CORRECTION article

Front. Psychol., 10 May 2021

Sec. Cognition

Volume 12 - 2021 | https://doi.org/10.3389/fpsyg.2021.687696

Corrigendum: Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres

  • Center for Vital Longevity, The University of Texas at Dallas, Dallas, TX, United States

In the original article, the analyses reported in Tables 3, 4, and 5 were erroneously run on an incomplete dataset (n = 90). The revised analyses utilizing the entire dataset for this study (n = 107) are presented in the revised Tables 3, 4, and 5, as presented below. The pattern of results does not differ between our originally reported statistics and those presented here.

Table 3

Action LC ModelsStrategy LC Models
ModelR2ΔR2FpModelR2ΔR2Fp
1) Age + Gender0.57–69.3<0.011) Age + Gender0.53–58.82<0.01
2) + Identification0.730.1590.89<0.012) + Duration0.620.0956.66<0.01
3) + Duration0.750.0274.6<0.013) + BSpan0.640.0245.45<0.01
Regression Model from Step 3Regression Model from Step 3
FactorsβtpFactorsβtp
Age−0.03−10.9<0.01Age−0.03−9.13<0.01
Gender−0.12−1.250.2Gender0.020.150.89
Identification0.193.47<0.01Duration0.194.8<0.01
Duration0.132.790.01BSpan0.122.250.03

Results of stepwise regression across 3 steps.

Details of final regression model from step 3 are provided.

Bold values indicate p < 0.05.

Table 4

Action LC ModelsStrategy LC Models
ModelR2ΔR2FpModelR2ΔR2Fp
1) Age + Gender0.57-69.3<0.011) Age + Gender0.53-58.82<0.01
2) + Strategy LC0.680.1173.36<0.012) + Action LC0.650.1264.06<0.01
3) + Add. Predictors0.780.1069.55<0.013) + Add. Predictors0.680.0342.3<0.01
Regression Model from Step 3Regression Model from Step 3
FactorsβtpFactorsβtp
Age−0.02−5.95<0.01Age−0.02−4.23<0.01
Gender−0.12−1.350.18Gender0.060.560.58
Strategy LC0.283.65<0.01Tank LC0.373.36<0.01
Identification0.183.45<0.01Duration0.102.220.03
Duration0.081.780.08BSpan0.091.770.08

Results from follow-up regression models, after controlling for opposite game learning.

Additional predictors in Step 3 were significant predictors from the previous step-wise regressions described in Table 3.

Bold values indicate p <0.05; Italicized values indicate p < 0.10.

Table 5

Action LC ModelsStrategy LC Models
ModelR2ΔR2FpModelR2ΔR2Fp
1) Gender0.01–1.20.281) Gender0.01–0.090.77
2) + Age & Add. Preds.0.750.7474.59<0.012) + Age & Add. Preds.0.640.6345.45<0.01
3) + Moderators0.760.0151.34<0.013) + Moderators0.650.0130.36<0.01
Regression Model from Step 3Regression Model from Step 3
FactorsβtpFactorsβtp
Gender−0.11−1.120.27Gender0.020.180.85
Age−0.03−9.17<0.01Age−0.02−6.34<0.01
Identification0.193.48<0.01Duration0.214.82<0.01
Duration0.152.98<0.01BSpan0.132.480.02
Age * Identification−0.14−1.890.09Age * Duration0.091.070.29
Age * Duration0.161.740.06Age * BSpan0.040.690.49

Results of moderator analyses.

Bold values indicate p < 0.05; Italicized values indicate p < 0.10.

The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.

Summary

Keywords

video games, genres, learning, life span, working memory, gaming habits

Citation

Smith ET, Bhaskar B, Hinerman A and Basak C (2021) Corrigendum: Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres. Front. Psychol. 12:687696. doi: 10.3389/fpsyg.2021.687696

Received

29 March 2021

Accepted

31 March 2021

Published

10 May 2021

Volume

12 - 2021

Edited and reviewed by

Mark J. Campbell, University of Limerick, Ireland

Updates

Copyright

*Correspondence: Chandramallika Basak

This article was submitted to Cognition, a section of the journal Frontiers in Psychology

Disclaimer

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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