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ORIGINAL RESEARCH article

Front. Educ.

Sec. Digital Education

This article is part of the Research TopicDigital Technologies for Environmental EducationView all 3 articles

Immersive and Experiential Approaches in Environmental Outreach: A Comparison of 360° Video and Hands-on Learning

Provisionally accepted
  • 1University of Central Florida, Orlando, United States
  • 2Virginia Polytechnic Institute and State University, Blacksburg, United States

The final, formatted version of the article will be published soon.

Environmental outreach aims to create opportunities for students to engage with nature, but this can be challenging when ecosystems are difficult to access. In such cases, outreach programs often rely on hands-on games and classroom-based activities to foster learning and connection. These approaches, however, cannot replicate the experience of being in the habitat itself. Extended reality (XR) applications, including immersive 360° videos, can simulate realistic experiences with the potential to increase access to important ecosystems and promote deeper connection with nature. Our goal was to determine how an immersive 360° video experience impacted student learning and connectedness to nature compared to a traditional, hands-on classroom-based outreach lesson. Oyster reefs were used as a case study habitat. A 360° video experience was created and displayed through immersive virtual reality headsets. A hands-on lesson, incorporating live invertebrate animals commonly found on oyster reefs, was developed to mirror the 360° video content. Seventy-nine middle school students participated in a crossover study design. The 360° video experience increased student learning; however, the hands-on lesson was better at improving both learning and connectedness to nature. These findings suggest that while both methods offer educational value, combining immersive 360° videos with hands-on activities provides the most comprehensive and engaging way for students to explore important ecosystems within a classroom setting.

Keywords: Environmental Education, Florida, Indian River Lagoon, Live animals, marine education, restoration, virtual reality

Received: 23 Dec 2025; Accepted: 30 Jan 2026.

Copyright: © 2026 Harris, McMahan and Walters. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Katherine P Harris

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