Abstract
To increase employee creativity is critical for organizational success, and yet we still know very little about what organizational contexts promote creative performance. Our research proposes that goal regulation in the workplace may have consequences for creativity. While there is an increasing trend for organizations and workers to visualize the structure of their goals (e.g., management hierarchy, concept-map, flowchart), prior research suggests the visualization approaches differ as one of the three types: hierarchical, network, and sequential models. Because a network model (vs. hierarchical and sequential models) highlights multiple connections between goals and reveals unobvious connections between them, we hypothesized that the use of a network goal model might increase people’s ability to integrate seemingly unrelated ideas, even on subsequent unrelated tasks, leading to higher (convergent) creative performance. To test the hypothesis, we conducted an experiment in 2017 manipulating participants’ goal models (hierarchical, network, sequential; N = 191, median age = 19) and measured their creativity. Results suggest that those in the network model condition performed better in the kind of creativity task that requires meaningful integration of unrelated ideas (i.e., convergent creativity); in contrast, there was no difference between goal model conditions on divergent creative performance. These findings thus illuminate how goal models may influence creativity, providing new insights into situational inductions that can boost creative performance. Theoretical and practical implications, limitations, and future directions of the work are discussed.
Introduction
Increasing employee creativity is important to organizational effectiveness (; ), and organizations are often looking for ways to boost employee creativity (). Research has traditionally emphasized creativity as an outcome of relatively stable dispositional traits (vs. states; ; ; ). We know relatively little about situational factors that facilitate creativity (c.f. ; ), especially in terms of strategies that are both effective and efficient (e.g., ). The current research examines how people’s mindsets about how their goals are generally related (i.e., goal structure) may affect creativity on subsequent, unrelated tasks.
Our approach proposes that one factor influencing employee creativity may arise as a (often unintended) consequence of goal regulation in the workplace. Specifically, we argue that the structures people use to organize their goals – goal models – may affect subsequent creative performance. Prior work suggests that goal models typically emerge as one of three types: hierarchical, network, or sequential models (Table 1; ). Each model emphasizes a different aspect of goal relations (importance, association, timing) with significant implications for self-regulation (). These variations in lay theories of goal structure are also consistent with distinct principles emphasized in business and management approaches to goal visualization. Indeed, a surging trend for organizations and workers to visualize the structure of their goals (e.g., business/management hierarchy, concept-map, flowchart; ; ; ) suggests the relevance of examining how such processes may have spillover effects on creative performance.
Table 1
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A goal model framework.
In particular, we propose that the adoption of network goal models (relative to hierarchical and network models) is likely to increase (convergent) creative performance. A network model highlights multiple connections between goals and reveals unobvious connections between them; therefore, the use of a network goal model might increase people’s ability to integrate seemingly unrelated ideas, even on subsequent tasks, leading to higher (convergent) creative performance. The results of the current experiment thus shed light on how goal models may influence creativity, offering new insights into situational inductions that can boost creative performance.
Emerging Goal Models in Organizations
Many organizations and workers structure their goals in some ways to facilitate the understanding of personal and shared goals, and these structures vary in the underlying organizing principles. Work on lay theories of goal models differentiates these principles into three major categories – hierarchical, network, or sequential models (; ; Table 1). Hierarchical models emphasize the principle of importance as the key feature of goal relations – identifying the value behind the pursuit of the goal (e.g., vision and mission) and focusing on ways to get there (). In hierarchical models, concrete actions are subsumed into more abstract values (; ; ). Warren Buffet, a well-known CEO and investor, once shared the (hierarchical) principle he used to organize his goals, ranking goals from the most to least important and focusing on achieving the most important goals (). In business, these are sometimes called “strategic plans,” “business reference models,” “goal trees,” or “intermediate goal models” (Figure 1). It is not uncommon to see companies use a hierarchy to structure their missions (; ) and workers also use hierarchical models to organize their tasks (; ; ).
