Abstract
Drawing inspiration from sleight-of-hand magic tricks, we developed an experimental paradigm to investigate whether magicians’ misdirection techniques could be used to induce the misperception of “phantom” objects. While previous experiments investigating sleight-of-hand magic tricks have focused on creating false assumptions about the movement of an object in a scene, our experiment investigated creating false assumptions about the presence of an object in a scene. Participants watched a sequence of silent videos depicting a magician performing with a single object. Following each video, participants were asked to write a description of the events in the video. In the final video, participants watched the Phantom Vanish Magic Trick, a novel magic trick developed for this experiment, in which the magician pantomimed the actions of presenting an object and then making it magically disappear. No object was presented during the final video. The silent videos precluded the use of false verbal suggestions, and participants were not asked leading questions about the objects. Nevertheless, 32% of participants reported having visual impressions of non-existent objects. These findings support an inferential model of perception, wherein top-down expectations can be manipulated by the magician to generate vivid illusory experiences, even in the absence of corresponding bottom-up information.
Introduction
The performance of magic is based on practical and theoretical knowledge of psychology (see ; ; ; ). Performance magic, particularly sleight-of-hand or “conjuring,” represents a rich resource for experimental psychologists. In particular, sleight-of-hand magic tricks provide a unique opportunity to investigate illusory perceptions of complex dynamic scenes. Magicians have spent millennia informally experimenting with perception, attention, and memory (e.g., ; Thomas et al., 2015), and theoretical writings on magic, dating back hundreds of years (e.g., ; ), anticipated recent scientific accounts of psychological phenomena.
Empirical investigations of magic played a critical role in the establishment of Experimental Psychology as a scientific discipline (e.g., Wundt, 1879; see Figure 1), and early psychologists have written about the psychology of magic tricks (, ; ; ; Triplett, 1900; see also ; Thomas et al., 2016). However, performance magic was largely ignored by the scientific community throughout the twentieth century (). The first scientific study of magic to implement physiological measurements of adults perceiving magic effects was not conducted until 2005. used an eye-tracking paradigm to examine participants who watched a simple magic trick involving the apparent disappearance of a cigarette and a lighter. By integrating eye-tracking with sleight-of-hand-based stimuli, this experiment arguably marks one of the first scientific examinations of magic to move beyond the domain of observations, reviews, and opinion pieces into formal empirical investigation. This trend towards a “science of magic” has continued throughout the past decade, with researchers adapting magic tricks to investigate a wide variety of cognitive mechanisms. The present study builds upon previous research by introducing a novel paradigm designed to test how magicians can manipulate the way spectators perceive objects in dynamic scenes. While previous studies (e.g., ; ) have demonstrated that magic tricks can cause spectators to make false assumptions about the movement of objects in a scene, the current study takes this a step further by testing whether misdirection can cause spectators to make false assumptions about the presence of objects in a scene.
FIGURE 1
Magicians have written extensively about the theory and practice of magic (e.g.,
Misdirection is a particularly elusive term (e.g.,
Triplett (1900) conducted actual informal experiments with schoolchildren, in which he performed a similar trick using a tennis ball. About half the children reported that they had perceived the ball rise towards the ceiling and then vanish. This Vanishing Ball Illusion has been adapted by
Other studies involving sleight-of-hand magic tricks have used the false transfer method to examine the degree of “magicalness” of performances.
While many studies of sleight-of-hand magic tricks have focused on the role of spectators’ perceptions, an additional small body of literature focuses specifically on the physical actions of the magician’s hands. For example, one study (
The present study extends previous research on the false transfer method and the Vanishing Ball Illusion by introducing a novel magic trick, adapted by the first author. The Phantom Vanish Trick was created to investigate the idea that participants can form vivid illusory impressions of objects in response to magic performances. The method is inspired by a sleight-of-hand technique historically referred to as a “bluff vanish” (e.g., Shephard, 1946;
The Phantom Vanish Trick represents a novel contribution to the perception literature in that it has the potential to demonstrate that a spectator’s top-down expectations can lead them to perceive illusory objects where none have been presented. This is an extension of previous experiments that have shown that people may falsely infer the illusory motion of an object. For example, in the Vanishing Ball Illusion, spectators reported seeing an illusory ball leave the magician’s hand. Similarly,
Proponents of ecological theories of perception have made strong predictions about the potential for healthy adults to misperceive objects.
“Do we ever really “see” a non-existent object or place as if it existed? I do not mean the virtual object in a mirror, or a pictured object behind the picture, or a mirage in the desert air, but a hallucinated object, a thing for which no invariants are present in the ambient light even when the presumably drugged or diseased observer walks around it. If it is true that the absence of all structure in the light specifies air, i.e., “nothing” in the sense of no thing, the answer must be that we do not and cannot (p. 223, original emphasis).”
