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ORIGINAL RESEARCH article

Front. Educ.

Sec. Digital Learning Innovations

Volume 10 - 2025 | doi: 10.3389/feduc.2025.1681258

This article is part of the Research TopicRedefining Learning in the Digital Age: Pedagogical Strategies and OutcomesView all 15 articles

Integrating video-game music into Electone pedagogy in China: Investigating learning process and outcomes

Provisionally accepted
Jiachen  WeiJiachen Wei1Saifon  SongsiengchaiSaifon Songsiengchai1Yaoping  LiuYaoping Liu2,3*Tassanee  LaknapichonchatTassanee Laknapichonchat1
  • 1Department of Education and Society, Institute of Science Innovation and Culture, Rajamangala University of Technology Krungthep, Bangkok 10120, Thailand
  • 2Rajamangala University of Technology Krungthep, Bangkok, Thailand
  • 3Institute of Science Innovation and Culture, Rajamangala University of Technology Krungthep, Bangkok 10120, Thailand

The final, formatted version of the article will be published soon.

Available studies have examined game's impact on music education from the learning outcome perspective. This sequential mixed-method design attempted to explore the impact of video-game music as Electone pedagogy on students' learning process and outcome. The study aimed to explore learners' motivation, engagement, skills, and creativity and teachers' challenges in applying this approach. The participants involved 50 students and 2 Electone teachers. The quantitative and qualitative data were collected using t-tests and interviews. The quantitative results exhibited that incorporating the video game Honor of King could boost students' levels of motivation, engagement, Electone skills, and creativity. The challenges to utilising this game were the necessity of aligning game mechanics with Electone theory. Students may occasionally prioritise gameplay over instrumental accuracy, which could potentially detract from the achievement of Electone learning objectives. This study also offers pedagogical implications on how to apply games as a pedagogical tool in the Electone course.

Keywords: Electone pedagogy, video game, Honor of Kings, learning process, engagement, Outcome

Received: 07 Aug 2025; Accepted: 22 Aug 2025.

Copyright: © 2025 Wei, Songsiengchai, Liu and Laknapichonchat. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Yaoping Liu, Rajamangala University of Technology Krungthep, Bangkok, Thailand

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