FIGURE 1
Another type of goal model, network models, are those that emphasize the principle of association. Compared to hierarchical models, network models have a more horizontal structure, highlighting multiple possible relations among goals and revealing both positive and negative relations among them (
FIGURE 2

(A) A network model of sustainability goals (
The last type of goal model, sequential models, emphasize the principle of time – identifying the stages and timing of achieving one’s goals. A sequential model usually arranges goals in chronological steps so that the timing for pursuing a specific goal is clear (
FIGURE 3

A timeline of worker goals (
Prior research reveals that these three types of goal models are the most common goal structures that people spontaneously generate and endorse (
Goal Models and Creativity
Creativity usually happens in two related but distinct forms: divergent and convergent creativity (see
However, research suggests that convergent creativity can be hard to come by because individuals are typically biased to ignore interconnections between ideas (
The use of goal models may have the capacity to influence the way people approach the relations between ideas, and thus, creative performance. Ample research suggests that cognitive properties, such as thinking styles and motivation, can extend from one domain to another (see
In particular, the use of a network goal model may provide an avenue for convergent creativity to arise. As discussed earlier, a network model organizes goals by association. It tends to draw people’s attention to interconnections between ideas, revealing nonobvious connections between them (
An Empirical Test
The current research tested the effect of goal models on creative performance. We developed a goal model-induction exercise (based on mind-mapping techniques;
Materials and Methods
Power, Participants, and Design
This experiment had a between-subjects design (Condition: network, hierarchical, sequential models). We launched the study recruitment via the University of Waterloo Psychology Participant Pool in 2017 and undergraduate participants signed up to complete a lab study for one course-credit. In two semesters, 239 undergraduates participated in the study. Among them, 36 had previously completed the divergent creativity task and were ineligible for analysis (
Participants came to the lab and were randomly assigned to complete one of the three conditions of the goal model manipulation task. Afterward, they completed a convergent creativity task and a divergent creativity task on the computer that were unrelated to the goal model induction. The order of the two creativity tasks was randomized by the computer and did not affect the pattern of the results. Finally, participants completed a battery of exploratory measures, which included manipulation check questions about the goal model manipulation task.
Goal Model Manipulation
Participants came to the lab and received a paper-and-pencil booklet that asked them to create a visualization of what they did at school to achieve their goal of university success. The task takes only about 10 min and is similar to a mind-mapping exercise (
FIGURE 4

Goal model manipulation task descriptions: network model condition.
To make it more intuitive for participants to follow the instructions, the task provided an unfinished diagram – as seen in Figure 5 – where the focal goal was indicated according to the prototype. Participants completed the diagram and drew as many goals as they wanted. In essence, this manipulation kept the focal goal across conditions constant, while altering the structure participants used to organize their focal goal in relation to other idiosyncratic goals (see Supplementary Material for sample diagrams from participants).6
FIGURE 5

The unfinished diagrams for participants to complete in the goal model manipulation task.
Goal Importance
To explore whether there were differences in single goal properties across goal models (that might influence the hypothesized result), we included an item measuring goal importance following the goal manipulation task. Goal importance captures many vital goal content properties, such as goal commitment (
Manipulation check
As a manipulation check, we included items at the end of the experiment to measure the degree to which participants followed certain goal organizing principles when creating their goal model. Participants responded to each item on a scale from 1 = Strongly disagree to 7 = Strongly agree. The items measured the use of the principle of goal importance (4 items, α = 0.91; e.g., “I classified my goals by order of importance.”), the principle of goal interconnections (four items, α = 0.74; e.g., “I paid a lot of attention to the ways that goals were related to each other.”), and the principle of time (four items, α = 0.91; e.g., “I organized my goals in chronological orders”; see full scale in Appendix A).7
Convergent Creative Thinking
Convergent creativity was measured in a creative story-rewriting task (
To evaluate participants’ performance on the task, we recruited and trained four coders who were blind to the hypothesis and to participant condition to evaluate each participant’s story independently and in random order. For each story, the coders rated creative performance on a seven-point scale, from 1 = Not at all to 7 = Extremely creative (
Divergent Creative Thinking
Divergent creativity was measured with the standard unusual uses task (
A participant’s performance in the unusual uses task was the combination of three sub-scores: fluency, flexibility, and originality (
Results
Manipulation Check
To test the effectiveness of the goal model manipulation, we examined ratings of goal organizing principles (within-subjects: importance, interconnection, and time) as a function of the goal model condition (between-subjects: hierarchical, network, and sequential). Because of the mixed design, we conducted a mixed-model ANOVA. Results showed a significant interaction, F(2,668) = 88.80, p < 0.001, = 0.21, suggesting that participants’ goal organizing principles differed depending on their goal model condition.
