BRIEF RESEARCH REPORT
Published on 26 May 2025
Learning about depression by watching gaming videos: a case study on the potential of digital games for psychoeducation and destigmatization
doi 10.3389/fpsyg.2025.1585571
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BRIEF RESEARCH REPORT
Published on 26 May 2025
ORIGINAL RESEARCH
Accepted on 21 May 2025
ORIGINAL RESEARCH
Published on 14 May 2025
ORIGINAL RESEARCH
Published on 12 May 2025
ORIGINAL RESEARCH
Accepted on 28 Apr 2025