sinks into mud until it encounters something harder or until the hydrostatic-like pressure compensates for the weight. One interesting feature observed in ungulates is the passive enlarging of their feet when stepping on yielding material. Not only do the different toes move apart from each other, but also in some cases, digits are located higher at the back of the foot. The rear digits also passively extend outward when the leg sinks into the yielding substrate and passively retract when the leg is removed from the substrate. Two studies were found in the literature about locomotion of cows in slurry or sand (; Telezhenko and Bergsten, 2005). When in a not too deep layer of slurry, cows reduce their stride frequency to compensate for the difficulty of penetrating and retracting the leg through the slurry. Simultaneously, they increase their stride length because the risk of slipping is reduced when the animal has a strong foothold in the slurry (). The same increase in stride length was observed when walking in sand compared to hard ground (Telezhenko and Bergsten, 2005). The foothold providing additional traction has been experimentally studied on a test bed in granular materials (Yeomans et al., 2013).
Similarly, it was found that in the case of hermit crabs, bigger individuals ran faster on beach sand by increasing stride length, but not frequency (). Other research showed that basilisk lizards also increase their speed on sand by solely increasing their stride length (). Salamanders use undulations of their body to take larger steps () and walk on mud using a gait () which keeps three legs on the ground to reduce the pressure on the substrate. Tiger salamanders additionally increase the surface area of their feet contacting the ground when the medium is compliant, but it is not clear whether this is a passive process due to surface softness or an active mechanism (Vega and Ashley-Ross, 2020). The same phenomenon was observed in hatchling turtles using the alternating gait in which diagonally opposed flippers push on the media. During the stroke, the plastron is lifted off the ground to reduce drag, and the flippers are oriented perpendicularly to the propulsive force to decrease soil deformation. An illustration of the hatchling turtles using the alternating gait is shown in Figure 2A. The Uma lizard has fringed toes that may facilitate locomotion on sand. These fringes increase the surface area, which, in turn, increases frictional forces and decreases pressure (). However, a more recent study disagrees and reveals that these fringes have an advantage in burrowing (Zheng et al., 2020). Generally, it has been shown that lizards living in sandy areas have longer feet relative to their size (). Additionally, lizards with larger feet could passively reduce their penetration ratio and maintain better performance on flowable grounds. For many lizard species running on sand, it was demonstrated that the acceleration was lower on sand than on less compliant surfaces (Vanhooydonck et al., 2015). The same observation has been made on humans. It can be explained in part by the mechanical work lost when deforming the sand, and in part by decreased muscle and tendon efficiency in positions reached by the feet (). Moreover, similar to what was observed for cows, lizards, and crabs, humans increase their stride length on very compliant surfaces (). Figure 2B depicts a human stepping on yielding mud.
FIGURE 2
Other large animals, such as elephants or camels, also increase the surface area of their feet when stepping. Fat pads in camels exhibit viscoelastic behavior and expand more as more pressure is exerted on them. This pressure-dependent expansion enables pressure on the ground to be independent of velocity. It also acts as a dampener, reducing the loading rate and peak force. Additionally, fat pads reduce localized pressure build-up, which enables traversing rocky terrains without damaging the foot (
Many light-weighted legged animals are also described walking on deformable grounds. For these animals, their weight is low enough or their feet surface area is sufficient to reduce the stress exerted on the ground, hence reducing deformations. For example, arthropods are lightweight and have six to hundreds of legs. They are often found in areas where the ground is soft, for examples, crabs on the seaside, scorpions in the sand, and centipedes in forest soils (
One common feature we can notice in all these animals is the presence of mechanisms to reduce foot pressure: large paws, spreading/retracting digits (anisotropy), long fingers or a large number of legs, soft feet absorbing shocks, and spreading weight or gait lowering pressure on feet. It is worth noting that many animals we find in the desert or along the watersides have webbed feet or long fingers, increasing the surface area: Gila monster, shovel-snouted lizard, web-footed Namib dune gecko, ducks, beavers, and otters. For animals walking in such media, keeping a relatively low speed was observed to be a consistent behavior. This could be to reduce frictional losses as well as acceleration-related forces that could further yield the substrate and plunge appendages deeper into it (
4.1.2 Continuous contacts at the surface of the medium
The strategy presented in this section consists of keeping the main body constantly in contact with the ground. Crawling animals use a large part of their body to lie down on the ground and use appendages or undulations of the body to generate forces parallel to the ground.
