ORIGINAL RESEARCH article
Front. Sports Act. Living
Sec. Sports Coaching: Performance and Development
Volume 7 - 2025 | doi: 10.3389/fspor.2025.1623558
This article is part of the Research TopicInvestigating VR in Sports Training: Cognitive and Performance ImpactsView all 3 articles
Attention and reaction speed Attentional Mechanisms in Light Training Tasks
Provisionally accepted- 1Department of Psychology, University of Cyprus, Nicosia, Cyprus
- 2CYENS Centre of Excellence, Nicosia, Cyprus
- 3University of Oxford, Oxford, United Kingdom
Select one of your emails
You have multiple emails registered with Frontiers:
Notify me on publication
Please enter your email address:
If you already have an account, please login
You don't have a Frontiers account ? You can register here
In this study, we investigated the involvement of different aspects of attention in a light training task requiring fast physical responses to targets. Fifty adult participants carried out drills in SpeedPad, a Virtual Reality (VR) adaptation of the Batak Pro and the Fitlight Trainer systems commonly used by athletes of various sports. Participants also carried out three established cognitive tasks on a desktop computer: the Posner cueing task, a visual conjunction search task, and a Motion Object Tracking (MOT) task. Results revealed significant correlations among performance on all four tasks, aligning with theoretical expectations. Regression analyses conducted for four array sizes in SpeedPad with 9, 15, 19, and 24 possible target locations, showed that the speed of attentional orienting to a target, measured with the Posner cueing task, was a significant predictor of SpeedPad performance across all array sizes. Accuracy in the MOT, which required splitting attention across multiple target locations and tracking moving targets, significantly predicted SpeedPad performance for array sizes 15, 19, and 24. However, the speed of visual search did not account for additional variance in SpeedPad performance beyond that explained by the other variables. Overall, our results indicate that light training tasks like the SpeedPad rely on the efficient deployment of cognitive processes such as the spatial orienting of attention and the ability to split attention across multiple locations in the environment. These findings highlight the importance of cognitive skills for reacting fast to objects, suggesting that VR light training tasks could serve as valuable tools for exercising both cognitive and physiological processes in athletes across various sports.
Keywords: Attention, Cognition, Reactive agility, Sports, light training
Received: 06 May 2025; Accepted: 30 Jul 2025.
Copyright: © 2025 Shimi, Avraamides and Kyriacou. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence:
Andria Shimi, Department of Psychology, University of Cyprus, Nicosia, 1678, Cyprus
Marios N Avraamides, Department of Psychology, University of Cyprus, Nicosia, 1678, Cyprus
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.