To unpack the result, we created dummy variables to contrast each goal model with the other two (e.g., Hierarchical Model: hierarchical = 1, network = 0, sequential = 0). These variables allow the significant test of the difference between the target goal model and the two other models. Results of the t-tests are reported in Table 2.
Table 2
| DV | Predictor | M | SD | B | SE | t | p | 95% CI | |
|---|---|---|---|---|---|---|---|---|---|
| Importance | 1. Hierarchical | 4.67 | 1.37 | 0.82*** | 0.24 | 3.42 | 0.001 | [0.35, 1.29] | 0.06 |
| 2. Network | 3.74 | 1.72 | -0.58* | 0.25 | -2.36 | 0.019 | [-1.07, -0.10] | 0.03 | |
| 3. Sequential | 3.96 | 1.62 | -0.26 | 0.25 | -1.05 | 0.296 | [-0.75, 0.23] | 0.01 | |
| Interconnection | 1. Hierarchical | 4.62 | 1.21 | -0.18 | 0.18 | -1.03 | 0.307 | [-0.53, 0.17] | 0.01 |
| 2. Network | 4.92 | 1.13 | 0.26 | 0.18 | 1.43 | 0.154 | [-0.10, 0.61] | 0.01 | |
| 3. Sequential | 4.69 | 1.17 | -0.07 | 0.18 | -0.38 | 0.702 | [-0.43, 0.29] | <0.01 | |
| Time | 1. Hierarchical | 3.57 | 1.47 | -0.71** | 0.26 | -2.72 | 0.007 | [-1.23, -0.20] | 0.04 |
| 2. Network | 3.42 | 1.41 | -0.90*** | 0.26 | -3.44 | 0.001 | [-1.42, -0.39] | 0.06 | |
| 3. Sequential | 5.12 | 1.82 | 1.62*** | 0.24 | 6.71 | <0.001 | [1.15, 2.10] | 0.19 |
Independent t-tests: manipulation check analyses, goal model condition predicting goal organizing principles.
N = 191: 66 hierarchical (35%), 62 network (32%), and 63 sequential (33%). Predictors are dummy-coded (e.g., Hierarchical Model: hierarchical = 1, network = 0, sequential = 0). For each dependent variable, individual tests are numbered separately. *p < 0.05; ∗∗p < 0.01; ∗∗∗p < 0.001.
When creating their goal model, participants in the hierarchical condition focused more on importance, p = 0.001; participants in the sequential condition focused more on time, p < 0.001. Participants in the network condition did not report focusing more on interconnection relative to the other two conditions, p = 0.154. This null difference was likely an artifact due to the interconnection items being relevant not only to the network condition but also to the other two. Specifically, those in the hierarchical and sequential conditions also strongly endorsed the interconnection items (e.g., “I paid a lot of attention to the ways that goals were related to each other.”). Importantly, the results revealed that those in the network condition reported focusing significantly less on both importance, p = 0.019, and time, p = 0.001. Overall, results suggested that the goal model manipulation successfully induced different focal organizing principles in participants’ goal models.
Creativity
Next, we investigated the creativity outcomes. The zero-order correlation between integrative and divergent creativity scores was r = 0.19, p = 0.009. This relatively small correlation supported the notion that the two creativity processes are related but distinct from each other (
FIGURE 6

A panel of convergent and divergent creative performance as a function of goal model condition. Error bars = ±1 standard error.
Participants in the network condition (vs. the other two) showed a greater performance in the convergent creativity task, p = 0.025, = 0.03, d = 0.34, supporting the hypothesis that a network model can induce convergent creative thinking. In contrast, the network condition did not affect divergent creative performance, p = 0.889. This null finding echoed our speculation that there may be a boundary condition for when network models can increase creativity. The full results (including other model comparisons and exploratory analyses) are presented in Table 3.
