ORIGINAL RESEARCH article

Front. Psychol.

Sec. Organizational Psychology

Volume 16 - 2025 | doi: 10.3389/fpsyg.2025.1494789

The Impact of Work Gamification on Chinese Employee Creativity: A Moderated Mediation Model

Provisionally accepted
  • Shaanxi Normal University, Xi'an, Shaanxi Province, China

The final, formatted version of the article will be published soon.

As economic and social development continues, the values and behavioral patterns of members within society are undergoing profound transformations, presenting significant challenges to traditional enterprise management models. To enhance employee engagement and improve work efficiency, gamification design has increasingly entered both theoretical discourse and practical application in enterprise management. Grounded in the flow theory framework, this study analyzed survey data collected from 217 Chinese enterprise employees (84 male, 133 female; 83.87% aged 18 to 42) during January-February 2024, employing intrinsic motivation as the mediating variable and the level of acceptance of work gamification as the moderating variable. The findings reveal that: Work gamification significantly enhances employee creativity, with intrinsic motivation playing a pivotal mediating role; The level of acceptance of work gamification moderates the relationship between gamification and intrinsic motivation—specifically, the higher level of acceptance strengthen the positive impact of gamification on intrinsic motivation; The level of acceptance of work gamification further moderates the mediating effect of intrinsic motivation in the relationship between work gamification and creativity. When employee acceptance is high, the indirect effect of gamification on creativity—via enhanced intrinsic motivation—is more pronounced. This research aims to elucidate the mechanism by which workplace gamification design influences employee creativity, addressing urgent management challenges arising from the normalization of remote work and the rapid influx of Generation Z employees. It holds substantial theoretical value and practical significance. The conclusions not only enrich theoretical research on the impact of workplace gamification (e.g., mechanisms like points, task challenges, and virtual rewards) on employee creativity by revealing its influencing mechanisms and exploring boundary conditions, but also provide theoretical guidance and practical insights for enterprises seeking to effectively apply gamification thinking to stimulate employee creativity.

Keywords: Work Gamification, intrinsic motivation, The level of acceptance of work gamification, creativity, Flow theory

Received: 11 Sep 2024; Accepted: 12 Jun 2025.

Copyright: © 2025 Liu and Gao. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Jiachen Gao, Shaanxi Normal University, Xi'an, 710062, Shaanxi Province, China

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