Crawling is a mode of locomotion often used by animals living in water and occasionally venturing onto the shore. This suggests that this mode of locomotion is unlikely to be optimized for land locomotion, but rather a way for bodies adapted to aquatic environments to move on land. A large number of these animals are fish. Fish move in water using axial undulations. Some evolved limbs and invaded land over time (
FIGURE 3

Example gaits of animals using a static-based locomotion with continuous contact. (A) Locomotion of the Clarias on land according to
When crawling, animals such as the mudskipper (
The remaining crawling animals found in the literature move on soft ground by undulating their bodies. Gastropods move on such substrates while not yielding them (Trueman, 1983). Their light weight, together with the large surface area of their foot, enables very little pressure to be exerted on the substrate. The body of gastropods continuously stays in contact with the ground, and peristaltic-like undulations of the foot generate propulsion forces. Snakes use different locomotion patterns, all consisting of undulations of different sorts. Their locomotion patterns consist of keeping a large part or all of the body on the ground, and then they slide the body by pushing on natural obstacles or lumps of sand that they formed themselves during sidewinding locomotion by deforming and solidifying the sand surface (Wake, 2001). In the more challenging case when no obstacles are available to push against and the substrate is too hard to be deformed, scale anisotropy and weight distribution help snakes to move on a substrate (
Leeches and worms on mud use peristaltic undulations, where the parts in contact with the ground are large enough so that friction resists backward movement while the rest of the body is moving forward (
Seals are the only example found in the literature of a large animal moving on such substrates (sand and gravel) using undulations (
4.1.3 Through the medium
In this third static-based strategy, animals move through the media. There are two ways to do this: either by deforming the body and using non-reciprocal motion or by removing the material, thereby removing the frontal motion resistance.
4.1.3.1 Non-reciprocal motion
In a low Reynolds number regime, the viscous forces dominate the inertial forces. In this case, locomotion cannot rely on the principle of giving momentum to a fluid because viscous forces dampen any inertia, and animals have to use locomotion strategies based on non-reciprocal motion (
FIGURE 4

Example movements of animals using non-reciprocal static-based locomotion. (A) Locomotion cycle of a clam. The moving parts are specified with red color and the static ones with blue. The digging pattern of the clam is based on a dual-anchor: the shell is expanded and applies forces on the surrounding medium, which anchors the shell in place. Then, the foot, shaped in a thin, elongated form, penetrates the substrate further. The foot is then expanded and the shell closes so the foot becomes the anchor, and the foot pulls the shell. Then, the shell is expanded again for a new cycle. Side view, scale bar is 1 cm. Schematics is based on
Burrowing eels have been observed to burrow into the bottoms of water bodies using a high slip factor (ratio of undulation wave speed to locomotion speed). This means that the undulating wave of the body travels at almost the same speed as the body and that the substrate behaves as a solid. Consequently, little energy is lost in substrate deformations (
Mole crabs are using their legs to dig into the substrate and burrow themselves. For this purpose, they use four pairs of legs to scrape the material off the ground. During the digging motion, legs are successively extended or retracted, hence creating motion anisotropy and enabling the body to burrow (Trueman, 1970;
4.1.3.2 Material removal
This strategy entails digging a tunnel to eliminate form drag on the body as it travels through the media. It cannot be used in a purely fluidic or solid medium and is, therefore, specific to soft plastic grounds. Some examples of animals using this strategy are moles (Yalden, 1966; Scott and Richardson, 2005), mole rats (
FIGURE 5

Mole rat digging a tunnel with his teeth. Red parts are the moving parts. Side view, scale bar is 3 cm. Drawn after Van Wassenbergh et al. (2017).