While ecological theorists assert that human phenomeno logical experience is derived directly from bottom-up sensory information, inferential theorists (e.g.,
Based on informal observations of professional magic trick performances, as well as previous studies of sleight-of-hand magic tricks and pantomimes (e.g.,
Materials and Methods
Participants
Participants were recruited to take part in the study online (see Woods et al., 2015 for a review of online behavioral research methods) through Amazon’s Mechanical Turk.1 There were 420 participants who completed the study (mean age = 33.5 years; age range = 19–73 years; male = 237), and an additional 23 participants who were excluded from the analysis because they did not complete the experiment. All participants self-reported as having normal or corrected-to-normal vision and no history of neurological illness or injury. Participants were tested following a protocol approved by the University of Oxford Research Ethics Committee, and in accordance with the ethical standards laid down in the 2008 Declaration of Helsinki. Each participant completed the experiment individually online and was given US $1.50 as compensation for their time.
Stimuli and Procedure
The study was conducted online using Adobe Flash-based Xperiment software.2 Participants completed the experiment using their own computers, and at the start of the study, participants had the option of viewing the stimuli in a discrete browser window or in “full-screen” mode.
Stimuli consisted of a total of 22 videos. All videos were recorded in 1080 HD, at 30 FPS, using an iPhone 5S, and edited for length in iMovie. All of the videos were silent, to control for the fact that participants would be watching on their personal devices with varying audio capabilities. The stimuli set included one “practice” video, and one “critical” video – the Phantom Vanish Trick. There was only one version of each of these two videos, and they were shown to every participant. The other 20 videos included 15 “magic trick” videos and five “non-magic control” videos. There were three types of magic trick videos: Video 1, Miscellaneous Trick; Video 2, Vanish Trick; Video 4, Appearance Trick, and one type of control video: Video 3, Non-Magic Control. There were 20 videos because each of these four types of videos (Miscellaneous, Vanish, Appearance, and Non-Magic Control) was performed with five different objects: Condition 1, Silver Coin; Condition 2, Red Ball; Condition 3, Poker Chip; Condition 4, Silk Handkerchief; Condition 5, Crayon. See Table 1 for the number of participants in each of the five object conditions, and Figure 2 for an illustration of the five different object conditions.
Table 1
| Condition | Object | Participants |
|---|---|---|
| 1 | Silver coin | 81 |
| 2 | Red ball | 80 |
| 3 | Poker chip | 100 |
| 4 | Silk handkerchief | 79 |
| 5 | Crayon | 80 |
Number of participants in each of five different object conditions.
FIGURE 2

Five different object conditions were used in the experiment. In the first four videos of the five-video sequence, participants only ever saw one of the five objects – silver coin, red ball, poker chip, silk handkerchief, or crayon. In Video 5 there was no object presented.
Participants watched a five-video sequence that was presented in an order designed to approximate a routine that might be performed within the context of a magic show. See Figure 3 for a breakdown of the five-video sequences that were possible with each of the five different object conditions. In all of the videos, a brass cup was visible on the table to the left of the magician. The cup was a receptacle for the objects. The first four videos in the sequence (which always showed an object) were intended to establish an expectation that the magician would take an object out of the cup, while the fifth video (which did not show an object) served as the critical video. See Figure 4 for an illustration of a five-video sequence. The complete set of videos can be viewed online3.
FIGURE 3

Participants were presented with a five-video sequence – Video 1: Miscellaneous Trick; Video 2: Vanish Trick; Video 3: Non-Magic Control; Video 4: Appearance Trick; Video 5: Phantom Vanish Trick. The first four videos depicted a magician performing with a single object – either a silver coin (Condition 1), a red ball (Condition 2), a poker chip (Condition 3), a silk handkerchief (Condition 4), or a crayon (Condition 5). The object varied for participants, so that one group of participants watched a five-video sequence involving a silver coin (Condition 1) while another watched a five-video sequence involving a red ball (Condition 2), etc. The order of the tricks in the five videos that constituted a video sequence was intended to approximate a routine from a magic show.
FIGURE 4

An illustration of a five-video sequence, as viewed by a participant. All participants in Object Condition 1, Silver Coin, watched Videos 1–4 (Miscellaneous Trick, Vanish Trick, Non-Magic Control, Appearance Trick) that depicted a magician performing with a silver coin before they watched Video 5 (Phantom Vanish Trick), which did not include an object. Note that participants in Object Conditions 2–5 also watched similar five-video sequences involving different objects. Regardless of which object condition the participants were in for Videos 1–4, the Phantom Vanish Trick (Video 5) was identical for every participant.
