Abstract
Reaction time (RT) can strongly be influenced by a number of stimulus properties. For instance, there was converging evidence that perceived size rather than physical (i.e., retinal) size constitutes a major determinant of RT. However, this view has recently been challenged since within a virtual three-dimensional (3D) environment retinal size modulation failed to influence RT. In order to further investigate this issue in the present experiments response force (RF) was recorded as a supplemental measure of response activation in simple reaction tasks. In two separate experiments participants’ task was to react as fast as possible to the occurrence of a target located close to the observer or farther away while the offset between target locations was increased from Experiment 1 to Experiment 2. At the same time perceived target size (by varying the retinal size across depth planes) and target type (sphere vs. soccer ball) were modulated. Both experiments revealed faster and more forceful reactions when targets were presented closer to the observers. Perceived size and target type barely affected RT and RF in Experiment 1 but differentially affected both variables in Experiment 2. Thus, the present findings emphasize the usefulness of RF as a supplement to conventional RT measurement. On a behavioral level the results confirm that (at least) within virtual 3D space perceived object size neither strongly influences RT nor RF. Rather the relative position within egocentric (body-centered) space presumably indicates an object’s behavioral relevance and consequently constitutes an important modulator of visual processing.
Introduction
In everyday life the visual system is confronted with a vast majority of ambiguous information. Interacting with a three-dimensional (3D) environment for instance requires a precise identification of locations in depth associated with different objects. However, in the past the mechanisms underlying visual perception and attention have often been investigated using two-dimensional (2D) stimulus material, while only a minority of studies was concerned with the impact of 3D stimulus material (e.g., ; ; ; ; ). The latter issue recently received more attention and was addressed by an increasing number of investigations (e.g., ; ; ; ; ; , ; ; ; ). Some of these studies imply that perceptual mechanisms do not always correspond between 2D and 3D settings. For instance, it has been known for a long time that there is an inverse relationship between stimulus intensity or size and simple reaction time (RT; ; ). Using 2D stimuli there is growing evidence that faster RT is related to perceived rather than physical stimulus properties (; ; ). In a related study, presented stimuli on a computer screen while altering the viewing distance between screen and observer. According to the principles of size constancy (e.g., ; ) perceived size remains constant while at the same time distance to an object increases and physical (i.e., retinal) size decreases. In contrast, keeping retinal size constant across depth planes leads to an increase in perceived size in more distant locations. In line with these considerations Sperandio and colleagues reported constant RT as long as perceived stimulus size was kept constant across depth planes, while participants indeed reacted faster in response to target stimuli that were perceived as larger in the most distant depth location. However, the observed effects were limited to renderings of familiar object stimuli (i.e., a tennis ball compared to plain disks) and in an additional experimental condition without depth and distance information participants’ response behavior was solely affected by retinal object size.
This relationship between RT and perceived object size has lately been challenged in a series of experiments in which stimuli were presented in virtual 3D space (). Spherical objects were displayed stereoscopically via head-mounted displays (HMD) such that the target could be displayed in three different depth planes (near, midway, far). At the same time retinal target size was modulated similar to the procedure outlined by . In contrast to these previous results no faster RT was observed when retinal size was kept constant across depth planes (i.e., increasing perceived stimulus size). Quite the contrary, RT was faster for targets presented closer to the observers, irrespective of retinal size modulation.
Regarding their behavioral implications the latter findings appear plausible as objects in closer proximity to an observer often require immediate action or even constitute a serious threat (). There are a number of empirical findings that strengthen this notion. For instance, it has been shown that a capture of (visual) attention does not occur for all dynamic stimuli: In order to simulate object motion size was decreased (receding condition) or increased (looming condition). Only in the latter condition a capture of attention was observed while receding stimuli failed to do so (). However, there are also contrasting results showing attentional capture by receding stimuli (). Abrams and Christ presented their stimuli material stereoscopically and found that receding stimuli indeed were able to capture attention. According to the authors it is the onset of motion rather than its direction that conveys this effect. Subsequently, there was agreement that the onset of motion in particular might not be necessary but yet seems to be beneficial to capture attention (; ). Based on this line of research , ) formulated the behavioral urgency hypothesis stating that approaching stimuli receive processing priority over other stimuli. In line with that it has recently been reported that in visual search tasks there seems to be a kind of egocentric search gradient through space (). The authors asked participants to search for targets across different depth planes and found that this search is completed faster if a target is located closer to the participants. Attentional reorientation in virtual 3D space has also been shown to be differentially modulated in near and far space, respectively. For instance, using an endogenous attentional cuing task it was revealed that reorienting to targets unexpectedly appearing closer to an observer are faster than to targets which are located farther away (). In a similar study, employed an exogenous attentional cuing task and found common inhibition of return effects only for targets presented in near space.
