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ORIGINAL RESEARCH article

Front. Public Health

Sec. Digital Public Health

Avatar Customization, Social Presence, and eHealth Literacy: Understanding User Adoption of Virtual Hospitals for Public Health Innovation

Provisionally accepted
HAORAN  LIHAORAN LI1*Sijie  SunSijie Sun1*Ruijie  ZhangRuijie Zhang2Xiang  LiXiang Li3Yilu  HeYilu He4*
  • 1Autonomous University of Barcelona, Barcelona, Spain
  • 2Universidad Politecnica de Cartagena, Cartagena, Spain
  • 3Sungkyunkwan University, Jongno-gu, Republic of Korea
  • 4City University of Macau, Taipa, Macao, SAR China

The final, formatted version of the article will be published soon.

Introduction: Global healthcare systems face escalating challenges due to an ageing population, an increasing illness burden, and significant shortages in the healthcare workforce. In this context, rapid advances in digitalisation and metaverse technologies have positioned virtual hospitals as a potentially transformative solution. However, research has largely focused on technological and clinical implementation, leaving open the question of how avatar-based design features and users' eHealth literacy jointly shape psychological experiences and adoption behaviours in virtual hospital environments. This study addressed this gap by examining whether avatar customisation, avatar identification, social presence, and eHealth literacy influence users' intention to use virtual hospitals. Methods: An online experiment was conducted with 415 participants recruited from an online panel. Participants were exposed to a virtual hospital scenario featuring varying levels of avatar customisation and then completed validated measures of avatar identification, social presence, eHealth literacy, and intention to use the virtual hospital. Results: Avatar customisation significantly increased users' intention to use the virtual hospital by enhancing their sense of presence and engagement. Avatar identification and social presence operated as sequential mediators: higher avatar customisation strengthened avatar identification, which in turn increased social presence, ultimately leading to greater usage intention. In addition, eHealth literacy moderated the effect of social presence on usage intention, such that this relationship was stronger among individuals with higher levels of eHealth literacy. Discussion: These findings suggest that avatar-based design and users' eHealth literacy jointly shape key psychological processes underlying the adoption of virtual hospitals. The results are consistent with and extend prior work on avatar identification and social presence by demonstrating their combined mediating role in a virtual healthcare context. The study offers practical implications for designing virtual hospital systems that foster identification and social presence, and it highlights the importance of supporting users' eHealth literacy. Future research could further explore these mechanisms in different cultural settings and with longitudinal designs.

Keywords: Virtual Hospital, Avatar customization, Social presence, EHealth literacy, metaverse healthcare services

Received: 10 Oct 2025; Accepted: 26 Nov 2025.

Copyright: © 2025 LI, Sun, Zhang, Li and He. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence:
HAORAN LI
Sijie Sun
Yilu He

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.