ORIGINAL RESEARCH article
Front. Psychol.
Sec. Cognitive Science
FREQUENT VIDEO GAME PLAYING ALTERS LOW-FREQUENCY EVENT-RELATED EEG BRAIN OSCILLATIONS
Provisionally accepted- 1Istanbul Medipol Universitesi, Fatih, Türkiye
- 2School of Medicine, Istanbul Medipol University, Istanbul, Türkiye
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ABSTRACT Introduction: Frequent exposure to video gaming induces changes in cognitive and perceptual functions and alterations in neural structure and functioning. While frequent video gaming has been associated with positive effects in cognitive-perceptual domains, it may concurrently exert adverse impact on social-emotional functioning. This study used event-related EEG brain oscillations to investigate the effect of frequent playing video games on the visual and auditory working memory processes. Methods: The study included 23 healthy young men participants, divided into frequent gamer and infrequent gamer groups based on their exposure to violent video games. An internet-based questionnaire was used for group classification, and the frequent gamer group consisted of participants who played more than 15 hours of video games per week. EEG recordings were obtained during visual and auditory memory tasks, and participants' anxiety levels were assessed using the State-Trait Anxiety Inventory. Event-related power spectrum and phase-locking analyses were conducted for delta, theta, and alpha frequencies. Results: No significant group differences were observed in behavioral performance and anxiety levels; however, there were notable electrophysiological differences. The frequent gamers exhibited lower and shorter visual delta responses compared to infrequent gamers. A left-hemisphere dominance for the frequent gamers was observed in auditory theta and alpha power, particularly in the parietal and occipital regions. Additionally, the frequent gamers showed reduced visual alpha power in posterior regions and less increase in auditory lower alpha phase-locking. Discussion: In conclusion, the observed alterations in low-frequency event-related oscillations suggest that the frequent gamers employ distinct neurocognitive strategies during memory tasks. These strategies may reflect enhanced efficiency in specific domains such as attention and memory, despite similar behavioral performance.
Keywords: EEG, video gaming, Event-related oscillations (EROs), Memory, Low-frequency oscillations
Received: 27 Aug 2025; Accepted: 27 Oct 2025.
Copyright: © 2025 Yıldırım, Kol, Özkan, Doğru and Güntekin. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Bahar Güntekin, bguntekin@medipol.edu.tr
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