The findings outlined above are derived from the measurement of response times and error rates. However, recording response force (RF) has been established as an additional parameter to investigate sensorimotor processes (; ; ; ; ). For instance, Ulrich and colleagues disentangled the impact of stimulus duration and intensity on simple RT. The authors asked their participants to respond as fast as possible to auditory stimuli. As expected participants responded faster (decreased RT) and more forceful (increased RF) when stimulus duration or intensity was increased. While RT did not further decrease with stimulus durations lasting longer than 80 ms, RF was still susceptible to stimulus durations over 300 ms (). Likewise, revealed that the time windows in which RT and RF can be modulated by accessory stimulation substantially differ with that one associated to RF being much longer. Even though RT and RF effects often point into the same direction both measures are not redundant and usually uncorrelated across trials (; ). This denotes the effect that fast responses do not necessarily coincide with forceful responses, and vice versa. Besides RF has also been shown to be not only sensitive to differences of stimulus properties but also can be affected by task demands. For instance, RF is susceptible to experimental variations of time pressure (). varied the target response interval and found that shorter intervals were associated with more forceful responses. In particular, the study revealed that RF and the duration of late motor processes – indicated by response logged lateralized readiness potential – were affected differently by time pressure manipulation. Furthermore, there is evidence from a study conducted in a driving context that participants can successfully employ brake force as sensitive measure of perceived urgency (). As outlined above closer objects might be considered as behaviorally urgent. Thus, it is likely to assume that RF constitutes a suitable aid to further investigate the mechanisms of perceived size and urgency of objects along different depth planes.
Accordingly, in the present study measures were recorded via a force-sensitive key in order to determine RF and RT simultaneously. Otherwise the experimental design was adopted from a similar study reported by : Participants had to perform a simple reaction task, i.e., they had to react as fast as possible in response to spherical objects which were presented in virtual 3D space while retinal size was either constant or altered across depth planes. In addition, the offset (small vs. large) between both target depth planes was also varied in two separate experiments. Based on previous results it was hypothesized that RT will be shorter for targets in closer proximity to the observers, irrespective of retinal size modulation. This would be in agreement with the assumption of a body-centered (attentional) search gradient through space. At the same time RT advantage for closer objects is expected to be even higher if the offset between target locations becomes larger. Assuming that the behavioral urgency triggered by a target is a function of target position one can expect a more pronounced RT difference if the offset between targets is increased. Thus, with respect to Experiment 1 the offset between target depth planes was further increased in Experiment 2 while keeping all other experimental parameters constant. This way Experiment 2 was intended to test whether increased distance between observer and target indeed leads to enlarged RT effects and moreover serve to validate the data pattern of Experiment 1. Similar predictions can be made for RF. In relation to the behavioral urgency hypothesis RF can be taken as an indicator for response activation. Thus, one may expect a more intensive response activation for near than for far objects. Again, this effect should be even more pronounced if the offset between target depth planes is increased. As a further experimental variable a familiar object (i.e., a soccer ball) was introduced as target in addition to a plain white sphere. In their study emphasized that RT modulations to differences in perceived size might be limited to familiar objects. The absence of any RT effects related to perceived size modulation in previous experiments maybe was related to this circumstance. Hence, it was further hypothesized that the type of target (i.e., sphere vs. ball) will have an impact on RT.
Materials and Methods
Two experiments were conducted based on the experimental design recently introduced by . Both experiments were identical with only the offset between target depth positions (see below) altered between experiments. A new and independent sample of participants was tested for each experiment.
