ORIGINAL RESEARCH article
Front. Psychol.
Sec. Educational Psychology
Volume 16 - 2025 | doi: 10.3389/fpsyg.2025.1536513
The Art and Science of Serious Game Design: A Quasi-Experimental Study Based on Self-determination Theory in Traditional Chinese Culture Education
Provisionally accepted- College of Design and Innovation, Zhejiang Normal University, Jinhua, China
Select one of your emails
You have multiple emails registered with Frontiers:
Notify me on publication
Please enter your email address:
If you already have an account, please login
You don't have a Frontiers account ? You can register here
Drawing upon the principles of self-determination theory, this research explores methods to enhance motivation through the use of serious games by targeting the fundamental needs for autonomy, competence, and relatedness.Three distinct strategies have been suggested: diversifying the presentation of learning resources, creating appropriate challenges, and integrating relationships into the narrative framework.A serious game incorporating traditional Chinese culture was developed and compared to a short documentary film for learning efficacy. After a 15-minute gameplay or video session followed by a 10-minute discussion, the two groups(60 college students from two natural classes)showed no significant difference in post-test scores, suggesting that the serious game was as effective as traditional methods in enhancing academic performance. However, the serious game significantly outperformed the documentary in terms of enhancing learning motivation. Although it may have been perceived as less authentic, the immersive and interactive elements of the game boosted engagement and interest. The results highlight the potential of serious games to create engaging and motivating educational environments that cater to diverse student populations while maintaining academic rigor.
Keywords: Serious game, Traditional Chinese culture, SDT, Motivation, game design
Received: 29 Nov 2024; Accepted: 28 Jul 2025.
Copyright: © 2025 Yang and Li. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Ran Li, College of Design and Innovation, Zhejiang Normal University, Jinhua, China
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.