Videos 1, 2, and 4 were presented as magic tricks. They were designed to establish that the magician was performing magical actions with the object. The tricks were presented so that the methods could not be easily inferred from the video, assuming that the participant did not have prior knowledge of the methods behind magic tricks. Video 1, the Miscellaneous Trick, showed the magician doing something magical with the object (e.g., breaking it and magically restoring it, or magically changing its color). Video 2, the Vanish Trick, showed the magician making the object seemingly disappear. Video 4, the Appearance Trick, showed the magician apparently producing the object from thin air.
Video 3, the Non-Magic Control, served as a manipulation check for demand characteristics. Participants had been informed that they would be watching a series of magic tricks, which might have led them to describe magic tricks even when the video did not depict a magic trick. Video 3 did not depict any apparent magical or impossible events (e.g., Video 3, Object Condition 1 depicted the magician placing the silver coin between his teeth). Therefore, if participants did report seeing magical or impossible events after watching this video, we would be unable to rule-out the influence of demand characteristics on participants’ responses to Video 5, the Phantom Vanish Trick.
Video 5, the Phantom Vanish Trick, served as the critical video of the experiment. Participants’ responses to this video directly addressed our central question: Could a silent pantomime of a magic trick result in reports of objects where none were presented? This video showed the magician pantomiming the action of removing an object from the cup and then going through the motions of making the non-existent object disappear. Unlike the first four videos, no object was shown in the Phantom Vanish Trick.
Participants were asked to write a description of each video (Question 1) and to provide three ratings of how surprising (Question 2), how impossible (Question 3), and how magical (Question 4) they found the video. At the end of the experiment, after watching all of the videos, participants were asked to report how interesting they generally considered magic tricks to be (Question 5). See Table 2, the Spectators’ Experience Questionnaire, for the complete list of questions. The ratings for Questions 2–4 were collected using a series of visual analog scales. Participants were presented with a continuous line anchored at one end with the words “not at all surprising” (or impossible or magical) and at the other end with “very surprising” (or impossible or magical). For each rating (of surprising, impossible or magical), participants were instructed: “Please use your mouse to indicate your response on the slider below” (see
Table 2
| Response format | Question | |
|---|---|---|
| Q1 | Written Verbal Response | Please write a description of what was shown in the video. Do your best to describe specific actions and events in the order that they occurred. |
| Q2 | Visual Analog Scale (from “not at all surprising” to “very surprising”) | How surprising did you find the events shown in this video? |
| Q3 | Visual Analog Scale (from “not at all impossible” to “very impossible”) | To what degree did the events shown in this video seem to be physically impossible? |
| Q4 | Visual Analog Scale (from “not at all magical” to “very magical”) | How magical did you find the events shown in this video? |
| Q5∗ | Visual Analog Scale (from “not at all interesting” to “very interesting”) | In general, how interesting do you consider magic tricks to be? |
Spectators’ experience questionnaire.
∗Participants answered Q1–Q4 a total of five times, that is, once after each video in the five-video sequence, but they answered Q5 only once at the end of the experiment.
The critical question was Question 1 for Video 5 (Phantom Vanish Trick). The participants’ responses to this question allowed us to determine whether they had experienced the PVI. The ratings for Questions 2–4 for Video 5 were intended to corroborate the written reports (i.e., participants who experienced the PVI should consider Video 5 to be more magical and/or impossible than those who did not experience the illusion). Throughout the experiment, the questions served to keep the participants actively engaged with the videos, and by asking the same questions about every video in the sequence, we avoided placing any special emphasis on Video 5 (Phantom Vanish Trick) that might have otherwise influenced the participants’ responses.
In summary, the experiment began with the participants being informed, through onscreen written instructions, that they would be watching a series of short (less than 30 s) videos. They were told that they would be able to control when the videos started and that, during the experiment, each video could only be played once. Participants then completed the practice trial, and they were given the option to repeat the practice trial or to begin the experiment. The practice trial included a video, depicting the magician magically transforming one playing card into another, followed by Questions 1–4. Once participants confirmed that they wished to begin the trial, they were presented with a written cue: “Press SPACE to start the trial.” Pressing the spacebar initiated the trial. The practice trial was in an identical format to the experimental trials; that is, after each video ended, participants were presented with Questions 1–4 of the Spectators’ Experience Questionnaire (see Table 2). For each experimental trial, participants were required to answer each question (by typing text for Question 1 and by clicking on the visual analog scale slider for Questions 2–4) before they watched the next video in the sequence. This process was repeated until participants had watched all five videos in the five-video sequence and responded to the four questions following each video. The five five-video sequences differed by the object that was used in Videos 1–4, but Video 5, the Phantom Vanish Trick, was the same for all participants regardless of which object condition they participated in. Finally, every participant answered one additional question (Question 5 of the Spectators’ Experience Questionnaire): “In general, how interesting do you consider magic tricks to be? Please use your mouse to indicate your response on the slider below.” Participants indicated their responses by clicking with their mouse at a point along a continuous line anchored at one end with the words “not at all interesting” and at the other end with “very interesting.”