Participants
In total 41 participants (31 female, 19–37 year) were recruited. According to the Edinburgh handedness inventory () four of them were left-handed. All participants had normal or corrected-to-normal vision and reported no history of psychiatric or neurological disorders. Participants received either a compensation (10 €/h) or course credit. The experiment was conducted in accordance with the declaration of and all participants gave written informed consent. The experimental framework was approved by the Ethics Committee of the Leibniz Research Centre for Working Environments and Human Factors. Prior to the actual experiment stereo vision capability was verified using TNO (Netherlands Organization for Applied Scientific Research) test for stereoscopic vision (all participants revealed stereo-thresholds of < = 120 arc sec). There were technical problems that corrupted the data from two participants and another participant chose not to finish the experiment. Five additional participants were excluded from further analyses due to low task performance (i.e., >30% false alarms). Thus, the sample for Experiment 1 consisted of 14 participants (11 female, 20–27 years, one left-handed), while data from 19 participants was included in the analysis of Experiment 2 (14 female, 19–37 years, two left-handed). Participants responded with their preferred hand.
General Procedure and Experimental Design
The experimental setup was generated using the virtual reality software Vizard 4 (©WorldViz, LLC). Stimulus material was presented via professional stereo head-mounted displays (HMD, nVisor ST50), with a resolution of 1280 × 1024, a refresh rate of 60 Hz (single frame rate 16 ms) and a 50° diagonal field-of-view. The visual focus of the HMD was set to 10 m. Both screen displays are arranged in a way such that they are placed closely in front of the participants’ eyes. Therefore, a vivid depth impression can be evoked via stereoscopic presentation. Responses were recorded using a custom made force-sensitive key device. The key device basically consists of a small rectangular metal bar representing the response button (). Any force applied to this bar results in a measurable electrical signal which was digitized with 1000 Hz. A force of 100 centinewton (cN) corresponded to a voltage deflection of about 0.250 mV. Forces exceeding a threshold of 400 cN were registered as responses.
In both experiments either a plain white sphere (henceforth sphere target) or a soccer ball (henceforth ball target) served as target. As soccer is the most popular sport in Germany and omnipresent in television and media it is almost certain that participants had a vivid mental representation of a soccer ball. The target was always displayed in the center of the display and participants were accordingly asked to fixate in the center throughout the experiment. Eye movements were not monitored as dedicated hardware for the employed HMD was unavailable. The actual depth position of the target was determined on a trial-by-trial basis. This way the target was rendered randomly either in near or far position (Experiment 1: 1.14 m vs. 1.42 m; Experiment 2: 1.00 m vs. 1.56 m) with respect to the observer. The target was surrounded by additional 36 spheres presented in empty black space. The additional spheres were arranged in form of three rings (each constituted by 12 spheres) around the central target, with a radius of 18, 27, and 36 cm, respectively (Figure 1). In general, relative depth information has been discussed to be an important source for depth perception (; ). Within a virtual 3D setting relative depth information has also been shown to be a prerequisite to detect RT effects (). Thus, depth location of the surrounding spheres was allocated in a clockwise manner from near to midway to far position (i.e., 1.14, 1.28, 1.42 m [Experiment 1] or 1.00, 1.28, 1.56 m [Experiment 2]) in order to constitute a reference space. This circular reference space was fixed and visible throughout the whole experiment (Figure 1). It has been suggested that objects in different regions of 3D space are differentially processed (). To rule out any potential confounder related to position in 3D space, all stimuli in this study were presented within peripersonal space (i.e., the region immediately surrounding the body; <2m).
FIGURE 1
An experimental trial was initiated by an auditory cue (presented for 250 ms via build-in headphones of the HMD device). Subsequently, the target followed 500–1000 ms after cue offset and remained on the displays for 100 ms. In addition, catch trials (i.e., trials without target) were included in order to prevent a general response tendency. Participants were instructed to react as fast as possible to target onset while avoiding anticipations or false alarms on catch trials. Erroneous responses on catch trials, as well as anticipatory (too fast, <100 ms) reactions or misses (no/subthreshold reaction within 2000 ms) caused the appearance of the German word “Fehler” (i.e., error) in red letters at the bottom of the display for 500 ms.
