ORIGINAL RESEARCH article
Front. Sports Act. Living
Sec. Biomechanics and Control of Human Movement
This article is part of the Research TopicRevolutionizing sports science: Biomechanical models, wearable tech, and AIView all 15 articles
An Adaptive Hand Exoskeleton Rehabilitation Training System Integrating Virtual Reality and an AI-Based Assessment Engine
Provisionally accepted- School of Mechanical and Electrical Engineering, Shandong Jianzhu University, Jinan, China
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Introduction Post-stroke hand motor impairment affects 70% of survivors, with conventional rehabilitation limited by low adherence and insufficient personalization. We propose a bio–AI–VR integrated system fusing biosignal sensing, AI assessment, and virtual reality for adaptive closed-loop training. Integration rationale includes: (i) multimodal data fusion—combining heterogeneous data through AI; (ii) closed-loop adaptive control—balancing challenge and capability; (iii) neuroplasticity multisensory enhancement—coordinating visual, proprioceptive, and motor pathways. This work tests three hypotheses: (RQ1) Can multimodal fusion achieve real-time assessment (R² ≥ 0.65, latency <50 ms)? (RQ2) Does integration yield FMA-UE improvement ≥ 6 points with d ≥ 0.8? (RQ3) Does ablation cause ≥ 15% degradation? Methods A lightweight exoskeleton (<400 g) integrates IMU (100 Hz) and 16-channel sEMG (1 kHz) to capture kinematics and muscle activation. A hybrid random forest and support vector regression model outputs real-time score St∈[0,1] via multi-task learning. FMA-UE proxy labels combined linear interpolation (80%), biomechanical anchoring (15%), and expert annotation (5%, κ=0.78). The assistance-as-needed algorithm adjusts exoskeleton torque and VR difficulty using St. Twenty-four stroke survivors (3–12 months post-stroke, FMA-UE 15–50) underwent 4-week training (5 sessions/week, 20 min/session). Analysis employed paired t-tests with Hedges' correction and leave-one-subject-out cross-validation. Results End-to-end latency: 38 ms [33–42]. Model: R²=0.72, Spearman ρ=0.68 (p<0.001); LOSOCV R²=0.68±0.09; ICC(2,1)=0.84. AAN reduced assist torque 62%→45%, increased VR difficulty +64%, improved success rate 61%→82%. Clinical outcomes: FMA-UE +9.1 [6.7, 11.5], d=0.98; ARAT +7.6, d=0.93; grip +4.1 kg. Moderate-to-severe patients showed greater gains (+10.7 vs +7.2, p<0.05). Ablation confirmed synergy: Bio-AI (R²=0.70, +7.2, compliance 68%) vs complete system (R²=0.72, +9.1, 88%). SUS 84±6; no adverse events. Discussion All hypotheses validated: multimodal fusion exceeded targets; clinical efficacy surpassed MCID (d=0.98), exceeding spontaneous recovery (2–4 points); ablation demonstrated ≥15% degradation, confirming synergistic effects. The system achieves paradigm shift from motor imagery to execution-based rehabilitation with direct motor intent capture. Limitations include single-arm design, small sample (n=24), and short duration (4 weeks). Future work requires RCTs with active controls and extended follow-up. The bio–AI–VR system demonstrates feasibility of data-driven rehabilitation for post-stroke hand recovery.
Keywords: adaptive rehabilitation system, Hand exoskeleton, virtual reality, AI-based assessment engine, neural injury recovery, Biomechanical sensors, machine learning fusion, assistance-as-needed (AAN)
Received: 13 Oct 2025; Accepted: 24 Nov 2025.
Copyright: © 2025 Junshuo. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Cui Junshuo
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