Table 3
| DV | Predictor | M | SD | B | SE | T | p | 95% CI | |
|---|---|---|---|---|---|---|---|---|---|
| Focal t-tests | |||||||||
| Convergent creativity | (1) Network | 4.27 | 1.41 | 0.52* | 0.23 | 2.26 | 0.025 | [0.07, 0.97] | 0.03 |
| Divergent creativity | (1) Network | -0.003 | 0.82 | -0.02 | 0.14 | -0.14 | 0.889 | [-0.29, 0.25] | <0.01 |
| Exploratory t-tests | |||||||||
| Convergent creativity | (1) Hierarchical | 3.72 | 1.54 | -0.32 | 0.23 | -1.39 | 0.166 | [-0.77, 0.13] | 0.01 |
| (2) Sequential | 3.80 | 1.50 | -0.19 | 0.23 | -0.82 | 0.413 | [-0.64, 0.27] | <0.01 | |
| Divergent creativity | (1) Hierarchical | -0.003 | 0.93 | -0.02 | 0.14 | -0.15 | 0.882 | [-0.29, 0.25] | <0.01 |
| (2) Sequential | 0.036 | 0.92 | 0.04 | 0.14 | 0.29 | 0.772 | [-0.23, 0.31] | <0.01 | |
| Number of goals | (1) Hierarchical | 12.71 | 5.51 | 1.66* | 0.80 | 2.08 | 0.039 | [0.08, 3.23] | 0.02 |
| (2) Network | 13.45 | 4.71 | 2.70*** | 0.80 | 3.39 | 0.001 | [1.13, 4.27] | 0.06 | |
| (3) Sequential | 8.70 | 4.33 | -4.37*** | 0.75 | -5.82 | <0.001 | [-5.85, -2.89] | 0.15 | |
| Goal importance | (1) Hierarchical | 8.50 | 1.28 | -0.20 | 0.19 | -1.05 | 0.293 | [-0.58, 0.17] | 0.01 |
| (2) Network | 8.58 | 1.01 | -0.08 | 0.19 | -0.39 | 0.695 | [-0.46, 0.31] | <0.01 | |
| (3) Sequential | 8.82 | 1.42 | 0.28 | 0.19 | 1.46 | 0.146 | [-0.10, 0.66] | 0.01 | |
| Robustness analysis: GLMs including controlsa | |||||||||
| Convergent creativity | (1) Network | 4.22 | 1.50 | 0.45 | 0.23 | 1.92 | 0.057 | [-0.01, 0.91] | 0.02 |
| Number of goals | 0.02 | 0.02 | 0.98 | 0.326 | [-0.02, 0.06] | 0.01 | |||
| Goal importance | 0.18* | 0.09 | -2.00 | 0.047 | [-0.35, 0.00] | 0.02 | |||
| (2) Hierarchical | 3.66 | 1.48 | -0.41 | 0.23 | -1.82 | 0.070 | [-0.86, 0.03] | 0.02 | |
| Number of goals | 0.04 | 0.02 | 1.72 | 0.087 | [-0.01, 0.08] | 0.02 | |||
| Goal importance | -0.18* | 0.09 | -2.02 | 0.045 | [-0.35, 0.00] | 0.02 | |||
| (3) Sequential | 3.91 | 1.55 | -0.01 | 0.25 | -0.03 | 0.974 | [-0.50, 0.48] | <0.01 | |
| Number of goals | 0.03 | 0.02 | 1.35 | 0.178 | [-0.01, 0.08] | 0.01 | |||
| Goal importance | -0.17 | 0.09 | -1.93 | 0.055 | [-0.35, 0.00] | 0.02 | |||
| Divergent creativity | (1) Network | -0.07 | 0.89 | -0.11 | 0.14 | -0.76 | 0.450 | [-0.38, 0.17] | <0.01 |
| Number of goals | 0.03* | 0.01 | 2.36 | 0.019 | [0.00, 0.06] | 0.03 | |||
| Goal importance | -0.07 | 0.05 | -1.30 | 0.196 | [-0.17, 0.04] | 0.01 | |||
| (2) Hierarchical | -0.05 | 0.88 | -0.08 | 0.13 | -0.61 | 0.544 | [-0.35, 0.18] | <0.01 | |
| Number of goals | 0.03* | 0.01 | 2.31 | 0.022 | [0.00, 0.05] | 0.03 | |||
| Goal importance | -0.07 | 0.05 | -1.34 | 0.181 | [-0.17, 0.03] | 0.01 | |||
| (3) Sequential | 0.15 | 0.92 | 0.21 | 0.15 | 1.46 | 0.146 | [-0.07, 0.50] | 0.01 | |
| Number of goals | 0.03** | 0.01 | 2.64 | 0.009 | [0.01, 0.06] | 0.04 | |||
| Goal importance | -0.07 | 0.05 | -1.35 | 0.179 | [-0.17, 0.03] | 0.01 | |||
Independent t-tests and GLMs: network model condition (vs. other two conditions) predicting creativity measures, and exploratory and robustness analyses.