Results
Participants’ Written Reports for Question 1 on the Spectators’ Experience Questionnaire
Question 1 (Q1) of the Spectators’ Experience Questionnaire was presented immediately after each individual video of the five-video sequence, and the participants were asked:
“Please write a description of what was shown in the video. Do your best to describe specific actions and events in the order that they occurred.”
Participants’ Written Reports for the Magic Tricks (Videos 1, 2, and 4)
Videos 1, 2, and 4 were designed to be perceived as conventional magic tricks; each video depicted a trick that involved a single effect intended to create an apparent illusion of impossibility. As predicted, participants reported that they found the videos to be both impossible and magical. Overall, the videos were 97.3% effective in successfully conveying the intended magic tricks, and importantly, no participant reported the presence of a non-existent object in Videos 1, 2, or 4. All 420 participants generated one written report for each of the four videos they viewed, for a total 1260 separate verbal reports. Only 34 reports, from 27 separate participants, indicated that the trick was perceived as non-magical:
- ′
Twenty-one reports related to Video 1, the Miscellaneous Trick – four participants reported the correct method behind the Karate Coin Trick, 1 participant reported the correct method behind the Color Changing Silk Trick, and 16 participants erroneously stated that they saw the magician “throw” the chip upwards during the Levitating Poker Chip video (although this was not the genuine method, the trick was nevertheless perceived as non-magical);
- ′
Nine reports related to Video 2, the Vanish Trick – seven participants reported the correct method behind the Chip Vanish Trick, one participant reported the correct method behind the Silk Vanish Trick, and one participant reported the correct method behind the Crayon Vanish Trick;
- ′
Four reports related to Video 4, the Appearance Trick – four participants reported the correct method behind the Crayon Production.
Participants’ Written Reports for the Non-Magic Control (Video 3)
Video 3, the Non-Magic Control video, was not a conventional magic trick in that it was not designed to create an illusion of impossibility; instead, the magician performed an action that was intended to appear surprising but not to violate any natural or physical laws. As predicted, none of the participants reported seeing anything impossible or magical in the Non-Magic Control video, and importantly, no participant reported the presence of a non-existent object in Video 3. Some examples of the reports include: “He took a coin out of the cup and put it between his teeth” or “The man took the coin out of the cup and put it into his mouth. Then he waved his hands to the side, and rested his arms on the table afterward. Nothing magical happened.” The responses provided by the participants indicated that they were distinguishing between the magic trick videos (Videos 1, 2, and 4) and the Non-Magic Control (Video 3) because, unlike the reports for the magic trick videos, the participants did not report anything impossible or magical in response to Video 3.
Participants’ Written Reports for the Phantom Vanish Trick (Video 5)
Video 5, the Phantom Vanish Trick, was the critical video of the experiment. In contrast to the first four videos, no object was visible in this video; the Phantom Vanish Trick was intended to induce the illusory perception of a “phantom” object where no object was presented. Reports of phantom objects were categorized based on the participants’ written reports for Q1:
- (1)
Participants who only described the veridical events of the video were categorized as not having reported experiencing the PVI (e.g., “The magician pretended to take something out of the cup and make it disappear” or “His hands were empty. He reached into the cup. He then waved his hands around and then his hands remained empty”);
- (2)
Participants who reported that the magician took “something” out of the cup but did not provide any details about the object, were categorized as having reported experiencing the PVI but not reporting a specific object (e.g., “He took something out of the cup and it disappeared” or “The man takes the object from the cup into his hand. He makes a hand motion and it disappears. He points to his hand to show that it is indeed empty”);
- (3)
Participants who reported that the magician was performing with a specific object were categorized as having not only reported experiencing the PVI, but also having reported a specific object (e.g., “The magician removed a silver coin from the cup and placed it in his hand before making it disappear”).
