Gamification for Engaging Health Education Experiences

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About this Research Topic

Submission deadlines

  1. Manuscript Submission Deadline 13 February 2026

  2. This Research Topic is currently accepting articles.

Background

The integration of gamification into health education has gained significant attention as an innovative approach to enhance learning experiences. By applying game-design elements and principles in non-game contexts, gamification aims to increase user engagement, motivation, and participation, particularly in educational settings. Despite its growing popularity, questions remain regarding its effectiveness, optimal implementation strategies, and the potential challenges it may pose. Current research highlights the need for a comprehensive, evidence-based understanding of how gamification can be best utilized to improve health education outcomes and address existing gaps in learner engagement.

This Research Topic aims to explore the potential of gamification to transform health education, addressing key objectives such as identifying effective gamification strategies, evaluating their impact on learner engagement and knowledge retention, and examining the psychological and behavioral effects on students. By investigating these aspects, the Research Topic seeks to provide valuable insights into how gamification can be effectively utilized to create engaging and impactful educational experiences that resonate with diverse learning audiences.

To gather further insights in the realm of gamification and health education, we welcome articles addressing, but not limited to, the following themes:

The role of gamification in increasing student motivation and participation.

Comparative studies on traditional versus gamified health education approaches.

The impact of gamification on knowledge retention and learning outcomes.

Challenges and considerations in implementing gamification in health education.

Case studies and reviews of successful gamification applications in health education.

The design, development, and evaluation of serious games aimed at promoting health education.

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Article types and fees

This Research Topic accepts the following article types, unless otherwise specified in the Research Topic description:

  • Brief Research Report
  • Classification
  • Clinical Trial
  • Community Case Study
  • Curriculum, Instruction, and Pedagogy
  • Data Report
  • Editorial
  • FAIR² Data
  • General Commentary

Articles that are accepted for publication by our external editors following rigorous peer review incur a publishing fee charged to Authors, institutions, or funders.

Keywords: gamification, health education, learning, public health

Important note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.

Topic editors

Manuscripts can be submitted to this Research Topic via the main journal or any other participating journal.

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