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CORRECTION article

Front. Psychol., 09 October 2025

Sec. Educational Psychology

Volume 16 - 2025 | https://doi.org/10.3389/fpsyg.2025.1673859

Correction: The impact of virtual reality on student engagement in the classroom–a critical review of the literature

  • 1. Faculty of Education, Silpakorn University, Nakhon Pathom, Thailand

  • 2. Melbourne Graduate School of Education, The University of Melbourne, Melbourne, VIC, Australia

  • 3. Graduate Department, Xi'an Physical Education University, Xi'an, China

  • 4. College of Commerce and Tourism, Hunan Vocational College for Nationalities, Yueyang, China

  • 5. Graduate Department, Sehan University, Yeongam County, Republic of Korea

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An incorrect Funding statement was provided. The correct funding statement reads:

The author(s) declare financial support was received for the research and/or publication of this article. This study was supported by the Social Science Achievement Evaluation Committee of Hunan Province, China (Self-Funded General Project, Grant No. XSP2023JYC123). The corresponding author, Minshu Zhang, is the principal investigator of this project. Funding for self-funded general projects typically comes either from the investigator personally or from their affiliated institution.

A correction has been made to the section Introduction, page 2, paragraph 2, lines 5–11:

“Recent literature indicates a growing adoption of virtual reality in higher education, with adoption rates in UK universities potentially reaching as high as 96% and several institutions in the United States being at the forefront of its implementation (United Kingdom Authority, 2019; Agbo et al., 2021). Harvard University has established dedicated VR laboratories, demonstrating its commitment to educational innovation and advancement through VR (Reid, 1987; Leidner and Jarvenpaa, 1995).”

“Farmer and Farmer 2023” was cited in the article, but its corresponding reference was missing from the reference list. This missing reference has now been added.

“Farmer, L. S., and Farmer, C. J. (2023). “Visual cultural arts as a gateway to digital literacy,” in Innovative Digital Practices and Globalization in Higher Education, ed. J. Keengwe (London: IGI Global Scientific Publishing), 16–35. doi: 10.4018/978-1-6684-6339-0.ch002.”

Author Minshu Zhang was erroneously spelled as Mingshu Zhang.

The original version of this article has been updated.

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Publisher’s note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

Summary

Keywords

virtual reality technology, cognitive engagement, affective engagement, behavioral engagement, learning outcomes

Citation

Lin XP, Li BB, Yao ZN, Yang Z and Zhang M (2025) Correction: The impact of virtual reality on student engagement in the classroom–a critical review of the literature. Front. Psychol. 16:1673859. doi: 10.3389/fpsyg.2025.1673859

Received

26 July 2025

Accepted

15 September 2025

Published

09 October 2025

Volume

16 - 2025

Edited by

Daniel H. Robinson, The University of Texas at Arlington College of Education, United States

Reviewed by

Tommy Tanu Wijaya, Beijing Normal University, China

Updates

Copyright

*Correspondence: Zhi Yang Minshu Zhang

†These authors have contributed equally to this work and share first authorship

Disclaimer

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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