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ORIGINAL RESEARCH article

Front. Psychol.

Sec. Human Developmental Psychology

This article is part of the Research TopicAdvancing positive youth development: Aligning contextual features, youth strengths, and developmental outcomesView all 4 articles

Seven core qualities of good vs. bad play?

Provisionally accepted
Andreas  LieberothAndreas Lieberoth1*Helle Marie  SkovbjergHelle Marie Skovbjerg2*Astrid  L. LehrmannAstrid L. Lehrmann3,4Pernille  StrandPernille Strand1Jens-Ole  JensenJens-Ole Jensen5Hanne  Hede JørgensenHanne Hede Jørgensen5Janne  Hedegaard HansenJanne Hedegaard Hansen6Anne-Lene  SandAnne-Lene Sand2Andreas  RoepstorffAndreas Roepstorff7
  • 1Aarhus University, Aarhus, Denmark
  • 2Designskolen Kolding, Kolding, Denmark
  • 3Aarhus Universitetshospital, Aarhus, Denmark
  • 4Aarhus Universitet, Aarhus, Denmark
  • 5VIA University College - Campus Aarhus C, Aarhus, Denmark
  • 6Kobenhavns Professionshojskole, Copenhagen, Denmark
  • 7Aarhus University Aarhus Institute of Advanced Studies, Aarhus, Denmark

The final, formatted version of the article will be published soon.

This study presents two factor structures suggesting that the qualities and features that children ascribe to subjectively good and bad play situations can be broken down to a relatively low number of central factors. Attempts to model or quantify play have often focused on behaviors, developmental abilities, and pedagogical functions, rather than situational characteristics seen from the child's perspective. Qualitative studies focused on children's experiences, on the other hand, often fail to draw patterns across large numbers of children and situations. By asking 504 primary school students to recall a recent good or bad play experience, and asking them to match these with short sample statements detailing similar experiences previously collected from the age group, we were able to extract clusters of situational features comprising of 22 and 7 unique dimensions using principal component analysis (PCA). Results show that while some emerging qualities like 'being 1 Danish School of Education (DPU), Aarhus University, Denmark 2 Kolding School of Design, Kolding, Denmark 3 Via University College, Aarhus, Denmark 4 Center for better childhood, University College Copenhagen, Copenhagen, Denmark 5 Aarhus Institute of Advanced Studies (AIAS), Aarhus University, Denmark Seven core qualities of good vs bad play? 2 silly' or 'keeping boundaries' appear uniquely related to discrete activities and preferences, more general factors including 'social unity', having 'a role to play', being 'allowed in', and feeling equipped to participate 'well enough', emerge as highly stable dimensions defining good or bad play experiences across grades, schools and types of play. Findings are combined to propose a seven-dimensional 'Play Qualities Inventory' (PQI) for self-report by children ages five to eleven, while the broader backdrop of smaller unique factors provide a new and grounded understanding of the multidimensionality of 'good' versus 'bad' play as seen through the eyes of children.

Keywords: after school programs, child perspectives, factor analysis, measuring play, Play, recess

Received: 22 Sep 2025; Accepted: 26 Jan 2026.

Copyright: © 2026 Lieberoth, Skovbjerg, Lehrmann, Strand, Jensen, Jørgensen, Hansen, Sand and Roepstorff. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence:
Andreas Lieberoth
Helle Marie Skovbjerg

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