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ORIGINAL RESEARCH article

Front. Psychol.

Sec. Performance Science

This article is part of the Research TopicReimagining Human Movement: The Impact of Extended Reality on Physical and Emotional ExperienceView all 4 articles

A Virtual Reality Test to evaluate Dismounted Soldiers' Cognitive and Psychomotor Performance in an Operationally Relevant Setting

Provisionally accepted
  • 1Human Peformance, Netherlands Organisation for Applied Scientific Research (TNO), Soesterberg, Netherlands
  • 2Learning & workplace development, Netherlands Organisation for Applied Scientific Research (TNO), Soesterberg, Netherlands
  • 3Health Department of the Royal Netherlands Army, Ministry of Defence (Netherlands), Hague, Netherlands

The final, formatted version of the article will be published soon.

Background. Validated and reliable tests are necessary to evaluate the effectiveness of, for example, (data-driven) selection, education and training, and human enhancement interventions, in high-risk professions like the military. Therefore, the current paper describes the development of a test for measuring dismounted soldiers' ability to make quick decisions in unpredictable close-quarters battle (room-clearing) contexts. Methods. A group of 15 Dutch Marines Special Operation Forces (SOF) operators and 17 Dutch Army SOF-support specialists individually performed a test in Virtual Reality (VR). Participants could physically walk, shoot, and verbally communicate with opponents. Fifteen performance items indicative of situational awareness (SA) of threats were scored by subject-matter experts, shoot/don't shoot errors were counted, and visual response times (VRTs) in shooting were obtained. Eight room-clearing scenarios were performed twice: once before (pretest) and once following a night of sleep deprivation (posttest), to measure test-retest reliability and sensitivity to a typical military stressor. Results. The SA items demonstrated adequate internal consistency, and there was a significant test-retest correlation. SOF operators had significantly higher SA item scores (p < 0.05) and made fewer shoot/don't shoot errors (p < 0.05) than SOF-support specialists. VRTs showed no significant test-retest correlation or effects. Sleep deprivation had no significant effect on any of the performance measures. Conclusion. The developed test methodology offers a means to obtain embedded measures of SA, as well as shoot/don't shoot decisions, but VRT measurement appeared to be unreliable. Performance measures were not sensitive to effects of sleep deprivation, possibly due to a counteracting learning effect and limitations in timing of the post-test. The reliability checks of the SA measures were promising, indicating that this study contributes to advancing methodologies for evaluating human enhancement interventions on performance in operationally relevant settings. It is advised to incorporate team performance measures to enhance realism and integrate digitally obtained metrics to minimize observer bias.

Keywords: MOUT, simulation, Soldier performance, decision-making, Workload, stress, Cognition, assessment

Received: 09 Dec 2024; Accepted: 21 Nov 2025.

Copyright: © 2025 Koedijk, Landman, Bottenheft, Fonken and Binsch. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Matthijs Koedijk, matthijs.koedijk@tno.nl

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