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ORIGINAL RESEARCH article

Front. Educ.

Sec. Digital Learning Innovations

This article is part of the Research TopicAdvancing Pedagogy Through InnovationView all 6 articles

Integrating Visuo-Haptic Simulators for Active Learning to Explore the Concept of Boyle's Law

Provisionally accepted
Sebastián  Montes-IsunzaSebastián Montes-Isunza1Octavio  Lozada-FloresOctavio Lozada-Flores1Lorena  Alexandra Berumen-GlinzLorena Alexandra Berumen-Glinz1Daisy  Escobar-CastillejosDaisy Escobar-Castillejos2David  Escobar-CastillejosDavid Escobar-Castillejos1*
  • 1Universidad Panamericana. Facultad de Ingeniería. Augusto Rodin 498, Ciudad de México, Mexico
  • 2Universidad Autónoma de Chiapas, Faculta de Ingeniería, Blvd. Belisario Domínguez Km. 1081, S/N, Tuxtla Gutiérrez, Chiapas, Mexico

The final, formatted version of the article will be published soon.

The teaching process is essential for developing future professionals, particularly in fields that require a deep understanding of theoretical concepts. However, traditional classroom-based methods often struggle to engage students who have grown up with technology, especially with complex subjects like physics. Lectures and textbooks provide foundational knowledge but may fail to make the material feel relevant, resulting in lower retention rates. In recent years, interactive learning tools have enriched educational experiences, particularly through embodied cognition, which enhances learning by engaging students physically and emotionally. One promising approach is the use of visuo-haptic simulators. They enable students to interact with a concept's visual and tactile components. In this study, a visuo-haptic simulator was developed to help students understand the principles of ideal gases, specifically Boyle's Law. The simulator enables students to adjust variables such as pressure and volume, providing visual and tactile feedback that results in an immersive, hands-on learning experience. The objective was to evaluate students' perceptions of learning with the simulator compared to traditional methods. Surveys and interviews were conducted to gather qualitative data on students' engagement with the simulator. Results show that students felt more motivated to engage with the simulator than with traditional problem-solving approaches. Students also mentioned the potential of these simulators to support learning in other subjects. Visuo-haptic simulators encourage active learning by providing interactive environments that turn students from passive recipients into active participants. Future work will focus on assessing learning outcomes in real classroom settings and developing new simulators to cover additional concepts related to ideal gases.

Keywords: visuo-haptic simulators, Embodied Cognition, Active Learning, student engagement, Ideal gases, physics education, Educational innovation, higher education

Received: 16 Aug 2025; Accepted: 30 Nov 2025.

Copyright: © 2025 Montes-Isunza, Lozada-Flores, Berumen-Glinz, Escobar-Castillejos and Escobar-Castillejos. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: David Escobar-Castillejos

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