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ORIGINAL RESEARCH article

Front. Educ.

Sec. Digital Learning Innovations

Volume 10 - 2025 | doi: 10.3389/feduc.2025.1628412

This article is part of the Research TopicRedefining Learning in the Digital Age: Pedagogical Strategies and OutcomesView all 19 articles

DEVELOPMENT AND EFFECTIVENESS OF MULTIMEDIA INTERACTIVE LEARNING SCRATCH WABIMENDU (WORLD INDONESIAN CULTURAL HERITAGE)

Provisionally accepted
  • 1Primary Teacher Education Study Program, Universitas Muria Kudus, Kudus, Indonesia
  • 2Master of Primary Education, Universitas Muria Kudus, Kudus, Indonesia
  • 3Faculty of Technical and Vocational, Sultan Idris University of Education, Tanjung Malim, Malaysia
  • 4Departement of Physics Education, Sultan Idris University of Education, Tanjung Malim, Malaysia

The final, formatted version of the article will be published soon.

Using digital technologies helps enhance learners' interest and participation in classes such as Integrated Natural and Social Sciences (IPAS). The purpose of this study is to create animated interactive learning multimedia using Scratch that aims to teach Indonesian cultural heritages that have received international acknowledgement in a stylized and engaging way. The research and development (R&D) of interactive learning multimedia Scratch Wabimendu was done using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The effectiveness of the intervention was evaluated through a quasi-experimental study employing a nonequivalent control group design. Data collection was done through expert interviews with three participants who are experts in game-based learning, education, and software development. Interviews were conducted to gain in-depth insight into expert responses regarding Wabimedu media. The expert reported that the implementation of Scratch Wabimendu MIL (Multimedia Interactive Learning) resulted in increased engagement, motivation, and comprehension among learners. The Findings also revealed that Wabimedu MIL was successfully developed, and students who were exposed to Wabimedu MIL exhibited significant improvements in critical learning outcomes. Inferential analyses demonstrated significant improvements in learning outcomes, with normalized gains of 0.493 for the experimental group and 0.209 for the control group (t-tests, p < .001), accompanied by substantial effect sizes (Cohen's d > 1.726). Thus, Scratch Wabimendu serves as an effective instructional medium in enhancing the learning outcome of learners while fostering greater understanding of Indonesia's cultural history and heritage.

Keywords: Multimedia Interactive Learning, Scratch, Wabimedu, Integrated Science-SocialLearning, Learning activities

Received: 14 May 2025; Accepted: 15 Sep 2025.

Copyright: © 2025 Pratiwi, Rahmawati, Azman, Fajrie and Mustofa. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Ika Ari Pratiwi, ika.ari@umk.ac.id

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