In summary, of the 420 participants who responded to Q1 for Video 5, 284 participants (68%) were categorized as not having reported experiencing the PVI and 136 participants (32%) as having reported experiencing the PVI. Of the 136 participants categorized as having reported experiencing the PVI, 91 participants (21% of the total 420 participants) did not report a specific object and 45 participants (11% of the total 420 participants) reported a specific object. Of the 45 participants who reported specific objects, 39 (87%) reported seeing objects that were congruent with the objects they had been shown in the preceding videos. There were six exceptions, and all six participants reported seeing a coin (one participant in Object Condition 2, Red Ball; five participants in Object Condition 4, Silk Handkerchief).
Participants’ Ratings for Surprising (Question 2), Impossible (Question 3), and Magical (Question 4) on the Spectators’ Experience Questionnaire
For every written report (Q1) collected for Videos 1–5, we also collected ratings from the participants for Surprising (Q2), Impossible (Q3), and Magical (Q4). See Table 2 for the questions administered to the participants. These ratings (Q2–4) were included in the experimental design to corroborate the written reports for Q1.
Participants’ Ratings (Surprising, Impossible, and Magical) for the Magic Tricks (Videos 1, 2, and 4) Compared to the Non-Magic Control (Video 3)
For Videos 1–4, the written reports (Q1) suggested that participants considered the Non-Magic Control (Video 3) to be less Impossible and Magical than the magic trick videos (Videos 1, 2, and 4). We used a linear mixed-effects model to compare participants’ ratings of Surprising (Q2), Impossible (Q3), and Magical (Q4) for the magic trick videos (Videos 1, 2, and 4) compared to the Non-Magic Control (Video 3). To fit the linear mixed-effects model, the error structure of the residuals need to be normal and heteroskadastic; satisfactory normality was achieved by applying a folded logarithmic transformation of the form: log((x + 1)/(101 – x)) to the ratings data. We treated pairings of videos and ratings as fixed effects, such that each of the four videos (Videos 1, 2, 3, and 4) was paired with each of the three ratings (Surprising, Impossible, and Magical) for a total of 12 fixed effects. Participants were treated as random effects. Models were fitted using the nlme package (
FIGURE 5

Average of the participants’ ratings for Surprising, Impossible, and Magical on Videos 1–4. Error bars represent 95% confidence intervals.
Participants’ ratings for Surprising (Q2) were significantly lower for the Non-Magic Control Video 3 (M = 23.41, 95% CI [19.95, 27.25]) than for each of the magic trick videos: Video 1 (M = 44.54, 95% CI [39.65, 49.54], t(4609) = 8.23, P < 0.001); Video 2 (M = 52.85, 95% CI [46.84, 56.81], t(4609) = 11.09, P < 0.001); Video 4 (M = 55.53, 95% CI [50.53, 60.42], t(4609) = 12.02, P < 0.001).
Participants’ ratings for Impossible (Q3) were significantly lower for the Non-Magic Control Video 3 (M = 1.35, 95% CI [0.94, 1.85]) than for each of the magic trick videos: Video 1 (M = 34.66, 95% CI [30.24, 39.34], t(4609) = 27.33, P < 0.001); Video 2 (M = 49.18, 95% CI [44.18, 54.18], t(4609) = 32.48, P < 0.001); Video 4 (M = 48.97, 95% CI [43.98, 53.98], t(4609) = 32.41, P < 0.001).
Participants’ ratings for Magical (Q4) were significantly lower for the Non-Magic Control Video 3 (M = 0.99, 95% CI [0.64, 1.41]) than for each of the magic trick videos: Video 1 (M = 36.80, 95% CI [32.25, 41.59], t(4609) = 29.62, P < 0.001); Video 2 (M = 54.47, 95% CI [49.46, 59.39], t(4609) = 35.79, P < 0.001); Video 4 (M = 55.10, 95% CI [50.10, 60.00], t(4609) = 36.01, P < 0.001).
In summary, the ratings (Q2–4) corroborated the written reports for Q1, indicating that participants considered the Non-Magic Control (Video 3) to be less Surprising, Impossible, and Magical than the magic trick videos (Videos 1, 2, and 4). These findings for ratings Q2–4 further support the earlier findings for Q1, and demonstrate that participants were clearly distinguishing between the magic trick videos (Videos 1, 2, and 4) and the Non-Magic Control (Video 3).
Participants’ Ratings (Surprising, Impossible, and Magical) as Predicted by Participants’ Written Reports for the Phantom Vanish Trick (Video 5)
Participants’ written reports (Q1) for the Phantom Vanish Trick (Video 5) suggested that there were three different ways that participants responded to the PVI. We predicted that the Surprising (Q2), Impossible (Q3), and Magical (Q4) ratings from participants who were categorized as having reported experiencing the PVI (that is, participants who reported that they had seen an object apparently disappear during Video 5) would be higher than the ratings from participants who were categorized as not having reported experiencing the PVI (that is, participants, whose experience could be described simply as watching the magician pantomime an action without an object). We also predicted that the ratings from participants who were categorized as having reported experiencing the PVI and had also reported a specific object (e.g., a silver coin) would be higher than the ratings from participants who were categorized as having reported experiencing the PVI but had not reported a specific object (e.g., “the magician took something out of the cup”).