Both experiments consisted of a 2 [retinal size (R): constant, variable] × 2 [depth position (D): near, far] × 2 [target type (T): sphere, ball] design. Retinal size was manipulated in two separate blocks (within-subject) while offset between depth positions was modulated as a between subject variable (Experiment 1 vs. Experiment 2). Thus, across all experimental conditions the target’s depth position was (pseudo-) randomly allocated to one of both potential depth positions (near vs. far). In the retinal size variable condition the target size was scaled according to size-distance invariance hypothesis: Visual angle decreased proportional with increasing depth. Likewise in the retinal size constant condition the physical target size was kept constant across depth planes, in other words, visual angle was not altered between depth positions. According to the manipulation of retinal size the target stimulus subtended 4° (near) and 3.22° (far) visual angle in Experiment 1 or 4.58° (near) and 2.94° (far) in Experiment 2 during retinal size variable condition and invariable 3.58° visual angle (Experiment 1 and Experiment 2) across all depth planes in retinal size constant condition. Due to stereoscopic presentation the perceived stimulus size was constant across depth planes in retinal size variable condition or increasing in retinal size constant condition from near to far position. The binocular disparity between the near and far depth planes was about 38.16 arc min in Experiment 1 and 79.07 arc min in Experiment 2. Surrounding spheres subtended about 1.79° visual angle in midway depth plane. Consequently the size in near and far depth plane was 2.01° and 1.61° (Experiment 1) or 2.29° and 1.47° (Experiment 2), respectively.
Both experiments comprised two blocks which in turn contained 600 trials (400 target trials + 200 catch trials). Target location (near, far) was randomly allocated on a trial-by-trial basis. Target Type (sphere, ball) was also individually randomized and experimental blocks were assigned in counterbalanced order (i.e., half of the participants began with retinal size constant condition, while the other half conducted retinal size variable condition first). Accordingly, each participants completed 1200 trials in a single session, with a self-paced break halfway through each block and between both blocks. Overall, the experiment took about 1 h.
Analysis
In order to examine simple RT erroneous trials and extreme responses (RT < 100 ms and RT > 1000 ms) were excluded from further analysis. For each valid trial the peak force amplitude (i.e., maximal RF) was determined and single trial RT was defined as the time between target onset and the moment when 25% of the trial’s peak force was exceeded. The corresponding values were used to calculate a mean RT for each experimental condition. This resulted in eight individual parameter per participant (2 retinal size conditions × 2 depth positions × 2 target type) which were subsequently subjected to a repeated measures analysis of variances (ANOVA). Likewise, force measures from all valid trials were employed to determine mean RF for each experimental condition. Again, eight individual mean RF values per participant were computed and these parameters were subjected to a repeated measure ANOVA. Resulting F-values, p-values, and generalized eta squared (ηG2) are reported (; ). In case multiple comparisons were conducted via post hoc t-tests corresponding t-values, Cohen’s d () and adjusted p-values () are reported.
Results
Experiment 1
Error rates (missing responses, anticipations, and false alarms in catch trials) indicated that participants performed well on the simple reaction task. Approximately 1.45% (range 0–4.33%) of trials across retinal size variable condition were erroneous and 1.89% (range 0–4.17%) of trials accounted for errors in retinal size constant condition. In addition to the overall low error rates the amount of errors (false alarms and misses) and anticipations was roughly the same. Thus, error rates were not further investigated.
Mean RF and RT for each condition are summarized in Table 1; Figure 2. The 2 × 2 × 2 ANOVA performed on force data revealed a significant main effect of Depth [FD(1,13) = 4.93, p = 0.045, ηG2 = 0.00012] indicating more forceful responses associated with near (1011.66 cN; pooled across retinal size and target type condition) as opposed to far targets (1003.97 cN). The remaining main effects (retinal size condition and target type) as well as all interactions did not reach significance (all F ≤ 2.71; all p ≥ 0.124). Even though visual inspection of the data gives the impression that there is an RF effect between retinal size conditions this is rather inconsistent across participants and hence non-significant [FR(1,13) = 2.71, p > 0.123]. Most likely these variations in RF can be attributed to a low level of tactile (and/or acoustical) feedback. In contrast to a conventional keyboard or button the force-sensitive key has no terminal position and hence provides only little feedback on current response state. This instance most likely prevented some participants to exhibit a constant force level across both experimental blocks.
Table 1
| Retinal size variable | Retinal size constant | ||||
|---|---|---|---|---|---|
| RF [cN] | RT [ms] | RF [cN] | RT [ms] | ||
| Near | Sphere | 1067.16 (382.20) | 378.52 (51.76) | 955.19 (319.31) | 370.34 (36.36) |
| Ball | 1066.83 (383.70) | 375.11 (47.93) | 957.45 (325.26) | 375.48 (39.38) | |
| Far | Sphere | 1055.33 (376.66) | 384.73 (50.97) | 951.97 (314.85) | 371.81 (39.69) |
| Ball | 1059.67 (381.08) | 381.52 (53.24) | 948.89 (324.16) | 377.88 (36.98) | |
Mean response force (RF) in centinewton (cN) and reaction time (RT) in ms as observed in Experiment 1.
