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ORIGINAL RESEARCH article

Front. Psychol.

Sec. Sport Psychology

Volume 16 - 2025 | doi: 10.3389/fpsyg.2025.1640559

This article is part of the Research TopicThe Cognitive Era in Sports Performance: Mental Fatigue, Cognitive Training, Sleep and Psychological Ergogenic Substances-Volume IIView all 9 articles

Gaming Through the Pain: Psychological Flow and Self-Efficacy Amid Musculoskeletal Challenges in Esports

Provisionally accepted
Samiah  AlqabbaniSamiah Alqabbani1Reema  AlhussainiReema Alhussaini1Shumukh  AlsaedanShumukh Alsaedan1Manar  AlfaqiManar Alfaqi1Reema  AlmudaiferReema Almudaifer1Najd  Zain AldeenNajd Zain Aldeen1Hanan  AlsaeedHanan Alsaeed1Maha  AlgabbaniMaha Algabbani2Afrah  AlmuwaisAfrah Almuwais1Madawi  AlotaibiMadawi Alotaibi1*Wafa  AlahmariWafa Alahmari1
  • 1Department of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah bint Abdulrahman University, Riyadh, Saudi Arabia
  • 2Department of Health Rehabilitation Sciences, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia, Riyadh, Saudi Arabia

The final, formatted version of the article will be published soon.

The rapid expansion of esports has highlighted concerns regarding the physical and psychological well-being of professional gamers, which have intensified. This study examined the prevalence of musculoskeletal (MSK) pain and its association with flow states and selfefficacy among 232 male professional gamers registered with the Saudi Esports Federation. Participants completed validated tools: the Extended Nordic Musculoskeletal Questionnaire, Flow 4D16, and General Self-Efficacy Scale (GSE-3). Descriptive and multivariate analyses were used. MSK pain was highly prevalent (72%), especially in the neck (38.4%), lower back (31.5%), and wrists/hands (24.1%). Logistic regression identified input tool and device category as significant predictors of shoulder pain (p < 0.05). Despite widespread pain, flow and selfefficacy scores remained moderate to high, with no significant associations between psychological outcomes and MSK pain (MANCOVA, Pillai's Trace = 0.044, p = 0.069). These findings suggest a degree of psychological resilience among esports athletes, underscoring the complexity of physical-psychological interplay in gaming contexts. Future studies should explore mediating factors such as pain coping, motivation, and recovery behaviors.

Keywords: eSports, Musculoskeletal Pain, Flow state, self-efficacy, Gaming performance, Digital Athletes, Saudi Arabia

Received: 03 Jun 2025; Accepted: 18 Aug 2025.

Copyright: © 2025 Alqabbani, Alhussaini, Alsaedan, Alfaqi, Almudaifer, Zain Aldeen, Alsaeed, Algabbani, Almuwais, Alotaibi and Alahmari. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Madawi Alotaibi, Department of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah bint Abdulrahman University, Riyadh, Saudi Arabia

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