Original Research
Published on 19 Feb 2026
AIMERS: an AI-based MR scene design system with human-centric perception optimization
in Virtual Reality and Human Behaviour
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Original Research
Published on 19 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 18 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 18 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 18 Feb 2026
in Virtual Reality and Human Behaviour
Review
Published on 18 Feb 2026
in Virtual Reality and Human Behaviour
Hypothesis and Theory
Published on 18 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 17 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 16 Feb 2026
in Virtual Reality and Human Behaviour
Perspective
Published on 13 Feb 2026
in Virtual Reality and Human Behaviour
Mini Review
Published on 12 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 09 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 09 Feb 2026
in Virtual Reality and Human Behaviour
Brief Research Report
Accepted on 06 Feb 2026
in Virtual Reality and Human Behaviour
Mini Review
Published on 05 Feb 2026
in Virtual Reality and Human Behaviour
Systematic Review
Accepted on 03 Feb 2026
in Virtual Reality and Human Behaviour
Original Research
Published on 30 Jan 2026
in Virtual Reality and Human Behaviour
Original Research
Published on 30 Jan 2026
in Virtual Reality and Human Behaviour
Original Research
Published on 30 Jan 2026
in Virtual Reality and Human Behaviour
Original Research
Published on 28 Jan 2026
in Virtual Reality and Human Behaviour
Perspective
Published on 27 Jan 2026
in Virtual Reality and Human Behaviour
Original Research
Accepted on 26 Jan 2026
in Virtual Reality and Human Behaviour
Systematic Review
Accepted on 23 Jan 2026
in Virtual Reality and Human Behaviour
Mini Review
Published on 21 Jan 2026
in Virtual Reality and Human Behaviour
Original Research
Published on 12 Jan 2026
in Virtual Reality and Human Behaviour