We calculated three linear regression models to predict ratings of Surprising, Impossible, and Magical (respectively) from the participants’ written reports for Q1 of the Phantom Vanish Trick. To fit the three simple linear regression models, the error structure of the residuals need to be normal and heteroskadastic; satisfactory normality was achieved by applying a folded reciprocal transformation of the form: log((x + 1)/(101 – x)) to the ratings. For each model, our categorization of the participants’ reported experience of the PVI in Q1 for the Phantom Vanish Trick was used to predict the participants’ ratings of Surprising (Q2), Impossible (Q2), and Magical (Q2) for the Phantom Vanish Trick. Models were fitted using the lm package in R (
FIGURE 6

Average of the participants’ ratings for Surprising, Impossible, and Magical on the Phantom Vanish Trick (Video 5) – a comparison of participants who did not report experiencing the Phantom Vanish Illusion (PVI) with participants who did report experiencing the PVI, and either did or did not report a specific object. Error bars represent 95% confidence intervals.
For each of the three models, we compared the simple regression model to a model that included four additional covariates. There were three categorical covariates: (1) participant gender (male or female); (2) computer screen-view setting (discrete or full-screen); (3) object used (i.e., Silver Coin, Red Ball, Poker Chip, Silk Handkerchief, or Crayon); and one continuous covariate: (4) participants’ self-reported interest in magic tricks (this covariate was transformed in the same way as the Surprising, Impossible, and Magical ratings, by applying a folded reciprocal transformation). The covariates were only included in the model reported if the likelihood test indicated that the covariates significantly improved the fit of the model. For example, none of the four covariates provided a significant improvement on the simple regression model for Impossible ratings, F(7,410) = 1.89, P = 0.07 or for Magical ratings, F(7,410) = 1.87, P = 0.07, and therefore the simple regression models are presented for these two ratings. In contrast, for Surprising ratings, the likelihood test indicated that the inclusion of two covariates – object used and participants’ self-reported interest in magic tricks – significantly improved the fit of the model, F(8,412) = 0.39, P < 0.01, but that the inclusion of the two other covariates – participant gender and screen-view setting – did not improve the model, F(2,410) = 0.39, P = 0.68.
Surprising Ratings for Video 5, the Phantom Vanish Trick
In the first of three linear regression models, we found that participants’ reported experience of the PVI (as categorized by their written responses to Q1 of Video 5) significantly predicted how Surprising they found the Phantom Vanish Trick (Q2, Video 5) while controlling for object used in the four videos that preceded the Phantom Vanish Trick (i.e., Silver Coin, Red Ball, Poker Chip, Silk Handkerchief, or Crayon) and the participants’ self-reported interest in magic tricks, R2 = 0.11, F(7,412) = 7.59, P < 0.001. There was a significant difference between the Surprising ratings of participants who did not experience the PVI (M = 5.54, 95% CI [3.18, 9.09]) and participants who did experience the PVI but did not report a specific object (M = 12.44, 95% CI [7.11, 20.45]), t(412) = 3.29, P < 0.01, as well as between participants who did not experience the PVI and participants who did experience the PVI and did report a specific object (M = 27.24, 95% CI [15.50, 43.03]), t(412) = 5.35, P < 0.001. In addition, for participants who did experience the PVI, there was a significant difference in the Surprising ratings between participants who did and did not report a specific object, t(412) = 2.54, P = 0.02. This analysis supports our prediction that the participants’ written reports (Q1) for the Phantom Vanish Trick would be corroborated by their ratings of how Surprising (Q2) they found the Phantom Vanish Trick. Participants who we categorized (based on their written reports to Q1) as having reported experiencing the PVI rated the Phantom Vanish Trick as being more Surprising than those who we categorized as not having reported experiencing the PVI. Furthermore, participants who we categorized not only as having reported experiencing the PVI but also as having reported a specific object, rated the Phantom Vanish Trick as more Surprising than those who had not reported a specific object.
