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CORRECTION article

Front. Psychol.

Sec. Educational Psychology

Volume 16 - 2025 | doi: 10.3389/fpsyg.2025.1673859

Correction: The impact of virtual reality on student engagement in the classroom-a critical review of the literature

Provisionally accepted
Xiao  Ping LinXiao Ping Lin1Bin  Bin LiBin Bin Li2Zhen  Ning YaoZhen Ning Yao3Yang  ZhiYang Zhi4,5*Ming  Shu ZhangMing Shu Zhang6,7*
  • 1Faculty of Education, Silpakorn University, Nakhon Pathom, Thailand
  • 2Melbourne Graduate School of Education, The University of Melbourne, Melbourne, Australia
  • 3Graduate Department, Xi’an Physical Education University,, Xi’an, China
  • 4The University of Melbourne Melbourne Graduate School of Education, Melbourne, Australia
  • 5Griffith University, Brisbane, Australia
  • 6College of Commerce and Tourism, Hunan Vocational College for nationalities, Hunan Province, China
  • 7Graduate Department, Sehan University, Yeongam County, Republic of Korea

The final, formatted version of the article will be published soon.

Correction on: Lin, X. P., Li, B. B., Yao, Z. N., Yang, Z., & Zhang, M. (2024). The impact of virtual reality on student engagement in the classroom-a critical review of the literature. Frontiers in Psychology, 15, 1-8. https://doi.org/10.3389/fpsyg.2024.1360574 The original statement is [The author(s) declare financial support was received for the research, authorship, and/or publication of this article. This work was supported by the General Topics of China's Hunan Province Social Science Achievement Evaluation Committee Fund [Grant no. The project type was not specified in the published article. In the latest revision, we clarified that it is a "Self-Funded General Project." The corrected funding statement is as follows:[This study was supported by the Social Science Achievement Evaluation Committee of Hunan Province, China (Self-Funded General Project, Grant No. XSP2023JYC123). The corresponding author, Dr. Mingshu Zhang, is the principal investigator of this project. Funding for self-funded general projects typically comes either from the investigator personally or from their affiliated institution.]The authors state that this correction does not change the scientific conclusions of the article in any way. The original article has been updated. Adding/removing text We incorporate hedging language to maintain a cautious and neutral stance while enhancing the rigor of the argument.A correction has been made to the section [Introduction, page 2, paragraph 2, lines 5-11."Some literature shows that higher education institutions are increasingly adopting VR, with adoption rates as high as 46% at US universities and 96% at United Kingdom universities (United Kingdom Authority, 2019;Agbo et al., 2021). In addition, the establishment of dedicated VR laboratories at leading universities such as Harvard University and Colorado State University underscores the commitment to using VR for educational innovation and advancement (Reid, 1987;Leidner and Jarvenpaa, 1995)."]:The revised version below incorporates hedging language: "[Recent literature indicates a growing adoption of virtual reality in higher education, with adoption rates in UK universities potentially reaching as high as 96% and several institutions in the United States being at the forefront of its implementation (United Kingdom Authority, 2019;Agbo et al., 2021). Harvard University has established dedicated VR laboratories, demonstrating its commitment to educational innovation and advancement through VR (Reid, 1987;Leidner & Jarvenpaa, 1995).]"The authors state that this correction does not change the scientific conclusions of the article in any way. The original article has been updated. The reference list was missing one entry, which has now been added. The reference list is as follows: "[Farmer, L. S. & Farmer, C. J. (2023). Visual Cultural Arts as a Gateway to Digital Literacy. In J. Keengwe (Ed.), Innovative Digital Practices and Globalization in Higher . IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-6684-6339-0.ch002]"

Keywords: reality technology, cognitive engagement, affective engagement, Behavioral engagement, learning outcomes

Received: 26 Jul 2025; Accepted: 15 Sep 2025.

Copyright: © 2025 Lin, Li, Yao, Zhi and Zhang. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence:
Yang Zhi, zhi.yang2@griffithuni.edu.au
Ming Shu Zhang, zhangminshu@sehan.ac.kr

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