As it was seen in this section, animals progressing statically through the media are all using anisotropy, either through oscillations, surface features like chaetae, or microscales or body deformation. Some animals also take extra steps to reduce the form drag of the media, either by removing it, or by plastically deforming it using a wedge-shaped frontal end of the body.
4.2 Robotic analogs
As we will see in this section, the technologies used for locomotion in robotics can be classified using the same categories as the strategies derived for animals. The abstraction of the principles helps understand how technologies that may at first seem very different, can be brought together under the same principle.
Most of the robots that used discrete contacts with the medium were not designed to move on soft yielding media, but they were shown to walk on sand or mud with varying degrees of success.
The most common legged robots demonstrated on yielding substrates are hexapods. The AmphiHex (
Other experiments used a bottom–up approach, investigating how different materials or actuation strategies could affect forces and sinkage. For example, an experiment using a variable stiffness jamming foot was built to prove that using a soft deformable foot allows for less deceleration, sinkage, and pull-out forces when interacting with sand due to increased surface area and internal work (
Other robots maintained continuous contact with the ground. In
A snake robot has been created to study sidewinding locomotion (
The ePaddle robot was designed to incorporate a wheel-paddle mechanism to negotiate both unstructured and yielding grounds as well as water and solid plane ground (Shen et al., 2018). On sand, the paddles dig into the ground to obtain more traction and reduce slippage.
More generally, man-made ground vehicles fit in this category. Examples include wheeled vehicles (the Sherp ATV (SHERP, 2022) and Burlak (
Now let us analyze the robot prototypes using static locomotion through the medium.
A few robots have been built to move using non-reciprocal motion. For example, a sperm-inspired robot was built, mimicking the flagella oscillations of sperm and enabling locomotion in a friction-dominated medium (
Some robots use the material removal technique to move through the medium; for example,
As seen in this section, animals and robots use a large diversity of techniques and technologies to move through soft deformable media using its static properties. Now, let us observe the second mechanical principle used to move through such environments, dynamics-based motion.
5 Dynamics-based movements
To move using the dynamic properties of the medium, a body has to rely on the medium’s inertia to exert a sufficient force. To facilitate locomotion on/through a yielding material, a body can make it behave as a fluid, thereby reducing its resistance. Analogous to what was observed in the statics-based interactions, two different strategies were observed:
• Discrete contacts with the medium
• Go through the medium
We did not find any examples of dynamics-based locomotion using continuous contact with the medium in the robotics or biology literature. However, some man-made vehicles use this strategy. Examples are a full-throttle dirt bike going over a mudflat or a propeller-propelled boat powerful enough to generate thrust in mud. Although the reason for the absence of this strategy in nature or robotics could not be identified in the literature, we believe it does not provide any benefits that would justify its usage. As we will see in this section, the use of dynamics-based motion requires making use of the medium’s inertia with discrete, powerful strokes or fluidizing it. A dynamic locomotion based on continuous contact may not benefit from form drag reduction with fluidization since the major part of the body lies outside of the yielding material. This type of locomotion may not benefit from having a continuous, frenetic movement at the interface between air and yielding media either, as this would likely require substantial power to continuously expel material backward/downward. While animals sometimes use power-intensive locomotion strategies for mating, escaping, or preying, they generally tend to use energy-efficient locomotion strategies (Schmidt-Nielsen, 1997;
5.1 Animals’ locomotion
Similar to the previous section, we will first look at locomotion strategies in animals and then at their robotic analogs.