Impossible Ratings for Video 5, the Phantom Vanish Trick
In the second of three linear regression models, we found that participants’ reported experience of the PVI (as categorized by their written responses to Q1 of Video 5) significantly predicted how Impossible they found the Phantom Vanish Trick (Q3, Video 5), R2 = 0.31, F(2,417) = 93.24, P < 0.001. There was a significant difference between the Impossible ratings of participants who did not experience the PVI (M = 0.98, 95% CI [0.65, 1.36]) and participants who did experience the PVI but did not report a specific object (M = 8.06, 95% CI [5.73, 11.09]), t(417) = 8.45, P < 0.001, as well as between participants who did not experience the PVI and participants who did experience the PVI and did report a specific object (M = 29.17, 95% CI [20.38, 39.75]), t(417) = 12.01, P < 0.001. In addition, for participants who did experience the PVI, there was a significant difference in the Impossible ratings between participants who did and did not report a specific object, t(417) = 5.10, P < 0.001. This analysis supports our prediction that the participants’ written reports (Q1) for the Phantom Vanish Trick would be corroborated by their ratings of how Impossible (Q3) they found the Phantom Vanish Trick. Participants who we categorized (based on their written reports to Q1) as having reported experiencing the PVI rated the Phantom Vanish Trick as being more Impossible than those who we categorized as not having reported experiencing the PVI. Furthermore, participants who we categorized not only as having reported experiencing the PVI but also as having reported a specific object, rated the Phantom Vanish Trick as more Impossible than those who had not reported a specific object.
Magical Ratings for Video 5, the Phantom Vanish Trick
In the third of three linear regression models, we found that participants’ reported experience of the PVI (as categorized by their written responses to Q1 of Video 5) significantly predicted how Magical they found the Phantom Vanish Trick (Q4, Video 5), R2 = 0.37, F(2,417) = 127.5, P < 0.001. There was a significant difference between the Magical ratings of participants who did not experience the PVI (M = 0.89, 95% CI [0.60, 1.22]) and participants who did experience the PVI but did not report a specific object (M = 8.91, 95% CI [6.56, 11.90]), t(417) = 10.01, P < 0.001, as well as between participants who did not experience the PVI and participants who did experience the PVI and did report a specific object (M = 32.93, 95% CI [24.09, 43.11]), t(417) = 14.07, P < 0.001. In addition, for participants who did experience the PVI, there was a significant difference in the Magical ratings between participants who did and did not report a specific object, t(417) = 5.81, P < 0.001. This analysis supports our prediction that the participants’ written reports (Q1) for the Phantom Vanish Trick would be corroborated by their ratings of how Magical (Q4) they found the Phantom Vanish Trick. Participants who we categorized (based on their written reports to Q1) as having reported experiencing the PVI rated the Phantom Vanish Trick as being more Magical than those who we categorized as not having reported experiencing the PVI. Furthermore, participants who we categorized not only as having reported experiencing the PVI but also as having reported a specific object, rated the Phantom Vanish Trick as more Magical than those who did not report a specific object.
Discussion
Our experiment investigated the illusory presence of objects in scenes where no object was presented. The PVI demonstrates that spectators’ expectations, in response to magic tricks, can lead them to imagine the existence of an object that “ought to be there.” In some cases, this imagined representation was vivid enough to be mistaken for a veridical visual perception. Thus, this experiment extends previous research demonstrating that magicians’ misdirection techniques can induce misperceptions of visual experiences.
One-third of our participants reported having been shown an object after watching a video where no object was presented. Our PVI paradigm is the first investigation of sleight-of-hand magic tricks that has involved participants spontaneously reporting their illusory experiences. After watching each video, participants provided written reports describing what they had been shown. In addition to collecting written reports, we asked the participants to rate how surprising, impossible, and magical they considered the videos. These ratings served to corroborate the written reports: participants who reported phantom objects rated the Phantom Vanish Trick video to be more surprising, impossible, and magical than those who did not experience the illusion. Past research, on false transfer tricks (e.g.,
One might argue that the participants’ reports of illusory objects can be attributed to memory errors rather than perceptual errors. In other words, participants who reported seeing the phantom objects may not have had a phenomenological experience of “seeing” the object during the Phantom Vanish Trick video, instead they may have retrospectively confabulated the object after they had been cued to describe the events in the video. The design of our experiment allows us to exclude two memory-related factors that might otherwise have contributed to the illusion: post-event misinformation (including verbal and non-verbal information) and false verbal suggestions.