N = 191: 66 hierarchical (35%), 62 network (32%), and 63 sequential (33%). aAdjusted means (with control variables) of each goal model condition are reported. Predictors are dummy-coded (e.g., Hierarchical Model: hierarchical = 1, network = 0, sequential = 0). The statistical model(s) tested for each dependent variable are numbered accordingly. *p < 0.05; **p < 0.01; ***p < 0.001.
Robustness analyses were conducted to test the reliability of the observed effect across two potential contingency factors: the number of goals and average goal importance in a goal model. Controlling these factors in the statistical model reduced the significant level of the focal result on convergent creativity (p = 0.057) but not the overall pattern of results (Table 3). This suggested that the positive effect of network goal models on convergent creativity performance did not depend on the number of goals participants had and how important the goals were. This result added further support to the argument that it was the properties of participants’ goal model as a whole, rather than properties of their single goals, led to the observed results.
Discussion
The experiment provided evidence that the use of a network (vs. hierarchical or sequential) model to structure goals increased convergent creative performance. The finding is consistent with the postulation that network models, by placing goals on a relatively equal playing field and highlighting multiple and nonobvious interconnections, boosts the kind of creativity that requires meaningful integration of unrelated ideas. In contrast, the use of a network goal model had no effect on divergent creative performance. Robustness analyses also provided some support for the notion that the effect of network models on convergent creativity is influenced by the overall structure of goals rather than only the independent content of goals.
The study directly contributes to the creativity literature by uncovering a novel antecedent of creativity – goal models. Whereas past creativity research has frequently focused on studying creativity as a dispositional trait (
This work generates actionable insights into increasing creativity in organizations. Creativity is a highly desirable ability and predicts extensive benefits for work performance and organizational effectiveness (e.g., good problem-solving, innovations;
Further, this work extends the organizational literature to study (multiple) goal management. With the increasing usage of diverse visualization strategies to structure goals (
Limitations and Future Directions
The current work emphasized internal validity in examining the effect of goal models on creativity. However, as is often the case, there is likely a trade-off between internal and external validity. Regarding goal models, the manipulation task may not wholly reflect the process people typically engage in to structure their goals at work. Compared to existing goal-structuring software (e.g.,
In addition, there is still much to learn about the mechanisms underlying the goal model effect on creativity. Future work should investigate the psychological mechanisms through which network models affect creativity (e.g., weaker bias against connecting unrelated ideas, recognizing multiple and nonobvious interconnections). Additionally, two other interesting effects emerged from the exploratory analyses. First, goal importance appeared to have an independent negative effect on convergent creativity – the more a person’s goals were important (on average), the worse their convergent creativity performance. Second, the number of goals in a goal model seemed to affect divergent creativity positively – the more goals a person had, the higher their divergent creativity performance. This association might be a result of people who were more generative in terms of thinking of both goals and ideas spontaneously. These could be exciting directions to explore.
Furthermore, more research is needed to understand the utility and limits of the use of network models. Although our study uncovered one boundary condition of the network model effect on creativity – the kind of creativity involved – other moderators have yet been explored. Searching for moderators has important practical implications, so that one can maximize the benefit (and minimize the potential drawbacks) of the use of network models. For instance, although there is evidence that network models facilitated convergent creative thinking, the effect size was small-to-medium ( = 0.03 or d = 0.34), and the current study does not test how long the manipulation would affect subsequent behavior. To address these issues, future research should test the duration of the manipulation effect, as well as investigate ways to increase the effectiveness of the manipulation.