Values in brackets denote standard deviations (SD).
FIGURE 2
An equivalent ANOVA performed on RT data points into a similar direction. There was also a significant main effect of depth [FD(1,13) = 13.11, p < 0.001, ηG2 = 0.0047] with near targets (373.94 ms) eliciting faster RT than far targets (379.90 ms). Besides, no other significant main effects or interactions (all F ≤ 3.48; all p ≥ 0.085) were observed. In spite of significant main effects of depth in the RT and RF data these effects are uncorrelated (all r ≤ 0.41, t ≤ 1.58, p ≥ 0.140). Consequently both measures are not directly linked to each other, indicating that fast responses not necessarily coincide with high RF and vice versa.
The results are in line with previous findings which indicate that targets in closer proximity to an observer elicit faster responses (
Experiment 2
Again, error rates (missed responses, anticipations, and false alarms in catch trials) indicated high task performance. Approximately 1.77% (range 0–7.83%) of trials across retinal size variable condition were erroneous and 1.69 % (range 0–4.17 %) of trials accounted for errors in retinal size constant condition. As a result of these low numbers errors rates were not further investigated.
The mean RF and mean RT for each condition are summarized in Table 2; Figure 3. The 2 × 2 × 2 ANOVA performed on RF data revealed main effects of Depth [FD(1,18) = 20.43, p < 0.001, ηG2 = 0.00044] and Target Type [FT(1,18) = 4.84, p = 0.041, ηG2 = 0.00006] indicating more forceful responses to closer targets and less intense responses to ball targets as compared to sphere targets (near: sphere = 1008.48 cN; far: 993.20 cN). The main effect of retinal size was not significant [FR(1,18) = 0.57, p = 0.461] as was neither of the interactions (all F ≤ 1.56; all p ≥ 0.227). As outlined above RF differences between retinal size conditions most likely can be attributed to a shift of individual force level across blocks.
Table 2
| Retinal size variable | Retinal size constant | ||||
|---|---|---|---|---|---|
| RF [cN] | RT [ms] | RF [cN] | RT [ms] | ||
| Near | Sphere | 1025.91 (388.26) | 373.87 (63.46) | 991.28 (363.76) | 381.28 (57.03) |
| Ball | 1022.70 (392.84) | 373.68 (59.86) | 994.05 (369.04) | 383.43 (55.85) | |
| Far | Sphere | 1008.65 (382.83) | 382.94 (66.16) | 988.85 (365.26) | 382.54 (57.70) |
| Ball | 1001.38 (374.60) | 383.25 (64.03) | 973.90 (361.76) | 387.50 (58.88) | |
Mean RF in cN and RT in ms as observed in Experiment 2.
Values in brackets denote SD.
FIGURE 3

Mean RF and RT observed in Experiment 2. Error bars represent within-subject 95% confidence intervals (
An equivalent ANOVA on RT also revealed a significant effect of depth [FD(1,18) = 16.68, p < 0.001, ηG2 = 0.0026] and an additional Depth × Retinal Size interaction [FD × R(1,18) = 5.15, p = 0.0360, ηG2 = 0.0008]. Again the former effect denotes faster RT for closer targets (near: 378.07; far: 384.10 ms), while the interaction in particular indicates faster RT in the retinal size variable condition, when the target (irrespective of type) is presented in near position (Table 2). To further disentangle this effect four (2 retinal size × 2 target type conditions) independent paired two sample t-tests were conducted between near and far target position. In the retinal size variable condition the effects indeed were more pronounced as both target types led to faster responses in near position [sphere: t(18) = -2.79, p = 0.050, d = 0.64; ball: t(18) = -4.84, p = 0.001, d = 1.11], while this was not the case in retinal size constant condition [sphere: t(18) = -0.46, p = 1.00, d = 0.10; ball: t(18) = -2.03, p = 0.160, d = 0.46]. The main effect of Target Type only approached significance [FT(1,18) = 4.14, p = 0.057, ηG2 = 0.00024] whereas the effect of Retinal Size was not significant [FR(1,18) = 0.51, p = 0.484] as well as the remaining interactions (all F ≤ 2.33; all p ≥ 0.144). As recognized in Experiment 1, although RT and RF were similarly affected by depth modulation the corresponding values were uncorrelated (all r ≤ 0.42, t ≤ 1.91, p ≥ 0.074).