5.1.1 Discrete contacts with the medium
The basilisk lizard uses high-rate deformations to move on water and along watersides. Even though water cannot be considered a yield-stress material, the basilisk lizard shows how using high-rate deformations enables it to stay on top of a fluid. By stepping very quickly on the fluid with long digits and increasing the surface area, the lizard takes advantage of the dynamic properties of fluids. Stepping quickly on a fluid causes a column of fluid to move beneath the foot’s surface. The inertial resistance of this column of fluid enables some force to be applied on it (
FIGURE 6

Basilisk lizard leg during the slap (left) and stroke (right) phases or a step. During the slap, the inertia of the column of water under the foot and the hydrostatic pressure generated by the column of displaced fluid above the foot generate reaction force, which enables the lizard to not sink and gain forward momentum. During the stroke phase, the same principles apply, but force is directed forward. The leg is then retracted from the water before the created air pocket collapses. Side view, scale bar is 1 cm. Drawn after
Other animals are also using a similar effect to move on flowable materials. To propel itself, the worm Theristus caudasaliens makes short and powerful strokes on the ground (
FIGURE 7

Hopping pattern of Theristus caudasaliens. The red parts are moving forward, while the blue ones are not. The worm jumps by bending its tail and rapidly releasing it to generate a short and powerful stroke on the medium. Top view, scale bar is 0.1 mm. Drawn after
5.1.2 Through the medium
Some animals use high-rate deformation to fluidize the material. This strategy is used by the sandfish lizard, for example, which undulates its body to transform the sand into a fluid-like material, enabling it to swim inside the sand (
Worms like Scalibregma inflatum have also been described as using fluidization of the sand underwater by moving their bodies and appendages (
FIGURE 8

How the octopus Kaurna stranks digs itself under the saturated sand by using fluidization. The moving parts are shown in red. The octopus first injects water into the sediments, thereby fluidizing the medium. Then, it inserts itself into the fluidized sediment and creates a mucus-covered chimney with its tentacles to breathe. Side view, scale bar is 10 cm. Drawn after
Trueman (1970) showed the digging behavior of sand crabs in saturated sand, and it is speculated that the sand passes into a fluid-like state when the crabs give a high velocity to the sand particles.
5.2 Robotic analogs
Similar to what was observed in statics-based locomotion, robotic analogs were found using dynamics-based locomotion.
Two examples of robots were found in literature using the dynamic properties of the sand with discrete contacts. Both are hexapods using one-degree-of-freedom rotary legs. The SandBot was the first legged robot to demonstrate fluidization with rotary legs (
Robots making use of fluidization to move through the medium were also rare in the literature. The RoboClam has been created to mimic the razor clam’s locomotion and manages to dig with decreased energy expenditure thanks to high-rate agitations of the shell that fluidize the mud (Winter et al., 2014). Similar to the animal, the RoboClam creates pressure drops in the fluid surrounding the walls of the burrow, which leads to the fluidization of the material and reduces its resistance. It was also demonstrated that using only the fluidization motions without using the dual-anchoring motions enabled the robot to burrow under its own weight.
6 Physical principles to move on soft deformable grounds: analyses, gaps, and discussion
The locomotion mechanisms described in previous sections often share common physical principles that facilitate the animal to negotiate yielding terrains. Those principles can be used by animals regardless of their anatomy or locomotion pattern and are, therefore, common to many species. A summary of this classification can be found in Table 2. Next, we classified the robots accordingly. This can be found in Table 3.