In addition, as noted earlier, although there is evidence that goal models can be distinct entities (
Finally, our experiment is limited by the size and diversity of the sample. A replication with a larger sample would be ideal to detect the goal model effect on creativity more reliably. With the observed effect size, d = 0.34, this would mean about 268 people for 80% power at the 0.05 alpha error probability (two-tailed;
Conclusion
Employee creativity offers excellent benefits to organizations, and the current work adds new insight into how creativity can be facilitated through the way people structure their goals. Goal model induction (and increasingly popular goal-structuring software) presents a potential avenue for organizations to unlock workers’ creative potential. By increasing people’s awareness of the connections between seemingly unrelated ideas via network goal models, greater organizational effectiveness may be achieved.
Statements
Ethics statement
This study was carried out in accordance with the recommendations of the Human Research Ethics Committee at the University of Waterloo with written informed consent from all subjects. All subjects gave written informed consent in accordance with the Declaration of Helsinki. The protocol was approved by the Human Research Ethics Committee at the University of Waterloo.
Author contributions
Both authors conceptualized the idea and collected the data. FK analyzed the data and drafted the manuscript. AS provided critical feedback on the manuscript.
Funding
This work was supported by a grant from the Social Sciences and Humanities Research Council of Canada (Grant #435-2017-0184).
Acknowledgments
We thank our incredible team of research assistants, Kailey Dudek, Tori Garner, April Lee, Cecilia Allan, Elia Lam, Janey Tso, Meha Chauhan, and Nicole Stuart, for their assistance on creativity coding and data collection.
Conflict of interest
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
Supplementary material
The Supplementary Material for this article can be found online at: https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01910/full#supplementary-material
Footnotes
1.^https://www.mindmeister.com/
4.^https://www.targetprocess.com
6.^Subsequently, unrelated to the manipulation, participants also were instructed to use different color pens to make indications on their goal map for additional information about the goal relations. Critically, participants were told not to add or erase any goals already on their goal model, and only make indications of the goal relations. Specifically, they used a blue pen to indicate the valence of any existing relations among their goals and a red pen to indicate any new relations. They were told to use a “+” sign to indicate cases where the pursuit of a given goal facilitates/helps the pursuit of the associated goal; to use a “-” sign to indicate cases where the pursuit of a given goal hinders/excludes the pursuit of the associated goal.
7.^Prior to the study, we conducted scale validation analyses. In short, using a separate sample (n = 495), we conducted an exploratory factor analysis and observed that the three goal model subscales emerged to be three unique factors (average eigenvalues = 2.98). Further, in another sample (n = 515), confirmatory factor analysis results demonstrated that the subscales were related to but distinct from each other, and the current configuration produced the greatest model fit (CFI = 0.989, PCLOSE = 0.947, RMSEA = 0.037).
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Appendix A
Goal Model Scale
- 1.
My goals were categorized from the most important to least clearly.
- 2.
There was a clear hierarchy of goals. Some goals were just meant to be more important than the others.
- 3.
I classified my goals by order of importance.
- 4.
I organized my goals by significance from the most important to the least.
- 5.
I organized my goals based on their level of interconnectedness.
- 6.
I paid a lot of attention to the ways that goals were related to each other.
- 7.
Many of my goals were closely related to others, and therefore completing a goal could greatly influence the progress towards its connected goals.
- 8.
The more important my goal was, the more it would be interconnected with and influence other goals.
- 9.
I placed my goals on a timeline based on the chronological order to achieve them.
- 10.
My goals were arranged in a step-by-step process.
- 11.
I organized my goals in chronological orders.
- 12.
My drawing of the goals had a clear sequence of steps.
Used as a manipulation check. The hierarchical model sub-scale consists of Item 1–4; the network model sub-scale consists of Item 5–8; the sequential model sub-scale consistent of Item 9–12.
Summary
Keywords
goal models, goal structure, network model, goal regulation, creativity, multiple goals
Citation
Kung FYH and Scholer AA (2018) A Network Model of Goals Boosts Convergent Creativity Performance. Front. Psychol. 9:1910. doi: 10.3389/fpsyg.2018.01910
Received
01 July 2018
Accepted
18 September 2018
Published
29 October 2018
Volume
9 - 2018
Edited by
Mary C. Kern, Baruch College (CUNY), United States
Reviewed by
Robert Jason Emmerling, ESADE Business School, Spain; Monica Pellerone, Kore University of Enna, Italy
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© 2018 Kung and Scholer.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Franki Y. H. Kung, frankikung@purdue.edu
This article was submitted to Organizational Psychology, a section of the journal Frontiers in Psychology
Disclaimer
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