ORIGINAL RESEARCH article
Front. Psychol.
Sec. Movement Science
This article is part of the Research TopicPsychological Well-Being, Cognitive Demands, and Motor Control in Esports Athletes and Recreational GamersView all 3 articles
The impact of natural and urban environmental settings on exercise and perceptual responses during virtual reality-based exercise
Provisionally accepted- 1Department of Human Sciences, Society and Health, University of Cassino and Lazio Meridionale, Cassino, Italy
- 2European University of Technology EUt+, Cassino, Italy
- 3Department of Medicine and Sciences of Aging, G. d'Annunzio University of Chieti and Pescara, Chieti, Italy
- 4School of Sport, Exercise and Rehabilitation, Faculty of Health and Wellbeing, Northumbria University, Newcastle upon Tyne, United Kingdom
- 5School of Psychology, Cardiff University, Cardiff, United Kingdom
- 6School of Psychology, Faculty of Health and Wellbeing, Northumbria University, Newcastle upon Tyne, United Kingdom
- 7Department of Human Movement Sciences, Faculty of Behavioural and Human Movement Sciences, Vrije Universiteit, Amsterdam, Netherlands
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Introduction: Exercise in virtual reality (VR) is engaging and provides a positive experience, contributing to long-term adherence. Psychological responses such as flow, a state of optimal engagement, and enjoyment, may contribute to these benefits. However, it is unclear whether different virtual environments influence psychological and exercise responses during cycling. Therefore, this study aimed to evaluate the effects of a natural and an urban non-immersive VR environment versus traditional cycling on exercise and perceptual responses during cycling exercise. Methods: Twenty-three physically active young adults completed 10 minutes of self-paced indoor cycling in three randomized conditions: No VR, and VR with Nature (Nature VR) and Urban (Urban VR) scenes. Power output, speed, heart rate, and Rating of Perceived Exertion were recorded. After each condition, participants completed Flow State Scale (FSS) and Physical Activity Enjoyment Scale (PACES). Repeated-measures analysis of variance (ANOVA) was used to evaluate exercise and perceptual responses across conditions. Statistical significance was set at p < 0.05. Results: No significant differences were found between conditions for exercise variables. The Nature VR condition reached higher values for Action-Awareness Merging (4.19 ± 0.64), Loss of Self-Consciousness (4.46 ± 0.54), and Unambiguous Feedback (3.85 ± 0.66) compared with No VR (Action-Awareness Merging = 3.59 ± 0.90; Loss of Self-Consciousness = 3.76 ± 1.00; and Unambiguous Feedback = 3.25 ± 0.64). Both VR conditions showed significant differences in Autotelic Experience (Nature = 3.92 ± 0.61; Urban = 3.76 ± 0.59) and PACES (Nature = 30.34 ± 3.88; Urban = 29.08 ± 4.32) compared to No VR (Autotelic Experience = 3.04 ± 0.84; PACES = 25.34 ± 4.40). Discussion: Nature VR provided additional benefits on specific flow dimensions compared with No VR cycling. These findings support the use of non-immersive VR, particularly nature scenes, as a strategy to improve the exercise experience, potentially supporting exercise adherence.
Keywords: Cycling, engagement, enjoyment, Flow, virtual exercise
Received: 01 Dec 2025; Accepted: 16 Feb 2026.
Copyright: © 2026 Festino, Papale, Cortis, Fusco, Hibbs, Khudair, Sakalidis, Barry, Hettinga and Tempest. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Andrea Fusco
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