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CORRECTION article

Front. Educ.

Sec. Special Educational Needs

Volume 10 - 2025 | doi: 10.3389/feduc.2025.1662258

This article is part of the Research TopicEducation To Enhance The Inclusion Of All LearnersView all 13 articles

Correction: CooperAR: supporting the design and implementation of augmented inclusive educational scenarios

Provisionally accepted
JAIRO  HERNANDO QUINTEROJAIRO HERNANDO QUINTERO1*Jhoni  Ricardo CerónJhoni Ricardo Cerón2Silvia  Margarita BaldirisSilvia Margarita Baldiris3
  • 1Technological Institute of Putumayo, Mocoa, Colombia
  • 2Instituto Tecnologico del Putumayo, Mocoa, Colombia
  • 3Fundacion Universitaria Tecnologico Comfenalco, Cartagena, Colombia

The final, formatted version of the article will be published soon.

There are sufficiently studied advantages of Augmented Reality (AR) in education. However, studies regarding the impact of AR in educational inclusion are still scarce; particularly, no methodologies that help educational institutions, particularly teachers, in addressing diversity in the classroom using AR are reported. This study describes and evaluates CooperAR, a methodology for co-creating augmented and inclusive educational scenarios, considering three conceptual principles: cooperative learning (CL), universal design for learning (UDL) and co-creation between students and teachers. CooperAR was evaluated under three dimensions, inclusion, cooperation and quality. A quasi-experimental design with a descriptive scope carried out in an educational institution in the South of Colombia, with 63 students pre-organized into two groups. Results demonstrated that CooperAR favors the co-creation of augmented and inclusive educational scenarios among heterogeneous groups, provoking the participation of all students, and evidencing that cooperation is a catalyst for inclusive learning. The evaluation confirms that CooperAR is an effective and innovative methodology that enhances educational inclusion through Augmented Reality. Promoting its adoption in educational settings could help institutions better address the needs of all students, particularly those at risk of exclusion.

Keywords: Educational Technology, augmented reality, UDL, cooperative learning, Educational inclusion, co-creation

Received: 08 Jul 2025; Accepted: 10 Jul 2025.

Copyright: © 2025 QUINTERO, Cerón and Baldiris. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: JAIRO HERNANDO QUINTERO, Technological Institute of Putumayo, Mocoa, Colombia

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