TABLE 2
| Static-based | Dynamic-based | |||||
|---|---|---|---|---|---|---|
| Animal | Discrete C. | Cont. C. | Through N-recip. | Through Exc. | Discrete C. | Through |
| Arthropods | x | |||||
| Basilisk lizards | x | |||||
| Blennies | x | |||||
| Burrowing eels | x | |||||
| Caterpillars | x | |||||
| Clarias | x | |||||
| Climbing perch | x | |||||
| Cows | x | |||||
| Elephants | x | |||||
| Gastropods | x | |||||
| Hatchling turtles | x | x | ||||
| Humans | x | |||||
| Inchworms | x | |||||
| Leeches | x | |||||
| Lizards | x | |||||
| Lungfish | x | |||||
| Mole crab | x | X | ||||
| Mole crickets | x | |||||
| Moles | x | |||||
| Mole rats | x | |||||
| Mudskipper | x | |||||
| Nebalia bipes | x | X | ||||
| Nereis virens | x | |||||
| Octopus | X | |||||
| P. senegalus | x | |||||
| Razor clams | x | X | ||||
| Salamanders | X | |||||
| Sandfish lizard | X | |||||
| Sand lances | x | |||||
| S. inflatum | X | |||||
| Seals | x | |||||
| Snakes | x | |||||
| Sperm cells | x | |||||
| T. caudasaliens | x | |||||
| Worms | x | |||||
Modes of locomotion used by animals: arthropods (
TABLE 3
| Static-based | Dynamic-based | |||||
|---|---|---|---|---|---|---|
| Animal | Discrete C. | Cont. C. | Through N-recip. | Through Exc. | Discrete C. | Through |
| AmphiHex | X | |||||
| Amphib. turtle | x | |||||
| BasiliskBot | X | |||||
| BigDog | X | |||||
| Crab-like r. | X | |||||
| CSD r. | x | |||||
| dynaRoACH | X | x | ||||
| ePaddle | x | |||||
| Inchworm r. | X | x | ||||
| Mole crab | x | |||||
| Mole r. | X | |||||
| Mole rat r. | x | |||||
| MudskipperBot | x | |||||
| NASA’s rover | X | x | ||||
| Nereis r. | x | |||||
| PSE r. | x | x | ||||
| RHex | X | |||||
| RoboClam | x | x | ||||
| SandBot | X | (x) | ||||
| Sandfish r. | x | x | ||||
| Screw-drive r. | x | |||||
| SeaDog | X | |||||
| Sea turtle r. | x | |||||
| Sidewinding r. | x | |||||
| Sperm-shaped r. | x | |||||
| Tetrad-screw r. | x | |||||
| Tip-extending r. | x | x | ||||
| Worm-inspired r. | x | |||||
Bio-inspired modes of locomotion used by robots: AmphiHex (
6.1 Current state of research and research gaps
Table 3 shows that robots have been primarily developed for using the static-based ways of locomotion. Dynamic-based locomotion alone has been marginally used for robot locomotion. Of course, swimming robots have been developed for underwater environments, but no evidence has been found that they would be capable of swimming in yielding materials. Indeed, using dynamics-based locomotion in yielding materials can mean hitting it very quickly to stay on the surface. It can also mean to fluidize it with frenetic oscillations or fluid projection, both of which require a high power output.
Both discrete and continuous ground contacts have been extensively studied in statics-based locomotion strategies. This does not imply that the problem of locomotion in these environments has been solved. Indeed, the large majority of the robots presented here are not fully working solutions but instead were intended to study a specific aspect of locomotion. Each robot contributes to the comprehension of locomotion on yielding substrates. Some of these robots, for example, were aimed at testing models of yielding materials, others were testing a specific hardware or kinematic feature of a robot, while others aimed at understanding a phenomenon observed on an animal. We can also see that animals digging/burrowing statically are much less explored. This can probably be explained by the reduced fields of applicability of such robots compared to robots moving above the ground. It is also worth noting that no animals or robots are using a dynamic-based continuous contact locomotion strategy. One possible reason might be that this locomotion strategy combines high velocity with continuous drag, resulting in what appears to be a very inefficient, energy-demanding, and potentially ineffective solution.
It is important to note that not all the robots analyzed in Table 3 are explicitly bio-inspired. Indeed, some robots using principles such as force distribution or increased friction have been exploited for a long time, even in the automotive industry, and can be achieved by other means than copying the solutions from nature, for example, fat tires, tracks, and screws. Nonetheless, the abstraction level we proposed, based solely on physics-based interactions on the higher level and the nature of contacts on the second level, allows one to bring together solutions such as the crawling gait of the mudskipper and Archimedean screw-based robots’ locomotion, demonstrating the classification’s potential for use in biomimetics.
