ORIGINAL RESEARCH article

Front. Educ.

Sec. Special Educational Needs

Volume 10 - 2025 | doi: 10.3389/feduc.2025.1571104

This article is part of the Research TopicEducation To Enhance The Inclusion Of All LearnersView all 9 articles

CooperARCooperAR: Supporting the design and implementation of Augmented Inclusive Educational Scenarios

Provisionally accepted
  • 1Technological Institute of Putumayo, Mocoa, Colombia
  • 2Fundación Universitaria Tecnológico de Comfenalco (COMFENALCO), Cartagena de Indias, Bolivar, Colombia
  • 3Higher School of Public Administration, Bogotá, Bogota, Colombia

The final, formatted version of the article will be published soon.

There are sufficiently studied advantages of Augmented Reality (AR) in education. However, the studies regarding the impact of AR in educational inclusion are still scarce; particularly, no methodologies that help educational institutions, particularly teachers, in the addressing diversityattention to diversity in the classroom using AR are reported. This study describes and evaluates CooperARCooperAR, a methodology for co-creating augmented and inclusive educational scenarios, considering three conceptual principles: cooperative learning (CL), universal design for learning (UDL) and co-creation between students and teachers. CooperARCooperAR was evaluated under three dimensions, inclusion, cooperation and quality. A quasi-experimental design with a descriptive scope carried out in an educational institution in the South of Colombia, with 63 students preorganized into two groups. Results demonstrated that CcooperARCooperAR favors the co-creation of augmented and inclusive educational scenarios among heterogeneous groups, provoking the participation of all students, and evidencing that cooperation is a catalyst for inclusive learning. The evaluation confirms that CooperARCooperAR is an effective and innovative methodology that enhances educational inclusion through Augmented Reality. Promoting its adoption in educational settings could help institutions better address the needs of all students, particularly those at risk of exclusion.Moreover, students can win prizes and points as follows:

Keywords: Educational Technology, augmented reality, UDL, cooperative learning, Educational inclusion, co-creation Con formato: Fuente: Negrita Con formato: Fuente: Sin Negrita

Received: 04 Feb 2025; Accepted: 09 Jun 2025.

Copyright: © 2025 QUINTERO, Baldiris and CHAVES. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: JAIRO HERNANDO QUINTERO, Technological Institute of Putumayo, Mocoa, Colombia

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