The findings are in line with those observed in Experiment 1. Increasing the offset between near and far target position led to a more pronounced RT advantage for closer targets as well as to stronger RF. However, additional ANAOVAs on both dependent variables incorporating target offset as between-subject factor failed to strengthen this observation statistically. In fact there were no main effects or interactions associated with target offset (all F ≤ 2.47; all p ≥ 0.126). Nonetheless, in contrast to Experiment 1 RF and RT were also differentially modulated by the experimental variations. For instance, using different kinds of targets (sphere vs. ball) only had an effect on RF, while retinal size modulation resulted in a significant interaction of RT.
General Discussion
The present study was designed to extend the knowledge about the perception of perceived object size and depth in virtual 3D space. Therefore, RF was recorded to assess response activation in addition to RT which has been employed in previous research (
There are several reports that emphasize the use of RF in order to investigate visual processing (
The present findings support the notion that both measures represent different aspects of visual processing as distinct effects were associated to them. Even though in the past RF has been found to be susceptible to several experimental variations like time pressure (
Measuring RF was also associated with much more variability when compared to RT. Therefore, the observed effect sizes are relatively small as much of the variance accounts for this individual differences of RF between experimental blocks. This circumstance most likely is related to the uncommon key device: Using a conventional keyboard there is a terminal position of the key and pressing the key is usually accompanied by a specific sound. By this means one can infer the amount of isotonic force as well as the current response level. The force-sensitive key used in the present experiments in contrast requires the application of isometric force and thus provides no feedback to the participants, which might hinder some of them to keep a constant response level across both experimental blocks. It could be helpful for further investigations to familiarize participants with the key device and determine the maximal force for each participant individually. This way relative measures of RF could be compared and the impact of large (inter-)individual differences would be attenuated.
Perceived Depth
As observed in previous research the target’s perceived depth location strongly influenced RT. Even though there are some results that do not confirm this observation (e.g.,
In a recent study investigating visual search across different depth planes
An elaborated model of 3D space (
Retinal Size Modulation
Recently, several publications reported that simple manual RT can be modulated by changes in target size and that these effects are strongly related to changes in perceived rather than retinal (physical) size. For instance, this effect has been investigated using visual illusions as stimulus material. In this case targets have identical physical size properties (i.e., retinal size constant) but can substantially differ in terms of perceived size. Accordingly those targets that were perceived as larger usually elicited faster RT (
Target Type Modulation
The influence of familiar objects on visual processing under reduced viewing conditions has been extensively discussed in past (e.g.,
Conclusion
Taken together the present study provides strong support for the idea that within virtual 3D environments there is a body-centered spatial (search) gradient (
Statements
Ethics statement
This study was carried out in accordance with the recommendations of the Ethics Committee of the Leibniz Research Centre for Working Environments and Human Factors with written informed consent from all subjects. All subjects gave written informed consent in accordance with the Declaration of Helsinki. The protocol was approved by the Ethics Committee of the Leibniz Research Centre for Working Environments and Human Factors.
Author contributions
TP was responsible for study design, data acquisition, analysis, interpretation, and wrote the paper. GR was responsible for study design, data interpretation, and wrote the paper. TP and GR approved the final version of the manuscript.
Acknowledgments
The authors thank Tanja Groß for her support of the data collection and Hanno Mussmann for his implementation of the force measurement device. This research was supported by the Deutsche Forschungsgemeinschaft (Research Training Group 1855).
Conflict of interest
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
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Summary
Keywords
reaction time, response force, depth perception, 3D, urgency, size constancy
Citation
Plewan T and Rinkenauer G (2016) Fast and Forceful: Modulation of Response Activation Induced by Shifts of Perceived Depth in Virtual 3D Space. Front. Psychol. 7:1939. doi: 10.3389/fpsyg.2016.01939
Received
20 July 2016
Accepted
28 November 2016
Published
15 December 2016
Volume
7 - 2016
Edited by
W. Pieter Medendorp, Radboud University Nijmegen, Netherlands
Reviewed by
Katja Fiehler, Justus Liebig University Giessen, Germany; Nonie J. Finlayson, University College London, UK
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© 2016 Plewan and Rinkenauer.
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*Correspondence: Thorsten Plewan, plewan@ifado.de
This article was submitted to Perception Science, a section of the journal Frontiers in Psychology
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