There is a rich literature on misinformation and the unreliability of eye-witness testimony. Researchers have repeatedly demonstrated that people are capable of confusing imaginary events with real memories (see
Similar results have been obtained in the absence of verbal misinformation, such as when
In both our PVI paradigm, and previous research with the Vanishing Ball Illusion paradigm, the silent video clips that serve as stimuli preclude the use of false verbal suggestions during stimulus presentation. The Vanishing Ball Illusion paradigm involves asking participants a series of questions relating to the ball. After watching the video of the trick, the participants were asked to mark the location of the last place they saw the ball on a still picture that depicted the magician. Participants were considered to be sensitive to the illusion if they indicated that they had seen the ball leave the magician’s hand on the last throw. They were considered insensitive to the illusion if they (correctly) marked the magician’s hand as being the last place where they had seen the ball. Participants were then asked to describe what they saw, asked how the illusion was created, and given a yes/no forced choice question: “Did you see the ball move up on the final throw?” (
With regards to ecological versus inferential theories of perception, our results do not support
We propose that sleight-of-hand illusions be classified as “paradoxical fictions.” Magic tricks are designed to exploit spectators’ inferences, along with their intuitions about their own perceptual systems, to create the “illusion of impossibility” (e.g.,
One explanation for why participants reported phantom objects during the Phantom Vanish Trick is that the participants’ top-down expectations about the object outweighed the bottom-up sensory counter-evidence (the absence of the object;
Participants’ top-down expectations may have been influenced by multiple factors. Because there is no object presented during the critical video, the PVI paradigm can potentially be used to isolate a variety of variables that may contribute to sleight-of-hand illusions, including perceptual priming (i.e., the expectations established by the preceding videos4), social cues (i.e., the gaze and head direction of the magician), and the convincingness of the magician’s pantomime (i.e., the grasp of the non-existent object). In future studies, each of these factors could be manipulated to isolate their respective roles in creating the PVI. The preceding four videos in the five-video sequence did include real objects. These videos may have served as perceptual primes, analogous to the real tosses that precede the false throw in the Vanishing Ball Illusion. One experiment (
In summary, the PVI represents a new contribution to the rapidly growing field of the “Science of Magic” – the use of methodologies inspired by performance magic to experimentally investigate human psychology. Just as optical illusions and visual arts represent a resource for visual scientists, the more elaborate illusions created by magic performances can be used to examine more complex elements of human visual cognition. We hope that the PVI paradigm represents not only a novel contribution to the Science of Magic, but more generally, a new tool for perception researchers looking to untangle the complex influences of top-down factors on the way people process dynamic visual scenes.
Statements
Author contributions
MT designed the experiment, collected and analyzed the data, drafted and revised the manuscript. AA designed the experiment, analyzed the data, drafted and revised the manuscript. AW assisted with the experimental design, collected the data, and revised the manuscript.
Acknowledgments
We thank Dr. Gustav Kuhn, Rob Teszka, and the other members of the Science of Magic Discussion Group for their helpful comments. We also thank Dr. Daniel Lunn for his invaluable advice regarding the statistical analysis.
Conflict of interest
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
Footnotes
1.^A consideration here is that data collection was done online as opposed to in a more traditional laboratory setting. A popular argument for not conducting research online is that the data collected is for some reason unreliable; for example, because it is unknown if participants are properly paying attention. One way of assessing this is to ask participants a “catch” question at the end of the study (e.g., “do not click continue, rather click the small circle at the bottom of the screen”;
3.^https://www.youtube.com/playlist?list=PLnfidBe0mwswzhAjRLRLMDrEO0zGJYi23
4.^Of interest here is the fact that six participants in our experiment did not actually report seeing a phantom object that was congruent with the object they had been shown in previous videos. This might be attributable to the fact that the magician depicted in the videos predominately practices and performs slight-of-hand magic with coins, meaning that his pantomimed grasp shown during Video 5 (Phantom Vanish Trick) may have been most closely related to the grasp that would be used to hold a coin. Alternatively, participants might have had a prior expectation established outside of the experiment, that magic performances often involve disappearing coins.
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Summary
Keywords
misdirection, illusion, amodal completion, modal completion, pantomime, ecological perception, inferential perception, expectation
Citation
Tompkins ML, Woods AT and Aimola Davies AM (2016) The Phantom Vanish Magic Trick: Investigating the Disappearance of a Non-existent Object in a Dynamic Scene. Front. Psychol. 7:950. doi: 10.3389/fpsyg.2016.00950
Received
31 January 2016
Accepted
08 June 2016
Published
21 July 2016
Volume
7 - 2016
Edited by
Gustav Kuhn, Goldsmiths, University of London, UK
Reviewed by
Patric Bach, University of Plymouth, UK; Anthony S. Barnhart, Carthage College, USA; Cyril Thomas, University of Franche-Comté, France
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Copyright
© 2016 Tompkins, Woods and Aimola Davies.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Matthew L. Tompkins, matthew.tompkins@psy.ox.ac.uk Anne M. Aimola Davies, anne.aimola@anu.edu.au
This article was submitted to Theoretical and Philosophical Psychology, a section of the journal Frontiers in Psychology
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