ORIGINAL RESEARCH article
Front. Psychol.
Sec. Decision Neuroscience
Volume 16 - 2025 | doi: 10.3389/fpsyg.2025.1510151
This article is part of the Research TopicNeurocomputational models of decision-making and cognitive processesView all 3 articles
Forgetting Phenomena in the Iowa Gambling Task: a New Computational Model Among Diverse Participants
Provisionally accepted- 1Sun Yat-sen University, Guangzhou, China
- 2The Chinese University of Hong Kong, Shatin, Hong Kong Region, China
Select one of your emails
You have multiple emails registered with Frontiers:
Notify me on publication
Please enter your email address:
If you already have an account, please login
You don't have a Frontiers account ? You can register here
The Iowa Gambling Task (IGT) is a widely used paradigm for evaluating decision-making and executive functioning in healthy individuals and various clinical populations. Although several existing computational models have been proposed to quantify different aspects of decision-making behavior in the IGT, these models rarely incorporate the forgetting phenomenon, which is critical for understanding dynamic decision-making processes.In this paper, we introduce a novel computational framework-the Exploitation and Exploration with Forgetting (EEF) model, which explicitly integrates a dynamic forgetting parameter into the decision-making process and considers participants' initial preferences for each deck. The EEF model captures not only exploitation and exploration behaviors but also the role of information decay in guiding decisions. Using a dataset of 504 participants, the empirical analyses show that the EEF model provides a better fit than prior models, and its performance is validated through parameter recovery, model recovery, and simulation analyses. Moreover, our study introduces two new behavioral metrics, Sequential Exploration Decay (SED) and Forgetting Interval (FI), which quantify the influence of forgetting on decision-making patterns and validate the model's effectiveness across diverse participant groups. Finally, we extend the EEF model to examine the effects of age and gambling frequency on forgetting and decision strategies, providing novel insights into cognitive changes across the lifespan and in different behavioral contexts. Our findings highlight the importance of forgetting in complex decision-making environments, promoting further research and refinement of computational models to better understand human cognitive dynamics.
Keywords: Forgetting Phenomena, Iowa Gambling Task, Exploitation and Exploration with Forgetting model, Sequential Exploration Decay, Forgetting Interval
Received: 12 Oct 2024; Accepted: 13 May 2025.
Copyright: © 2025 Yang, Xie and Wang. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Xuehe Wang, Sun Yat-sen University, Guangzhou, China
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.