6.2 Discussion
This paper’s main contribution is a review of biology and robotic literature to identify locomotion principles that can be used in robot design in yielding environments. The principles are classified at two different levels, one considering the mechanical principle, the other considering the locomotion strategies to exploit that principle. The higher levels of abstraction also allow expanding the ontology to non-bio-inspired robots. It is worth noting that using abstract language and non-technical terms to describe a problem is a well-known systematic problem-solving technique proposed to avoid tunnel vision and early fixation (
The results described in this paper have some limitations. First of all, we observed that biology literature strictly addressing the biomechanics of animals in yielding environments is very scarce, especially when compared to the papers generally addressing legged locomotion, flying biomechanics, swimming biomechanics, etc. Even in the identified papers, the focus of the paper was often on some other aspects (e.g., the behavior of the animal), and biomechanics was only very briefly described. Even when the papers focused on bio-locomotion, they often used biology terminology and methods rather than those of physics and mechanics, for example, the locomotion mechanisms were descriptive rather than mathematically formulated, and physical quantities were not measured. This lack of mathematical modeling, necessary for robotics, probably explains the frequent tendency of bio-inspired robotics research to incorporate bio-locomotion research as a preamble in the same paper. This represents an additional difficulty for roboticists trying to develop bio-inspired robots. Recently, robophysics research has started to address such topics with a more mechanics-based approach (
The developed ontologies indicated several research gaps and opportunities for improvement. First of all, some strategies (e.g., dynamics-based discrete contacts) are scarcely addressed in the biology literature, which also limits the research opportunities in bio-inspired robotics. Principles using the static properties of yielding substrates are most commonly used by robots, and among those walking mechanisms, discrete contacts have been most widely addressed. Although continuous contact motion-based robots are developed for terrestrial and underwater environments, they are often tested on a single yielding medium in a laboratory environment. This offers the possibility of expanding the research problems using already existing robot platforms or already developed methods. Finally, because the ontologies’ higher level of abstraction is physics-based, there is no need to focus on bio-inspiration. We believe that it offers some guidelines for developing useful robots and vehicles using state-of-the-art technologies. Furthermore, recent years have witnessed advances in the modeling of interactions between the locomotors and yielding materials, particularly in dry granular materials, through the use of RFT or geometric mechanics, as discussed earlier. We hope the classification proposed here will help researchers in the field to explore similarities between different locomotion strategies and further develop the theories of locomotion in yielding environments.
Statements
Author contributions
AR, MK, and SG conceived the format of the review. SG searched, analyzed, and organized the existing literature. SG contributed with figures. AR, MK, and SG contributed to the writing of the manuscript. AR, MK, and SG performed final proofreading and revision. All authors contributed to the article and approved the submitted version.
Funding
This research has been supported by the project ROBOMINERS which received funding from the European Commission’s Horizon 2020 Research and Innovation Program under the grant agreement No. 820971.
Conflict of interest
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
Publisher’s note
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors, and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.
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Summary
Keywords
multiphase environment, soft grounds, yielding grounds, animals, robots, bio-inspiration, locomotion, non-Newtonian fluid
Citation
Godon S, Kruusmaa M and Ristolainen A (2023) Maneuvering on non-Newtonian fluidic terrain: a survey of animal and bio-inspired robot locomotion techniques on soft yielding grounds. Front. Robot. AI 10:1113881. doi: 10.3389/frobt.2023.1113881
Received
01 December 2022
Accepted
18 May 2023
Published
06 June 2023
Volume
10 - 2023
Edited by
Andre Rosendo, Worcester Polytechnic Institute, United States
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© 2023 Godon, Kruusmaa and Ristolainen.
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*Correspondence: Simon Godon, simon.godon@taltech.ee
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